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  1. #451
    letalko's Avatar Member
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    Originally Posted by Jobey4 View Post
    Can anyone help me setup my regexcrafter, I seem to have messed it up and it will start to clean maps and then roll them but doesn't seem to stop unless of course I am using it wrong, Attachment 87254

    Is there anyway to have it clean the map again rather then using chaos to reroll it?
    so you want to craft not chaos?

    ExileApi - Misc plugin discussion
  2. #452
    wloczykij95's Avatar Member
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    mod.png how to edit what monsters are shown? I want to see only profitable beasts.

  3. #453
    Jobey4's Avatar Member
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    that was my hope

  4. #454
    letalko's Avatar Member
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    Originally Posted by Jobey4 View Post
    that was my hope
    I update plugin can try download GitHub - Letale-vc/RegexCrafter: Plugin ExileApi

  5. Thanks gipal (1 members gave Thanks to letalko for this useful post)
  6. #455
    Gonzaga_'s Avatar Member
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    is there any plugin to roll strongboxes?

  7. #456
    nilas1999's Avatar Member
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    I'm looking to try and reduce the amount of time I spend checking the harvests in my maps and though I imagine it's not possible to add seed types to preload or anything, I've found that you can find the seed types by getting close enough to the irrigator or exctractor by checking the components using the devtree plugin, would this be possible to make into a simple plugin, or does perhaps something like it alread exist? would then be able to show how many tier 3 or 4 seeds are in the plots by just standing at the center of the harvest area withough having to run up to each plot and checking manually.
    Could also potentially be really nice for when doing actual harvest farming strats such as crop rotation I'd imagine.

    bild_2024-09-30_130848291.png

  8. #457
    malvient's Avatar Active Member
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    Originally Posted by nilas1999 View Post
    I'm looking to try and reduce the amount of time I spend checking the harvests in my maps and though I imagine it's not possible to add seed types to preload or anything, I've found that you can find the seed types by getting close enough to the irrigator or exctractor by checking the components using the devtree plugin, would this be possible to make into a simple plugin, or does perhaps something like it alread exist? would then be able to show how many tier 3 or 4 seeds are in the plots by just standing at the center of the harvest area withough having to run up to each plot and checking manually.
    Could also potentially be really nice for when doing actual harvest farming strats such as crop rotation I'd imagine.

    bild_2024-09-30_130848291.png
    GitHub - exApiTools/HarvestPicker

  9. Thanks nilas1999, Naf7 (2 members gave Thanks to malvient for this useful post)
  10. #458
    manhllinh25's Avatar Member
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    Anyone! Have anyway to Draw a Rectangle cover a Monster?

  11. #459
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Anyone! Have anyway to Draw a Rectangle cover a Monster?
    what do you mean? mesh bounds?
    something like this
    https://i.imgur.com/eVQkI8W.jpeg

  12. Thanks gipal, hqgame (2 members gave Thanks to cout00 for this useful post)
  13. #460
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    what do you mean? mesh bounds?
    something like this
    https://i.imgur.com/eVQkI8W.jpeg
    Look amazing, can you give me a keyword to try? tvm

  14. #461
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Look amazing, can you give me a keyword to try? tvm
    you need a code?

  15. #462
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    you need a code?
    Yes i can code with C#, Maybe ill have more exp when read your code

  16. #463
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Yes i can code with C#, Maybe ill have more exp when read your code
    send in pm

  17. Thanks manhllinh25 (1 members gave Thanks to cout00 for this useful post)
  18. #464
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    send in pm
    I have another question, i see some plugin have Tick() function. You know what that function doing?

  19. #465
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    I have another question, i see some plugin have Tick() function. You know what that function doing?
    its a RealWork. this function called after current frame its notified thats state should be changed. you can do something here, and memory state will be valid in most cases ( you can update ur internal models and ets)

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