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  1. #466
    luktom's Avatar Member
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    INPUT1.png
    Screenshot 2024-10-08 093627.png

    Hello,
    I have these 2 errors when i try to compile , can anyone help pls?

    ExileApi - Misc plugin discussion
  2. #467
    headman's Avatar Member
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    Originally Posted by luktom View Post
    INPUT1.png
    Screenshot 2024-10-08 093627.png

    Hello,
    I have these 2 errors when i try to compile , can anyone help pls?
    did you installed the needed InputHumanizer plugin, with the aditional .dll downloaded?

  3. #468
    luktom's Avatar Member
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    ty forgot about the dll - working now!

  4. #469
    p0ipoi's Avatar Member
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    Keep getting this error when trying to use regex craft plugin. Any ideas?

    2024-10-010 16:23:05.461 -07:00 [ERR] RegexCrafter, PerfomanceRender -> System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue. (Parameter 'minValue')
    at System.Random.ThrowMinMaxValueSwapped()
    at System.Random.ThreadSafeRandom.Next(Int32 minValue, Int32 maxValue)
    at ExileCore.Shared.Helpers.MiscHelpers.ClickRandomNum(RectangleF clientRect, Int32 x, Int32 y)
    at RegexCrafter.Utils.Scripts.Click(MouseButtons mouseButton, RectangleF rec) in C:\Users\Game\Desktop\Prog\Plugins\Source\RegexCrafter-master\Utils\Scripts.cs:line 141
    at ExileCore.Shared.SyncAwaiter`1.GetResult()
    at RegexCrafter.Utils.Scripts.TakeItemUse(CustomItemData item, CancellationToken ct) in C:\Users\Game\Desktop\Prog\Plugins\Source\RegexCrafter-master\Utils\Scripts.cs:line 242
    at ExileCore.Shared.SyncAwaiter`1.GetResult()
    at RegexCrafter.Utils.Scripts.ApplyCurrencyToInventoryItems(CurrencyApplicationPara meters parameters) in C:\Users\Game\Desktop\Prog\Plugins\Source\RegexCrafter-master\Utils\Scripts.cs:line 86
    at ExileCore.Shared.SyncAwaiter`1.GetResult()
    at RegexCrafter.Methods.Map.Start(CancellationToken ct) in C:\Users\Game\Desktop\Prog\Plugins\Source\RegexCrafter-master\CraftsMethods\Map.cs:line 95
    at ExileCore.Shared.SyncAwaiter`1.GetResult()
    at ExileCore.Shared.TaskUtils.ClearIfCompleted[T](SyncTask`1& oldTask, Func`1 taskProvider)
    at ExileCore.Shared.TaskUtils.RunOrRestart[T](SyncTask`1& oldTask, Func`1 taskProvider)
    at RegexCrafter.RegexCrafter.Render() in C:\Users\Game\Desktop\Prog\Plugins\Source\RegexCrafter-master\RegexCrafter.cs:line 54
    at ExileCore.Shared.PluginWrapper.PerfomanceRender()

  5. #470
    shuzukuto's Avatar Member
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    One or more errors occurred. (The project file could not be loaded. Could not
    find a part of the path 'E:\Path of
    Exile\POESmoother\ExileApi\Core\Core.csproj'. E:\Path of
    Exile\POESmoother\ExileApi\Core\Core.csproj)

    hi guys, I cant fint Core folder in the latest ExileAPI. How to solve this error?

  6. #471
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by shuzukuto View Post
    One or more errors occurred. (The project file could not be loaded. Could not
    find a part of the path 'E:\Path of
    Exile\POESmoother\ExileApi\Core\Core.csproj'. E:\Path of
    Exile\POESmoother\ExileApi\Core\Core.csproj)

    hi guys, I cant fint Core folder in the latest ExileAPI. How to solve this error?
    The plugin you're trying to compile is configured to build against the ExileApi's project file which isn't public. You will need to reconfigure it to build against the dll, which most other plugins do (compare the .csproj files).

  7. #472
    manhllinh25's Avatar Member
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    Hi everyone. Have anyway to Move and Resize of Game Window?

  8. #473
    nilas1999's Avatar Member
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    Hi, in the interest of enhancing my farming strategies, I was wondering if it could be possible to do some kind of live "buff tracking" on monsters, and having it displayed on screen as a buff either is present or not.
    I currently use the 'Healthbars' plugin to show healthbars of rare monsters and it follows them around very well, would be optimal if this function could be added directly to or in a similar way to that plugin.
    Specifically what I'm looking to track is the buff gained by monster that are hit by the Resplendent Tempest from the Radiant Storms scarab, this gives them a quant/rarity buff for I believe 20 seconds and I've been running it in my strategies and seemingly noticing a difference in the loot dropped by certain monsters hit by this.
    I have been able to see the buff being applied on the monster with name and duration using Devtree so I figure it should be doable but I myself have no clue how I could potentially make it work.
    bild_2024-10-28_164317901.png

  9. #474
    Reynbow's Avatar Member
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    What plugin is best for automatic flask usage? Struggling to read through everything.

  10. #475
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Reynbow View Post
    What plugin is best for automatic flask usage? Struggling to read through everything.
    Easiest is BasicFlaskRoutine. Best is BuildYourOwnRoutine (BYOR) or ReAgent.

  11. #476
    wloczykij95's Avatar Member
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    How to set it there? In basicflaskroutine? Im newbie and totally don't knoe how to, idk how to write codes

  12. #477
    Reynbow's Avatar Member
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    Originally Posted by Sychotix View Post
    Easiest is BasicFlaskRoutine. Best is BuildYourOwnRoutine (BYOR) or ReAgent.
    I thought that might be the case. I tried using BasicFlaskRoutine but... I don't know what I did wrong, it just didn't work. All it did was spam my potions. As soon as I came near an enemy, it just spammed everything without even being in combat.

  13. #478
    SASAZA's Avatar Member
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    Can we somehow scout for the Starfall crater (the settlers Boss in maps) with preload alerts?

  14. #479
    Reynbow's Avatar Member
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    Is there a plugin that assists with Syndicate stuff?

  15. #480
    RatMonkey's Avatar Contributor
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    Originally Posted by SASAZA View Post
    Can we somehow scout for the Starfall crater (the settlers Boss in maps) with preload alerts?
    Yeah and I've been doing this since the league first started. Basically all the ores can be preloaded and detected on preload. Add these to your personal preload file.

    Code:
    Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPunchingBag; Petrified Wood Ore; ffFF8200
    Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfThunderDaemon_; Orichalcum Ore; ffa342ff
    Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfSkyfalllDaemon; Orichalcum Ore; ffa342ff
    Metadata/Monsters/InvisibleFire/BismuthMineralTornadoFire_; Bismuth Ore; ff64ffff
    Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold_; Bismuth Ore; ff64ffff
    Metadata/Monsters/InvisibleFire/BismuthMineralTornadoLightning_; Bismuth Ore; ff64ffff
    Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowthMaps; Crimson Ore; ffff1100
    Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowth; Crimson Ore; ffff1100
    Metadata/MiscellaneousObjects/Crucible/Fissure; Verisium Ore; ffffc000
    Most notable is:

    Code:
    Metadata/MiscellaneousObjects/Crucible/Fissure
    Which is Verisium Ore. The way it works is that it's either Starfall or the Ore. It can't be both. So if Verisium Ore shows up, then that's what you're getting. If it does not show up on preload, then it's Starfall. I tried multiple meta and preload ways to get Starfall to show up, but it appears to be like a chest and you have to be near it. With this way I can tell if no ore shows up on map at all during entering (preload info) then there's a Starfall crater in the map. Hope that helps.

  16. Thanks Pepegers, SASAZA (2 members gave Thanks to RatMonkey for this useful post)

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