PoeHUD - Overlay for Path of Exile menu

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  1. #1441
    ralyeh's Avatar Member
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    Originally Posted by Coyl View Post
    Below is my revision.
    Where is ƒµ¢k!ท9 alpha channel?
    Last edited by ralyeh; 01-07-2015 at 06:02 AM.

    PoeHUD - Overlay for Path of Exile
  2. #1442
    Zikliv's Avatar Member
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    what happened to the download site? the link on thread main page says the site is down... =(

  3. #1443
    IeUz's Avatar Member
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    Originally Posted by ralyeh View Post
    Where is ƒµ¢k!ท9 alpha channel?
    If instead of insulting people you would take that time and invest in searching a few pages back, you would know. That is because of people like you, that a few devs stopped developing this tool . . .

    https://github.com/i2um1/PoeHud

    https://github.com/poehudcontrib/PoeHud

    https://github.com/Jaerin/PoeHud

    Choose the one you want.

  4. #1444
    Zikliv's Avatar Member
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    where can i download PoEHUD? the link from this thread isn't working...
    Last edited by Zikliv; 01-07-2015 at 06:40 AM.

  5. #1445
    Coyl's Avatar Active Member
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    Originally Posted by ralyeh View Post
    Where is ƒµ¢k!ท9 alpha channel?
    It's for premium subscribers only!
    Your special price is $2000, pay it to me by Western Union or Swift.

  6. #1446
    Zikliv's Avatar Member
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    Coyl do you know where i can download the HUD?

  7. #1447
    IeUz's Avatar Member
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    My god read!!!!

    1 post above yours

  8. #1448
    Zikliv's Avatar Member
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    leUz i used those links but when i click on the .exe link it keeps giving me this error... "Error when loading sounds/alerts.wav. Please be sure a sound file exists at the specified location."

  9. #1449
    ralyeh's Avatar Member
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    Originally Posted by Coyl View Post
    It's for premium subscribers only!
    Your special price is $2000, pay it to me by Western Union or Swift.
    I can give 2,000 russian coins.

  10. #1450
    Testo86's Avatar Member
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    nvm got it
    Last edited by Testo86; 01-07-2015 at 08:22 AM.

  11. #1451
    Coyl's Avatar Active Member
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    Originally Posted by ralyeh View Post
    I can give 2,000 russian coins.
    2000 russian coins - do you even know what one could buy for those?

  12. #1452
    ralyeh's Avatar Member
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    Originally Posted by Coyl View Post
    2000 russian coins - do you even know what one could buy for those?
    Yes, half a loaf of bread.

    proof
    Last edited by ralyeh; 01-07-2015 at 11:11 AM.

  13. #1453
    doragon's Avatar Contributor
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    Originally Posted by PoeHudContrib View Post
    For Doragon and any other programmers: One feature I'd like to add is to only have the item alerter show items owned by you when it's on permanent allocation for the loot. That would make it easier to know whether I actually need to look around for loot before moving on. I looked at the entity components loaded for items while in group, and I don't see anything to indicate not lootable or otherwise. And I looked at the properties of the ground label element since it greys out when you can't loot it, but I don't see anything there. Maybe something in memory we're not loading that we could use?
    ItemsOnGroundLabelElement.cs added new properties
    Code:
    public class ItemsOnGroundLabelElement : Element
        {
            private readonly Lazy<int> labelInfo;
    
            public ItemsOnGroundLabelElement()
            {
                labelInfo = new Lazy<int>(GetLabelInfo);
            }
    ....
    
     private int GetLabelInfo()
            {
                if (Label.Address != 0)
                {
                    return M.ReadInt(Label.Address + 0xC78);
                }
                return 0;
            }
    
     public bool CanPickUp
            {
                get { return labelInfo.Value == 0; }
            }
    
    
            public TimeSpan TimeLeft
            {
                get
                {
                    if (!CanPickUp)
                    {
                        int futureTime = M.ReadInt(labelInfo.Value + 0x20);
                        return TimeSpan.FromMilliseconds(futureTime - Environment.TickCount);
                    }
                    return new TimeSpan();
                }
            }
    
            public TimeSpan MaxTimeForPickUp
            {
                get
                {
                    return !CanPickUp ? TimeSpan.FromMilliseconds(M.ReadInt(labelInfo.Value + 0x1C)) : new TimeSpan();
                }
            }

  14. #1454
    ReadyToKill's Avatar Banned
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    would anyone happen to know, what files and codes i need to change around in order to get the textures working from i2umi's version?


    @Doragon, also in your code when you see this .... or "New Block" by the code what do these mean? i am not suppose to copy and paste that into the code right?
    Last edited by ReadyToKill; 01-07-2015 at 01:09 PM.

  15. #1455
    doragon's Avatar Contributor
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    Originally Posted by ReadyToKill View Post
    ...
    @Doragon, also in your code when you see this .... or "New Block" by the code what do these mean? i am not suppose to copy and paste that into the code right?
    U could, but it's not always will work.

    "New Block" = new block of code (with new offsets or new properties) in the class.

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