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  1. #1516
    ocslappy's Avatar Member
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    Originally Posted by XaocDIO View Post
    I add new option "Show SRS" and made mission mobs frame for different rarity:

    Code:
    HealthBarRenderer.cs
    
    		public class MobHealthSettings : SettingsForModule
    		{
    
    			public MobHealthSettings() : base("Health Bars")
    			{
    				Players.Color.Default = Color.FromArgb(255, 0, 128, 0);
    			........
                public Setting<bool> ShowES = new Setting<bool>("Show ES", true);
                public Setting<bool> ShowSRS = new Setting<bool>("Show SRS", false);
    
    		}
    
               .......
    private void RenderHealthBar(RenderingContext rc, Poe.Camera camera, Healthbar current, float clientWidth, float clientHeight)
    		{
    			.........
    			if (mobScreenCoords == Vec2.Empty) return;
    
                //don't show Ally SRS (Summon Raging Skull)
                if ((current.entity.Path.ToLower().Contains("summonedskull"))&&!Settings.ShowSRS&&!current.entity.IsHostile) 
                    return;
    
    			int scaledWidth = (int) (current.settings.Width*clientWidth);
                          ...........
    Code:
    MonterTracker.cs
    
    private MapIcon GetMapIconForMonster(EntityWrapper e)
    		{
    			Rarity rarity = e.GetComponent<ObjectMagicProperties>().Rarity;
    			if ((!e.IsHostile)||(e.Path.ToLower().Contains("vagan")))
    				return new MapIconCreature(e, new HudTexture("monster_ally.png"), 6) { Rarity = rarity, Type = MapIcon.IconType.Minion };
    
                //test for mission mob
    		    string mName = e.Path.ToLower();
                if (mName.Contains('@'))
                {
                    mName = mName.Split('@')[0];
                }
                if (mName.Contains("mission"))
                {
                    switch (rarity)
                    {
                        case Rarity.White: return new MapIconCreature(e, new HudTexture("monster_enemy_mission.png"), 6) { Type = MapIcon.IconType.Monster, Rarity = rarity };
                        case Rarity.Magic: return new MapIconCreature(e, new HudTexture("monster_enemy_blue_mission.png"), 8) { Type = MapIcon.IconType.Monster, Rarity = rarity };
                        case Rarity.Rare: return new MapIconCreature(e, new HudTexture("monster_enemy_yellow_mission.png"), 10) { Type = MapIcon.IconType.Monster, Rarity = rarity };
                        case Rarity.Unique: return new MapIconCreature(e, new HudTexture("monster_enemy_orange_mission.png"), 10) { Type = MapIcon.IconType.Monster, Rarity = rarity };
                    }
    			}
                else
                switch (rarity)
    			{
    				case Rarity.White: return new MapIconCreature(e, new HudTexture("monster_enemy.png"), 6) { Type = MapIcon.IconType.Monster, Rarity = rarity };
    
                      ...............
    
    My version here https://github.com/XaocDIO/PoeHUD
    Thanks for the basic idea behind the SRS hide...
    I kinda tweaked it tho, moved it to its own function (basicly a copy of IsValid)
    That acts like a ignore-list, instead of adding more code to the Health Bar renderer.

    PoeHUD - Overlay for Path of Exile
  2. #1517
    fabcard's Avatar Member
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    Hello again,

    @i2um1: I've tested your latest version available at this moment and that .NET Framework I found earlier is gone. But now there's another one, unfortunately. This one is happening now and before the game's patch so I guess it's not related to PoE update and only happens when I close the game. As soon I close the game this message error appears.
    Microsoft .NET Framework.
    Unhandled exception has occurred in your application...
    Details:
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct3D9.Device.Clear_(Int32 count, Rectangle[] rectsRef, ClearFlags flags, ColorBGRA color, Single z, Int32 stencil)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
       at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
       at PoeHUD.Hud.ExternalOverlay.OnClosing(Object sender, FormClosingEventArgs e)
       at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
       at System.Windows.Forms.Form.WmClose(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at SharpDX.Windows.RenderForm.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct3D9.Device.Clear_(Int32 count, Rectangle[] rectsRef, ClearFlags flags, ColorBGRA color, Single z, Int32 stencil)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()<---
    
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Games/Path%20of%20Exile/Tools/i2um1%20-%20PoeHud/PoeHUD.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Games/Path%20of%20Exile/Tools/i2um1%20-%20PoeHud/PoeHUD.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Games/Path%20of%20Exile/Tools/i2um1%20-%20PoeHud/PoeHUD.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Games/Path%20of%20Exile/Tools/i2um1%20-%20PoeHud/PoeHUD.exe
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.33440
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    I also noticed that all the settings I've changed on poehud don't get saved. Every time I restart game I have to config all over again.
    Thank you for this nice tool and fast updates

  3. #1518
    cuneytg's Avatar Member
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    Hi, i wonder something. can i use only item alerter ? no hacks or navigation or life bars anything snooze my pc. When i use PoEHud my fps dropped 4-7 when i close it fps going to 60-70. How can i use only alerter things ?

  4. #1519
    XaocDIO's Avatar Active Member
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    Originally Posted by cuneytg View Post
    Hi, i wonder something. can i use only item alerter ? no hacks or navigation or life bars anything snooze my pc. When i use PoEHud my fps dropped 4-7 when i close it fps going to 60-70. How can i use only alerter things ?
    Try turn off other options in menu ("Menu" in top-left corner of the screen). Red background mean "disabled".
    Also You can edit "config\settings.txt" (change "True" to "False")

  5. #1520
    Ouariasse's Avatar Active Member
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    FYI :
    1.3.0i has anti cheat/hack detection and everyone who used this or any other memory reader/modifier had their account flagged.

    If you used this better stop now and prepare for an apology email to GGG and if not, don't use it.

  6. #1521
    shlomoe's Avatar Member
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    Originally Posted by Ouariasse View Post
    FYI :
    1.3.0i has anti cheat/hack detection and everyone who used this or any other memory reader/modifier had their account flagged.

    If you used this better stop now and prepare for an apology email to GGG and if not, don't use it.
    Wheres your proof?

  7. #1522
    Ouariasse's Avatar Active Member
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    Opened and compared old/new pathofexile.exe with Ollydbg, there's a whole new section dedicated to find unauthorized third party app in it + check if it's running inside a VM..

  8. #1523
    toykilla's Avatar Member
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    Originally Posted by Ouariasse View Post
    Opened and compared old/new pathofexile.exe with Ollydbg, there's a whole new section dedicated to find unauthorized third party app in it + check if it's running inside a VM..
    Post proof please. You are new and first post is this scare tactic?

  9. #1524
    Ouariasse's Avatar Active Member
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    Can't give more info than that, the folks at GGG might be luring. Up to you to believe it or not.
    doragon also one day popped up and started posting snippets of code btw And why do you think he said he won't post update anymore?
    Old PoE exe : http://demo.ovh.eu/download/9112eb98...athOfExile.exe, i'll let you guys compare it with the new version and see what changed.
    Last edited by Ouariasse; 01-12-2015 at 07:27 PM.

  10. #1525
    amazingxx's Avatar Member
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    Originally Posted by toykilla View Post
    Post proof please. You are new and first post is this scare tactic?
    A statement from an Exilebuddy dev, found on the Exilebuddy forum:
    Patch 1.3.0i (1.3.0.14) introduced a new cheat detection system to Path of Exile.

    We're currently investigating what it is capable of, and our options for ensuring users are not affected by it. For obvious reasons, we can not go into details about it, nor will we disclose sensitive information about the current implementation in place.

    What we can tell users is, the use of any unauthorized 3rd party software, especially ones that modify the client, e.g., maphack, are detectable and the continued use of them will most likely result in your account being banned. While Bossland GmbH does not allow hacks nor advocates their use, we continue to urge users to not use such software, especially alongside our products.

    That concludes this first update. We do not have an ETA yet for users when EB will be updated, but user safety is our primary concern, so we'll take as much time as needed to provide a "safe as possible" bot.

    Or you know, you could have google'd for proof instead of being stupid.
    I also compared the exes and Ouariasse is right, so instead of being lazy how about you **** off and check yourself?

  11. #1526
    Ouariasse's Avatar Active Member
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    And boom

  12. #1527
    Valderic's Avatar Member
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    I can confirm this is true (even though I realize I am a nobody as well.) I would avoid using cheats until more is known, particularly ones that modify the game memory as that is easily detected by this new anti-cheat from the little bit of research I've done.

  13. #1528
    HighgravityCane's Avatar Member
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    Welp if its been detecting since the last patch launch I have been using it quite a bit since then. It will be interesting to see what they do given how many people I imagine use this tool and others to make the game bearable. It was a great run guys, anyone know any other games for me to play after I get banned?
    Last edited by HighgravityCane; 01-13-2015 at 03:24 AM.

  14. #1529
    ralyeh's Avatar Member
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    Originally Posted by Ouariasse View Post
    And boom
    Climb back where you climbed out.

  15. #1530
    droopie28's Avatar Member
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    Welp this is what I get for not checking these forums enough... GG, no re for me...

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