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  1. #511
    azamatw's Avatar Member
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    Any way to remove normal and magic mobs from MinimapIcons but keep rares and uniques shown? FPS drops to single digits when expedition goes boom for example. Maybe that option will reduce CPU load.
    Nvm this can be done in IconsBuilder plugin. Night and day difference. Performance feels like i have no ExileApi running at all.
    Last edited by azamatw; 01-12-2025 at 02:11 PM. Reason: me

    ExileApi - Misc plugin discussion
  2. #512
    nilas1999's Avatar Member
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    Hi I wanted to quickly share a feature I've added to the WhereTheWispsAt plugin(GitHub - exApiTools/WhereTheWispsAt) in order to help optimize your Wildwood clears!
    The wisp trails of each color that exists on the ground in the woods have 3 "base types" - small, medium and big- and if you know before actually exploring into the darkness if the trail is a big one or a small one, you can make some simple decisions throughout your run which could drastically improve the efficiency and total wisp count. I have modified the plugin so that you can change the sizes and colors of each base type of each color individually, instead of all of them having the same looks on the minimap within their colors.
    This is actually just a copy of an existing feature from the radar plugin in the Gamehelper tool, but since that tool is currently not updated and probably won't be until next league, this should be a working substitute.

    Since it was quite finicky to add in the entries one by one, which would take a long time to explain in detail, I figure I can just leave pastebin links to the two text files that have the modified codes, and you can simply paste over your own, unless yours is already customized.

    #1 WhereTheWispsAt.cs:
    Wisps - Pastebin.com

    #2 WhereTheWispsAtSettings.cs
    Wispsettings - Pastebin.com

    bild_2025-01-17_180137521.png
    This is what it looks like in game.

    Hope it helps and that I haven't broken any rules by sharing in this manner.

    To me now all that's missing for peak wildwood efficiency is the remaining fuel % reading, which was lost after Affliction ended. If anyone knows if that can be reachieved somehow or if is confirmed to have been patched away completly, I'd appreciate the info.
    Last edited by nilas1999; 01-17-2025 at 12:56 PM. Reason: Changed Wisp code to work on all colors.

  3. Thanks LunaHehe, POEistrashwithouthud (2 members gave Thanks to nilas1999 for this useful post)
  4. #513
    nilas1999's Avatar Member
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    As it turns out all I had to do was check once again and this time I magically found it and made it work.

    In WhereTheWispsAt.cs locate the line:

    var fuelLeft = inGameUi.LeagueMechanicButtons.AzmeriElement.Data.RemainingFuelFraction;
    and change it to:

    var fuelLeft = inGameUi.GameUI.AzmeriElement.Data.RemainingFuelFraction;
    In the line directly underneath you can also change the "P0" to for example "P2" to add more decimals to the fuel tracking.

    bild_2025-01-17_184757904.png
    And now it just works!

  5. Thanks POEistrashwithouthud (1 members gave Thanks to nilas1999 for this useful post)
  6. #514
    shire_toxic's Avatar Member
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    hi everyone, i just found ExileApi yesterday, its so exciting, and i have a question of the updating ExileApi. If a new version release, we must download it and remove the old one? What I want to know is how to quickly port some non built-in plugins between two versions, such as those that need to be placed in plugins/source, waiting for your reply

  7. #515
    Fragma1's Avatar Active Member
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    Originally Posted by shire_toxic View Post
    hi everyone, i just found ExileApi yesterday, its so exciting, and i have a question of the updating ExileApi. If a new version release, we must download it and remove the old one? What I want to know is how to quickly port some non built-in plugins between two versions, such as those that need to be placed in plugins/source, waiting for your reply
    Just download new version when its out and copy/paste source plugins folder. Plugins settings can be found in config/global folder.

  8. #516
    shire_toxic's Avatar Member
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    thx sir >3<

  9. #517
    shire_toxic's Avatar Member
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    Originally Posted by Fragma1 View Post
    Just download new version when its out and copy/paste source plugins folder. Plugins settings can be found in config/global folder.
    thx sir >3<

  10. #518
    lejionrom's Avatar Member
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    Edit: nevermind I'm blind. I found what I was looking for 10 seconds after posting.

  11. #519
    shintospirit's Avatar Member
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    A few hours ago the plugin for sanctum was updated, I tried to install it and encountered this problem, can someone suggest a solution?
    Build failed:[2025-02-19 15:49:31, C:\Users\========\ExileApi\ExileApi-Compiled-3.25.3\Plugins\Source\PathfindSanctum\PathfindSanctumPlugin.cs(34, 51)] CS1061: 'AreaTemplate' does not contain a definition for 'Id', and no accessible extension method 'Id' accepting type 'AreaTemplate' as its first argument could be found (you may be missing a using directive or an assembly reference).
    Edit: Solved
    Last edited by shintospirit; 02-19-2025 at 08:12 AM. Reason: Solved

  12. #520
    rawrrxd's Avatar Member
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    Originally Posted by shintospirit View Post
    A few hours ago the plugin for sanctum was updated, I tried to install it and encountered this problem, can someone suggest a solution?


    Edit: Solved
    Hi, I'm running into the same issue atm, could you please share the solution?

  13. #521
    shintospirit's Avatar Member
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    Change this
    Code:
    if (
                !GameController.Area.CurrentArea.Area.Id.StartsWith("Sanctum", System.StringComparison.OrdinalIgnoreCase)
            )
                return;
    On this
    Code:
    if (
                !GameController.Area.CurrentArea.Area.Name.StartsWith("Sanctum", StringComparison.OrdinalIgnoreCase)
            )
                return;
    Last edited by shintospirit; 02-20-2025 at 02:57 AM.

  14. Thanks nochatz (1 members gave Thanks to shintospirit for this useful post)
  15. #522
    saltyninja's Avatar Member
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    Is there a zoom hack with remove shadows like the poe2 api?

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