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  1. #526
    Umano's Avatar Member
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    to update it, i just replace the files with he new ones?

    ExileApi 3.23 and beyond - Plugin framework
  2. #527
    ElPuchangon's Avatar Member
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    error-loader.png

    I get the following error when opening the loader, anyone with the same problem can provide a fix?

  3. #528
    andreluizlpg's Avatar Member
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    im sorry for the dumb question, there is some page to help on configs? im trying to make a config for autoflask and im just lost... on gh i did it on code, i know a little bit of logic

  4. #529
    WSSANON's Avatar Member
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    Originally Posted by ElPuchangon View Post
    error-loader.png

    I get the following error when opening the loader, anyone with the same problem can provide a fix?
    Read the first post, download the 8.0 SDK linked in the first post

  5. #530
    aweawe123's Avatar Member
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    Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)

    Any advice?

  6. #531
    vivalamikey's Avatar Member
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    First time trying to launch getting these 2 errors, what am i missing?
    Screenshot 2024-03-30 102707.png
    Screenshot 2024-03-30 102938.png

  7. #532
    cheatingeagle's Avatar Elite User
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    Originally Posted by aweawe123 View Post
    Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)

    Any advice?
    Check the coroutines tab of debug, maybe you can get more info out of it.
    Originally Posted by vivalamikey View Post
    First time trying to launch getting these 2 errors, what am i missing?
    Screenshot 2024-03-30 102707.png
    Screenshot 2024-03-30 102938.png
    That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.

  8. #533
    SpaceGuy119's Avatar Member
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    Thanks. We need monsters with "Unresolved Anguish" mod to show up on the HUD. Ideally. Even possibly monsters inflicted with certain (good) mods. Perhaps this is a misc plugin.

  9. #534
    alantrik's Avatar Member
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    Screenshot 2024-03-30 010435.png

    Getting the following when launching, nothing seems to be functioning

  10. #535
    cheatingeagle's Avatar Elite User
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    Posted a small hotfix, download from the first post.

  11. #536
    alantrik's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Posted a small hotfix, download from the first post.
    Working fine now, thanks a bunch!

  12. #537
    Akao's Avatar Member
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    Hello, thank you so much for updating! Is there any way we can see delve chests like with GameHelper? Thanks in advance!

  13. #538
    wjswltn33's Avatar Member
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    2024-03-30 11:10:26.445 +09:00 [ERR] Core constructor -> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    2024-03-30 11:10:37.601 +09:00 [ERR] Loader -> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    --- End of inner exception stack trace ---
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Loader.Loader.CreateCoreTypeInstance()
    at Loader.Loader.Load(String[] args)

    --------------------------------------

    what mean???

  14. #539
    vivalamikey's Avatar Member
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    Originally Posted by cheatingeagle View Post
    That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.
    I redownloaded the zip as it was acting weird and wouldn't extract the full contents, also reinstalled DX and one of those things fixed it.

    Had some weird shit with the first extract having all files/folders then following extracts would only give me a few files.

  15. #540
    wickedj's Avatar Member
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    For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters

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