Hello i have question about banning, anyone take ban for use it? or know soem frend or other take ban?
Hello i have question about banning, anyone take ban for use it? or know soem frend or other take ban?
Why does i2um1's not work at all? Jaerin's works fine.All the commits that i2um1 is doing looks amazing and I wanted to try it, but nothing shows up. No Menu. Just a blank window I can tab to or use, but nothing displayed.
EDIT: Er, I took an old settings.txt file from the old PoEHUD. It loaded.. but nothing showed still. The current commit has no settings.txt file, so it still doesn't load correctly. Fix? <3
Last edited by Sikas; 01-10-2015 at 03:47 PM.
I compiled i2um1 build the other day and its working, just didnt have customizable colours for borders. I see he just added being able to toggle if you cant pick up items then it wont draw borders on them
I couldn't figure out how to compile from GIT.![]()
I2um1 git uses a few other packages. If you are using VS 2013 you will need to manage project Nuget packages from repo. Since he/she is using LibZ.Bootstrap.1.1.0.2, Newtonsoft.Json.6.0.7, SharpDX.2.6.3, and SharpDX.Direct3D9.2.6.3. You will also need to pull all the files from the the release folder after build. and yes you will need to use a settings files from another build as one is not generated.
BTW who is I2um1 and Max on the forums so i can give REP?
Last edited by Treasure_Box; 01-10-2015 at 07:21 PM.
I do when i build the updated solution, because that is where the build is updated to. So not to overwrite the working application in the root. Now i likely could configure it to push the release build to the \%\PoeHud-Input-master directory but i have not set that up.
This is true at lest for the older builds form i2um1, the newest one that has been posted today does not require you to jump through as many hoops if you want to test it.
Last edited by Treasure_Box; 01-10-2015 at 08:55 PM.
Hello! It's a great project!
I decied add tracker for "mission's" mobs ("corrupted"). It could help for Zana mission with time limit.
MonsterTracker.cs
Also You must add "monster_enemy_mission.png" in "Textures" folder.Code:......... private MapIcon GetMapIconForMonster(EntityWrapper e) { Rarity rarity = e.GetComponent<ObjectMagicProperties>().Rarity; if (!e.IsHostile) return new MapIconCreature(e, new HudTexture("monster_ally.png"), 6) { Rarity = rarity, Type = MapIcon.IconType.Minion }; //Begin new block //test for mission mob string mName = e.Path.ToLower(); if (mName.Contains('@')) { mName = mName.Split('@')[0]; } if (mName.Contains("mission")) return new MapIconCreature(e, new HudTexture("monster_enemy_mission.png"), 10) { Type = MapIcon.IconType.Monster, Rarity = rarity }; //end new block switch (rarity) { ..........
Is it possible to pull vendor info? like know if there is a rgb or 6s without having to to go through each page or even talk to them?
shop scripts?