PoeHUD - Overlay for Path of Exile menu

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  1. #1486
    fujjna11's Avatar Member
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    Hello i have question about banning, anyone take ban for use it? or know soem frend or other take ban?

    PoeHUD - Overlay for Path of Exile
  2. #1487
    Sikas's Avatar Active Member
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    Why does i2um1's not work at all? Jaerin's works fine. All the commits that i2um1 is doing looks amazing and I wanted to try it, but nothing shows up. No Menu. Just a blank window I can tab to or use, but nothing displayed.

    EDIT: Er, I took an old settings.txt file from the old PoEHUD. It loaded.. but nothing showed still. The current commit has no settings.txt file, so it still doesn't load correctly. Fix? <3
    Last edited by Sikas; 01-10-2015 at 03:47 PM.

  3. #1488
    doragon's Avatar Contributor
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    Originally Posted by Sikas View Post
    Why does i2um1's not work at all? Jaerin's works fine. All the commits that i2um1 is doing looks amazing and I wanted to try it, but nothing shows up. No Menu. Just a blank window I can tab to or use, but nothing displayed.

    EDIT: Er, I took an old settings.txt file from the old PoEHUD. It loaded.. but nothing showed still. The current commit has no settings.txt file, so it still doesn't load correctly. Fix? <3
    update date:
    PoeHUD.exe 2 months ago
    @i2um1 baka desu yo ;(
    Last edited by doragon; 01-10-2015 at 03:53 PM.

  4. #1489
    Sikas's Avatar Active Member
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    Originally Posted by doragon View Post
    update date:


    @i2um1 baka desu yo ;(
    LOL, whoops. I figured if he made any changes to other files, that he'd update the .exe file. Apologies! I'll stick to the other one then. The border thickness for items is awesome! <3

  5. #1490
    shlomoe's Avatar Member
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    I compiled i2um1 build the other day and its working, just didnt have customizable colours for borders. I see he just added being able to toggle if you cant pick up items then it wont draw borders on them

  6. #1491
    Sikas's Avatar Active Member
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    I couldn't figure out how to compile from GIT.

  7. #1492
    Treasure_Box's Avatar Contributor
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    I2um1 git uses a few other packages. If you are using VS 2013 you will need to manage project Nuget packages from repo. Since he/she is using LibZ.Bootstrap.1.1.0.2, Newtonsoft.Json.6.0.7, SharpDX.2.6.3, and SharpDX.Direct3D9.2.6.3. You will also need to pull all the files from the the release folder after build. and yes you will need to use a settings files from another build as one is not generated.

    BTW who is I2um1 and Max on the forums so i can give REP?
    Last edited by Treasure_Box; 01-10-2015 at 07:21 PM.

  8. #1493
    ralyeh's Avatar Member
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    Originally Posted by Treasure_Box View Post
    one is not generated.
    check this

    Originally Posted by Treasure_Box View Post
    You will also need to pull all the files from the the release folder after build.
    you're wrong, only if debug
    Last edited by ralyeh; 01-10-2015 at 07:51 PM.

  9. #1494
    Sikas's Avatar Active Member
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    Originally Posted by Treasure_Box View Post
    I2um1 git uses a few other packages. If you are using VS 2013 you will need to manage project Nuget packages from repo. Since he/she is using LibZ.Bootstrap.1.1.0.2, Newtonsoft.Json.6.0.7, SharpDX.2.6.3, and SharpDX.Direct3D9.2.6.3. You will also need to pull all the files from the the release folder after build. and yes you will need to use a settings files from another build as one is not generated.

    BTW who is I2um1 and Max on the forums so i can give REP?
    Already way over my head lol.

  10. #1495
    Treasure_Box's Avatar Contributor
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    Originally Posted by ralyeh View Post
    check this


    you're wrong, only if debug
    I do when i build the updated solution, because that is where the build is updated to. So not to overwrite the working application in the root. Now i likely could configure it to push the release build to the \%\PoeHud-Input-master directory but i have not set that up.


    This is true at lest for the older builds form i2um1, the newest one that has been posted today does not require you to jump through as many hoops if you want to test it.
    Last edited by Treasure_Box; 01-10-2015 at 08:55 PM.

  11. #1496
    nadner's Avatar Member
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    Originally Posted by fujjna11 View Post
    Hello i have question about banning, anyone take ban for use it? or know soem frend or other take ban?
    If you are scared then don't use it

  12. #1497
    XaocDIO's Avatar Active Member
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    Hello! It's a great project!

    I decied add tracker for "mission's" mobs ("corrupted"). It could help for Zana mission with time limit.

    MonsterTracker.cs
    Code:
       .........
    	private MapIcon GetMapIconForMonster(EntityWrapper e)
    		{
    			Rarity rarity = e.GetComponent<ObjectMagicProperties>().Rarity;
    			if (!e.IsHostile)
    				return new MapIconCreature(e, new HudTexture("monster_ally.png"), 6) { Rarity = rarity, Type = MapIcon.IconType.Minion };
    
    
    //Begin new block
              //test for mission mob
    		    string mName = e.Path.ToLower();
                if (mName.Contains('@'))
                {
                    mName = mName.Split('@')[0];
                }
                if (mName.Contains("mission")) 
                    return new MapIconCreature(e, new HudTexture("monster_enemy_mission.png"), 10) { Type = MapIcon.IconType.Monster, Rarity = rarity };
    	
    
    //end new block
    		
                switch (rarity)
    			{
      ..........
    Also You must add "monster_enemy_mission.png" in "Textures" folder.
    Attached Thumbnails Attached Thumbnails PoeHUD - Overlay for Path of Exile-monster_enemy_mission-png  

  13. #1498
    Cthulhoo's Avatar Member
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    Originally Posted by XaocDIO View Post
    Hello! It's a great project!

    I decied add tracker for "mission's" mobs ("corrupted"). It could help for Zana mission with time limit.
    can you compile EXE?

  14. #1499
    ralyeh's Avatar Member
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    Originally Posted by Cthulhoo View Post
    can you compile EXE?
    exe was changed 11 hours ago
    Last edited by ralyeh; 01-11-2015 at 06:16 AM.

  15. #1500
    Gohei27's Avatar Member
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    Is it possible to pull vendor info? like know if there is a rgb or 6s without having to to go through each page or even talk to them?

    shop scripts?

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