DELETED (wrong thread, sorry)
DELETED (wrong thread, sorry)
Last edited by kyryl01011; 03-31-2024 at 03:49 PM. Reason: wrong thread
How to fix this error?
[ERR] Exception while deserializing Json treeNewtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'PassiveSkillTreePlanter.SkillTreeJson.Classes' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'constants.classes', line 19634, position 20.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(J sonReader reader, Type objectType, JsonContract contract)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
[ERR] Exception while deserializing Json treeNewtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'PassiveSkillTreePlanter.SkillTreeJson.CharacterAttributes' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'constants.characterAttributes', line 19635, position 32.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(J sonReader reader, Type objectType, JsonContract contract)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
Thanks a lot for this HUD!
I have only one tension, it's very annoying when you kill monsters and they are still alive for 1-2 sec on map (icons), or when i am already move in another room/position, but on map i am still somewhere behind.
Is there any options to speed up map update/icons update?
I think i check all checkboxes but didn't find any solution.
My PC is very good, playing with 360 fps in 2k resolution, so its not about my fps/ping (32 ms) performance.
Heyho
How can i set up the rare set manager for my stash ? It only reconises the items in my inventory and not in my stash. If possible for a quad tap.
Thank for guidance.
Hey man i have a problem i cant see HUD in game. I see everything else like revealed map with monsters but not HUD
is there a plugin/update to see the league mobs on the radar?
Hello cheatingeagle!
Really did a cool job, good health to you and your familyBut there is a small question.... Is there any possibility to build zoomhack into ExileAPI? That I can zoom out the camera a lot more than it is in the game (like the CheatEngine table here on the forum) or is it impossible?
Thanks in advance for the answer!
Someone must really update GameHelper. I tried using that trash for a while and it's not even funny. Why do I call it trash?
1. Monster distance doesn't work on flasks
2. Ignore full health unique monsters doesn't work
3. Overlay often desync
4. FPS drops like crazy
5. Dumped preloads shuffled it's impossible to find anything in a easy way
6. BuffUtil pretty much broken for 50% of the skills
7. No option to set key press under specific conditions ( e.g trigger Blessed auras )
PLEASE UPDATE GAMEHELPER.
It's harmless, but I'll look into the plugin causing it. It's caused by the mismatch between the GGG-provided data and our internal definitions.
There's a lot of factors to performance. I run a ton of plugins and don't have issues in the juiciest of maps. Try opening the debug window, the plugin tab typically shows the offending plugin if any.
The configuration UI? The hotkey is F12
Not yet.
No. It is possible, but I will not do it.
Ok, bye
Please tell me why you don’t want to do a zoomhack?
Dear user, thank you for your message. All tools that you can use here are provided free of charge. It is, at least, in bad taste to order people around. Developers here create tools using their free time and have no obligation so anyone. Thank you for your understanding.
As for GameHelper tool - creator of that marvelous tool is on a well deserved hiatus, taking care of himself. Because it is his tool, with "closed" code (so, no free public access to code for us), there will not be update this patch. Please, respect the creator and his decision.
Regarding problems you are encountering: over the years number of different plugins, code-sources, repositories and forks of a forks hit the critical mass and I am unable to follow everyone of them. To help you with mentioned problems we would need to know, in each case, the source of plugin, its name, and error message / description what you have done and what you got. With all willpower, knowledge and good will absolutly no one on this forum does not possess magical powers that could help more then your participation.
From my experience, I would do as following:
1. Install latest official version of ExileApi
2. Run tests to see what work and what not from the stock set of plugins
3. Search this forum for plugins that can solve problems I have / perform better
4. Try to configure them.