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  1. #496
    genarte's Avatar Member
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    Originally Posted by letalko View Post
    You 100% installed something wrong, or you didn't install it, I just reinstalled everything now and everything works
    I made the same mistake as one of the users here on the forum. I did a new installation but forgot to put InputHumanizerLib.dll in the game directory. Now it's working 100%. Thank you!

    ExileApi - Misc plugin discussion
  2. #497
    ac9's Avatar Member
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    !Hello everyone, can someone tell me in which plugin you can configure Tinctrure?

  3. #498
    azamatw's Avatar Member
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    Originally Posted by exo1985 View Post
    Hey, is it possible to make the whisp (juice) visible in the Wildwood ?

    I used the [Tool] GameHelper and it worked fine but now i can't find any option to make it visible here on ExileAPI :/
    GitHub - DetectiveSquirrel/WhereTheWispsAt this one should work.

  4. Thanks Sychotix (1 members gave Thanks to azamatw for this useful post)
  5. #499
    manhllinh25's Avatar Member
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    How can I track the position of Stone Circles in Ultimatum ?ExileApi - Misc plugin discussion-stone-png

  6. #500
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    How can I track the position of Stone Circles in Ultimatum ?ExileApi - Misc plugin discussion-stone-png
    its should be daemons. but i dont remember exactly how its was made

  7. Thanks manhllinh25 (1 members gave Thanks to cout00 for this useful post)
  8. #501
    exo1985's Avatar Member
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    Originally Posted by azamatw View Post

    thanks a lot it works fine

  9. #502
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    its should be daemons. but i dont remember exactly how its was made
    Ah. Have any way to pass a variable between two plugins?

  10. #503
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by manhllinh25 View Post
    Ah. Have any way to pass a variable between two plugins?
    If it's a known type (Dictionary, string, etc.) you can use PluginBridge. Otherwise you'll need the dll with the shared models in the root folder.

  11. Thanks manhllinh25 (1 members gave Thanks to cheatingeagle for this useful post)
  12. #504
    manhllinh25's Avatar Member
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    Originally Posted by cheatingeagle View Post
    If it's a known type (Dictionary, string, etc.) you can use PluginBridge. Otherwise you'll need the dll with the shared models in the root folder.
    You have an example of PluginBridge? Or where can i find how its work?
    Last edited by manhllinh25; 11-25-2024 at 10:59 PM.

  13. #505
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by manhllinh25 View Post
    You have an example of PluginBridge? Or where can i find how its work?
    Get-Chaos-Value/Ninja Price/Main/Main.cs at master . exApiTools/Get-Chaos-Value . GitHub

  14. #506
    manhllinh25's Avatar Member
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    Oh nice. Ty verymuch <3

  15. #507
    mrchunn's Avatar Member
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    i cant compl ReAgent to last version of ExileAPI
    Error code here:
    Build failed:
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(33, 61)] CS0103: The name 'ImGuiHelper' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(40, 61)] CS0103: The name 'ImGuiHelper' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(47, 61)] CS0103: The name 'ImGuiHelper' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(54, 61)] CS0103: The name 'ImGuiHelper' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(61, 61)] CS0103: The name 'ImGuiHelper' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\RuleGroup.cs(77, 36)] CS0103: The name 'DataExporter' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\ReAgent.cs(76, 36)] CS0103: The name 'DataExporter' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\Profile.cs(66, 36)] CS0103: The name 'DataExporter' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\Rule.cs(248, 37)] CS0103: The name 'DelegateCompiler' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\Rule.cs(255, 37)] CS0103: The name 'DelegateCompiler' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\Rule.cs(261, 37)] CS0103: The name 'DelegateCompiler' does not exist in the current context
    [12/2/2024 1:33:55 AM, C:\Users\Admin\Downloads\ExileApi-Compiled-3.25.3\ExileApi-Compiled-3.25.3\Plugins\Source\ReAgent\ReAgent.cs(177, 4] CS0103: The name 'DataExporter' does not exist in the current context

  16. #508
    wloczykij95's Avatar Member
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    I need help, im totaly newbie to this but I would like to set frost shield, focus and sigil of power - how can I do it? also progenesis to run all the time.

  17. #509
    manhllinh25's Avatar Member
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    Hi everyone, I have a problem is I'd like to Click 2 Label On Ground

    - example code:

    Vector2 item1Pos;
    Mouse.MoveCursorToPosition(item1Pos);
    Mouse.LeftClick();
    .
    .
    somethings
    .
    .
    .
    Vector2 item2Pos;
    Mouse.MoveCursorToPosition(item2Pos);
    Mouse.LeftClick();

    My logic is first i got the Position of First Item then I move the mouse to label of it and pick. Then at the position of First Item i got the Position of Second Item and move mouse pick it.
    My problem is when run code The Position of All Item is SAVE at the same time. So when i move to Position of First Item to pick it, I also have the Position of Second Item but I has moved so "the Position of Second Item is wrong".
    "the Position of Second Item is only right" when i stand at Initial position.

    I know this is hard to understand but, I still wish have anyone know my problem and help me a solution. TY <3

  18. #510
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Hi everyone, I have a problem is I'd like to Click 2 Label On Ground

    - example code:

    Vector2 item1Pos;
    Mouse.MoveCursorToPosition(item1Pos);
    Mouse.LeftClick();
    .
    .
    somethings
    .
    .
    .
    Vector2 item2Pos;
    Mouse.MoveCursorToPosition(item2Pos);
    Mouse.LeftClick();

    My logic is first i got the Position of First Item then I move the mouse to label of it and pick. Then at the position of First Item i got the Position of Second Item and move mouse pick it.
    My problem is when run code The Position of All Item is SAVE at the same time. So when i move to Position of First Item to pick it, I also have the Position of Second Item but I has moved so "the Position of Second Item is wrong".
    "the Position of Second Item is only right" when i stand at Initial position.

    I know this is hard to understand but, I still wish have anyone know my problem and help me a solution. TY <3
    ExileApi was not designed for bots. you need to rewrite a some logic how to work with labellayer. you need implement a mouse move with hittesting, and implement a method at label layer who can get updated a label position at real time.
    you made a method which by entity id return a current label position from his layer. like
    RectangleF GetActualLabelPos(uint entityID){
    //some logic how to find a label pos in memory
    }
    and something with label interaction
    IEnumerator ClickLabel(uin entityID){
    if entity in current tile and in screen bounds blablabla {
    var mousePosition = CalcMousePositions();
    foreach mousepos {
    if GetActualLabelPos(entityID).Contains(mousePos) {
    DoMouseClick();
    }else DoMouseMove();
    }
    }
    }
    something like this as pseudo code

  19. Thanks manhllinh25 (1 members gave Thanks to cout00 for this useful post)
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