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  1. #526
    WSSANON's Avatar Member
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    Originally Posted by ElPuchangon View Post
    Attachment 85646

    I get the following error when opening the loader, anyone with the same problem can provide a fix?
    Read the first post, download the 8.0 SDK linked in the first post

    ExileApi 3.23 and beyond - Plugin framework
  2. #527
    aweawe123's Avatar Member
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    Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)

    Any advice?

  3. #528
    vivalamikey's Avatar Member
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    First time trying to launch getting these 2 errors, what am i missing?
    Screenshot 2024-03-30 102707.png
    Screenshot 2024-03-30 102938.png

  4. #529
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by aweawe123 View Post
    Apologies. My map is freezing as soon as any action with many mobs start. It includes map and health bars. I've tried some things like not running fullscreen optimization, and the high dpi settings. Only using default plugins but disabled them 1 by 1 and made no difference. Debug seems normal but "oroutines + sleep" very high (usually 100% if not more)

    Any advice?
    Check the coroutines tab of debug, maybe you can get more info out of it.
    Originally Posted by vivalamikey View Post
    First time trying to launch getting these 2 errors, what am i missing?
    Screenshot 2024-03-30 102707.png
    Screenshot 2024-03-30 102938.png
    That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.

  5. #530
    SpaceGuy119's Avatar Member
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    Thanks. We need monsters with "Unresolved Anguish" mod to show up on the HUD. Ideally. Even possibly monsters inflicted with certain (good) mods. Perhaps this is a misc plugin.

  6. #531
    alantrik's Avatar Member
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    Screenshot 2024-03-30 010435.png

    Getting the following when launching, nothing seems to be functioning

  7. #532
    cheatingeagle's Avatar ★ Elder ★
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    Posted a small hotfix, download from the first post.

  8. #533
    alantrik's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Posted a small hotfix, download from the first post.
    Working fine now, thanks a bunch!

  9. #534
    Akao's Avatar Member
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    Hello, thank you so much for updating! Is there any way we can see delve chests like with GameHelper? Thanks in advance!

  10. #535
    wjswltn33's Avatar Member
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    2024-03-30 11:10:26.445 +09:00 [ERR] Core constructor -> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    2024-03-30 11:10:37.601 +09:00 [ERR] Loader -> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    --- End of inner exception stack trace ---
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Loader.Loader.CreateCoreTypeInstance()
    at Loader.Loader.Load(String[] args)

    --------------------------------------

    what mean???

  11. #536
    vivalamikey's Avatar Member
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    Originally Posted by cheatingeagle View Post
    That's new. Do you have the newtonsoft dll in the folder where you're running it from? It is there in the archive.
    I redownloaded the zip as it was acting weird and wouldn't extract the full contents, also reinstalled DX and one of those things fixed it.

    Had some weird shit with the first extract having all files/folders then following extracts would only give me a few files.

  12. #537
    wickedj's Avatar Member
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    For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters

  13. #538
    Meepdeepbeep's Avatar Member
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    Originally Posted by wickedj View Post
    For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters
    I have the same problem, if you find a solution please notify me.

  14. #539
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Akao View Post
    Hello, thank you so much for updating! Is there any way we can see delve chests like with GameHelper? Thanks in advance!
    Please describe the feature you're requesting. I have no idea what's there in GameHelper.
    Originally Posted by wjswltn33 View Post
    2024-03-30 11:10:26.445 +09:00 [ERR] Core constructor -> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    2024-03-30 11:10:37.601 +09:00 [ERR] Loader -> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> System.ComponentModel.Win32Exception (5): 액세스가 거부되었습니다.
    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
    at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
    at ExileCore.Memory..ctor(ValueTuple`2 tuple)
    at ExileCore.Core.FindPoe()
    at ExileCore.Core..ctor(CancellationToken cancellationToken)
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    --- End of inner exception stack trace ---
    at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
    at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Loader.Loader.CreateCoreTypeInstance()
    at Loader.Loader.Load(String[] args)

    --------------------------------------

    what mean???
    No idea, I don't speak the language. Probably something about permissons to access the game process?
    Originally Posted by wickedj View Post
    For the love of me i can't get Radar to show Monsters on either the mini map or full screen map. everything else shows up but not the monsters
    Has nothing to do with Radar (it only does the map layout/next zone directions). Enable both MinimapIcons and IconsBuilder, check again.

  15. Thanks soda666, YellowRodent (2 members gave Thanks to cheatingeagle for this useful post)
  16. #540
    Lemmiwinks's Avatar Member
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    How do I add back Gwennen to Preload alert? And Vaal Side Areas don't seem to work either. THx.

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