[ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts! menu

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  1. #136
    GreatKai's Avatar Member
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    Now all we need is a plugin that auto orbs beasts for you and we gaming

    [ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts!
  2. #137
    nirsnd's Avatar Member
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    First of all, thanks for bringing this plugin back. It's always good to have good quality stuff here.
    Second, how do you make money off of it? You run maps with 300ms and just kill beasts that you marked? How much divs per hour this can make?

  3. #138
    inihendry's Avatar Member
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    Originally Posted by nirsnd View Post
    First of all, thanks for bringing this plugin back. It's always good to have good quality stuff here.
    Second, how do you make money off of it? You run maps with 300ms and just kill beasts that you marked? How much divs per hour this can make?
    kinda 10D - 15D per hour profit, that if you running 2 minutes per map max.

  4. #139
    xerance's Avatar Active Member CoreCoins Purchaser
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    Any chance we could get an option to make the window non-clickable? quite easy to missclick on the window and lose control.

  5. #140
    MysteriousSoulExile's Avatar Active Member
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    there seems to be some sort of problem with the plugin, but no one else seems to have pointed it out so I highly suspect it's something on my end, thing is the plugin shows me on the top right what beasts are currently in the area, some of which being ticked in the list, but they don't show up at all on the tiny transparent box, nor do circles appear underneath them, even though they clearly are there, I have checked the plugin by going into the menagerie, and it works fine there, but not in maps, I have also managed to make it work with 1 beast once, only to not work again in the next area, any idea what could be the cause?

  6. #141
    Xyhpe's Avatar Member
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    its not this plugin its preloadalert plugin main issiue is if im not wrong beast are server sided you cant really look preload to catch them its just preluck atleast for me

  7. #142
    Gogiman123's Avatar Member
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    So if you are talking about the list with the beasts that loads as soon as you load in to the map this is the preload plugin that is integrated with ExileApi that doesn't work for beasts anymore now you need to go close proximity to the beasts in order for the information of the beast to be revealed(from my understanding)

  8. #143
    dxadeamon13's Avatar Member
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    having an extension of the plugin to auto orb yellow beasts would be absolutely amazing

  9. #144
    Copy123's Avatar Member
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    is there a way to make this also recognise the kirac einhar mission? you have it mark the beasts with circles can this be done as well with the kirac mission?

  10. #145
    chickytype's Avatar Member
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    Originally Posted by MysteriousSoulExile View Post
    there seems to be some sort of problem with the plugin, but no one else seems to have pointed it out so I highly suspect it's something on my end, thing is the plugin shows me on the top right what beasts are currently in the area, some of which being ticked in the list, but they don't show up at all on the tiny transparent box, nor do circles appear underneath them, even though they clearly are there, I have checked the plugin by going into the menagerie, and it works fine there, but not in maps, I have also managed to make it work with 1 beast once, only to not work again in the next area, any idea what could be the cause?

    I also experience the same thing. and i don't know how to fix this. My problem is the panel shows all monsters but wild and vivid group. the box that shows monster once in proximity only show the arachnid 40c beast / wild matron. craicic (all other high price beasts didn't show up there)
    p.s. i just put beasts-main folder inside the Exapi source folder (didn't see in the compiled folder) so i assume i messed up the installation part?

  11. #146
    yanal's Avatar Member
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    Originally Posted by PoThePlug View Post
    Nope - this is impossible due to the fact entity information is not sent from the server unless within a certain radius of the player. This is why you must go close.
    Can we at least increase the radius more? To the point we don’t have to run the whole map?

  12. #147
    Stif21's Avatar Member
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    https://imgur.com/a/h54DsX8 Can you tell me where to edit the craft impressions? I want to remove a few lines too much .

  13. #148
    inihendry's Avatar Member
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    Originally Posted by Stif21 View Post
    https://imgur.com/a/h54DsX8 Can you tell me where to edit the craft impressions? I want to remove a few lines too much .
    beastsettings.cs - you can remove the craft line or add // infront of it.

  14. Thanks Stif21 (1 members gave Thanks to inihendry for this useful post)
  15. #149
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by yanal View Post
    Can we at least increase the radius more? To the point we don’t have to run the whole map?
    No, unless you know a way to increase your network bubble there is no way determine what beasts are in your map before encountering them.

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