-
Member
Originally Posted by
ElPuchangon
Attachment 85646
I get the following error when opening the loader, anyone with the same problem can provide a fix?
Read the first post, download the 8.0 SDK linked in the first post
-
Member
Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)
Any advice?
-
Member
First time trying to launch getting these 2 errors, what am i missing?
Screenshot 2024-03-30 102707.png
Screenshot 2024-03-30 102938.png
-
★ Elder ★
Originally Posted by
aweawe123
Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)
Any advice?
Check the coroutines tab of debug, maybe you can get more info out of it.
Originally Posted by
vivalamikey
That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.
-
Member
Thanks. We need monsters with "Unresolved Anguish" mod to show up on the HUD. Ideally. Even possibly monsters inflicted with certain (good) mods. Perhaps this is a misc plugin.
-
Member
Screenshot 2024-03-30 010435.png
Getting the following when launching, nothing seems to be functioning
-
★ Elder ★
Posted a small hotfix, download from the first post.
-
Member
Originally Posted by
cheatingeagle
Posted a small hotfix, download from the first post.
Working fine now, thanks a bunch!
-
Member
Hello, thank you so much for updating! Is there any way we can see delve chests like with GameHelper? Thanks in advance!
-
Member
2024-03-30 11:10:26.445 +09:00 [ERR] Core constructor -> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
at ExileCore.Memory..ctor(ValueTuple`2 tuple)
at ExileCore.Core.FindPoe()
at ExileCore.Core..ctor(CancellationToken cancellationToken)
2024-03-30 11:10:37.601 +09:00 [ERR] Loader -> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
at ExileCore.Memory..ctor(ValueTuple`2 tuple)
at ExileCore.Core.FindPoe()
at ExileCore.Core..ctor(CancellationToken cancellationToken)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, Object[] args)
at Loader.Loader.CreateCoreTypeInstance()
at Loader.Loader.Load(String[] args)
--------------------------------------
what mean???
-
Member
Originally Posted by
cheatingeagle
That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.
I redownloaded the zip as it was acting weird and wouldn't extract the full contents, also reinstalled DX and one of those things fixed it.
Had some weird shit with the first extract having all files/folders then following extracts would only give me a few files.
-
Member
For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters
-
Member
Originally Posted by
wickedj
For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters
I have the same problem, if you find a solution please notify me.
-
★ Elder ★
Originally Posted by
Akao
Hello, thank you so much for updating! Is there any way we can see delve chests like with GameHelper? Thanks in advance!
Please describe the feature you're requesting. I have no idea what's there in GameHelper.
Originally Posted by
wjswltn33
2024-03-30 11:10:26.445 +09:00 [ERR] Core constructor -> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
at ExileCore.Memory..ctor(ValueTuple`2 tuple)
at ExileCore.Core.FindPoe()
at ExileCore.Core..ctor(CancellationToken cancellationToken)
2024-03-30 11:10:37.601 +09:00 [ERR] Loader -> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
at ExileCore.Memory..ctor(ValueTuple`2 tuple)
at ExileCore.Core.FindPoe()
at ExileCore.Core..ctor(CancellationToken cancellationToken)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, Object[] args)
at Loader.Loader.CreateCoreTypeInstance()
at Loader.Loader.Load(String[] args)
--------------------------------------
what mean???
No idea, I don't speak the language. Probably something about permissons to access the game process?
Originally Posted by
wickedj
For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters
Has nothing to do with Radar (it only does the map layout/next zone directions). Enable both MinimapIcons and IconsBuilder, check again.
-
Post Thanks / Like - 2 Thanks
-
Member
How do I add back Gwennen to Preload alert? And Vaal Side Areas don't seem to work either. THx.