[ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts! menu

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  1. #106
    fluorke's Avatar Member
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    Looks like border highlight in the bestiary book not working after last patch.f123123.jpg
    Last edited by fluorke; 09-25-2024 at 01:09 PM.

    [ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts!
  2. #107
    fluorke's Avatar Member
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    On map detect works fine so it's not a big trouble

  3. #108
    Durotan13's Avatar Member
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    Can anyone share compiled plugin?
    Have an error with .Net when ExileAPI tried to compile the plugin. I can't find solution for that.

    2024-09-30 10:05:14.212 +03:00 [ERR] Inject -> System.AggregateException: One or more errors occurred. (Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.)
    ---> System.BadImageFormatException: Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ---> System.BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\dotnet\sdk\8.0.400\Microsoft.Build.dll'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'C:\Program Files (x86)\dotnet\sdk\8.0.400\Microsoft.Build.dll'
    at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>g__TryLoadAssembly|3(AssemblyName assemblyName)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>b__2(AssemblyLoadContext _, AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.GetFirstResolvedAssemblyFromResolvingE vent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingResolvingEvent(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
    at ExileCore.Shared.PluginCompiler..ctor()
    at ExileCore.Shared.PluginManager.LoadPluginsFromSource(IEnumerable`1 sourcePlugins)
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Task.Wait()
    at ExileCore.Shared.PluginManager..ctor(GameController gameController, Graphics graphics, MultiThreadManager multiThreadManager)
    at ExileCore.Core.Inject()
    sdkJPG.JPG

  4. #109
    VioletVibes's Avatar Active Member
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    Originally Posted by Durotan13 View Post
    Can anyone share compiled plugin?
    Have an error with .Net when ExileAPI tried to compile the plugin. I can't find solution for that.

    2024-09-30 10:05:14.212 +03:00 [ERR] Inject -> System.AggregateException: One or more errors occurred. (Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.)
    ---> System.BadImageFormatException: Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ---> System.BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\dotnet\sdk\8.0.400\Microsoft.Build.dll'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'C:\Program Files (x86)\dotnet\sdk\8.0.400\Microsoft.Build.dll'
    at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>g__TryLoadAssembly|3(AssemblyName assemblyName)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>b__2(AssemblyLoadContext _, AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.GetFirstResolvedAssemblyFromResolvingE vent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingResolvingEvent(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
    at ExileCore.Shared.PluginCompiler..ctor()
    at ExileCore.Shared.PluginManager.LoadPluginsFromSource(IEnumerable`1 sourcePlugins)
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Task.Wait()
    at ExileCore.Shared.PluginManager..ctor(GameController gameController, Graphics graphics, MultiThreadManager multiThreadManager)
    at ExileCore.Core.Inject()
    sdkJPG.JPG
    Update/reinstall .NET SDK 8.0

  5. #110
    Godfulgrim's Avatar Member
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    such cool how does this work
    Last edited by Godfulgrim; 10-03-2024 at 01:24 AM.

  6. #111
    giabao's Avatar Member
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    Originally Posted by Asura221 View Post
    The extension works great! thanks for this.
    Is it possible to display the price directly above the animal? The expansion table does not display the name of the monster, only the price and type of monster, but for example, I quickly move around the map, and in the middle of the map it becomes not clear which monster on the map is expensive. If the price was above the monster, even without its name and type it would be clear whether there was any point in killing it.
    I tried to modify the code, but my knowledge does not allow me to do this, there are only one error.
    help me seting

  7. #112
    giabao's Avatar Member
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    cuu voi bac

  8. #113
    hiat's Avatar Member
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    Can someone help me? I'm trying to build this plugin, but no matter what plugin i try to compile (from "source" folder), i get this error:

    Build failed:
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.90.0.1)' for 'net8.0-windows7.0'.
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.3)' for 'net8.0-windows7.0'.
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net8.0-windows7.0'.
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.90.0.1)' for 'net8.0-windows7.0/win-x64'.
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.3)' for 'net8.0-windows7.0/win-x64'.
    [27/01/2025 08:30:31, C:\Users\hiat\Desktop\Helper\Plugins\Source\Beasts-main\Beasts.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net8.0-windows7.0/win-x64'.

    I'm on a brand new windows 11 installation. Double checked all dependencies.
    I'm getting the same error, no matter which script i try to compile.

    The other plugins (those that already come by default with exileapi) works normally. I just can't compile any other on my own.

    Thank you in advance.


    SOLVED: https://www.reddit.com/r/dotnet/comm...zure_function/
    Last edited by hiat; 01-27-2025 at 08:37 AM.

  9. #114
    Jamiryo's Avatar Member
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    Can we add this to minimapicons to find without checking to go close

  10. #115
    PoThePlug's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by Jamiryo View Post
    Can we add this to minimapicons to find without checking to go close
    Nope - this is impossible due to the fact entity information is not sent from the server unless within a certain radius of the player. This is why you must go close.

  11. Thanks Themineaxel, Copy123 (2 members gave Thanks to PoThePlug for this useful post)
  12. #116
    PoThePlug's Avatar Contributor CoreCoins Purchaser
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    Some ungrateful gronk 1 starred my thread, so I'm removing support for this plugin.

  13. Thanks separik, nirsnd, Quantussy69420, Themineaxel, nikawi6961, dlzk1, sh3233, Copy123 (8 members gave Thanks to PoThePlug for this useful post)
  14. #117
    PoThePlug's Avatar Contributor CoreCoins Purchaser
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    I'm over my crash out. Updated for 3.26.

  15. Thanks taren_pro, pwndbymeh, Copy123 (3 members gave Thanks to PoThePlug for this useful post)
  16. #118
    manawa's Avatar Member
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    Originally Posted by PoThePlug View Post
    I'm over my crash out. Updated for 3.26.
    We back to the grind boys! Leskgoooo
    Working better than ever, was sick of these rip offs beast plugins

  17. #119
    Brilho200's Avatar Member
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    Originally Posted by PoThePlug View Post
    I'm over my crash out. Updated for 3.26.
    Niiice, Thanks brother!

  18. #120
    Fragma1's Avatar Active Member
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    Hey there! Welcome back, i don't do beast farming but from what i've seen isn't just kill every beast you see? So how is this plugin useful? I'm not trying to be rude just trying to understand, thank you.

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