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  1. #211
    babramski's Avatar Member
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    Oh yeah, also, the target pointer address posted above is incorrect.

    C# WarTeleporter + Source Code
  2. #212
    Tomy16's Avatar Member
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    lool, continue, i hope you'll find !!

  3. #213
    babramski's Avatar Member
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    Originally Posted by Tomy16 View Post
    lool, continue, i hope you'll find !!
    haha, i already did find it, how else would i know it was incorrect? twocents

  4. #214
    YAGGY's Avatar Member
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    I doubt pickled would have a problem if you posted your Offset locator, afterall Pickled made the source of his teleport app available for people to try to improve it.

    I certainly see no problem at all if you just posted the new pointers, its one thing to say you can find the offsets, it a whole other ballgame when you actually share them with the community here.
    Last edited by YAGGY; 12-13-2008 at 03:24 PM.

  5. #215
    Valex's Avatar Member
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    Seems War Offset Locator broke with last patch.
    Latest base address: 00D0EC78
    for player_ptr
    Last edited by Valex; 12-13-2008 at 05:07 PM.

  6. #216
    babramski's Avatar Member
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    Originally Posted by YAGGY View Post
    I doubt pickled would have a problem if you posted your Offset locator, afterall Pickled made the source of his teleport app available for people to try to improve it.

    I certainly see no problem at all if you just posted the new pointers, its one thing to say you can find the offsets, it a whole other ballgame when you actually share them with the community here.
    i most certainly have nothing to prove, but i have been following pickles progress on his new app and still have not heard if he was going to sell it or not. So with that said, as mine is a branching algorithm to find these offsets and bases, i was going to just open source it and release it here, but will not do so out of respect until i hear from pickled. From one developer to another, i hope you would understand.

  7. #217
    L'Lawliet's Avatar Contributor
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    pickled will not go on for a while.

  8. #218
    YAGGY's Avatar Member
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    Originally Posted by babramski View Post
    i most certainly have nothing to prove, but i have been following pickles progress on his new app and still have not heard if he was going to sell it or not. So with that said, as mine is a branching algorithm to find these offsets and bases, i was going to just open source it and release it here, but will not do so out of respect until i hear from pickled. From one developer to another, i hope you would understand.
    No need to post your app, but some members might think it would be nice to show some numbers, can you do that? no offense but a lot come here are all talk, no action, know what i meen? mysrlf i could care less, i have a working teleporter/speedhack and a great radar.\ but some members here like to see some proof behind the words. anyways have a great day, im drunk

  9. #219
    j_jones84's Avatar Member
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    Yaggy, do you actually use the radar? You have to get so close for it to show up anyway. I was more used to ShowEQ where you could see the whole zone. What do you use the radar for? Finding NPCs while questing?

    Also, do you happen to play a healer on Order side that is in T4? If so I would like you to test a bot with me.

  10. #220
    YAGGY's Avatar Member
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    I use a different rader, the one from Viper...It rocks.

  11. #221
    TheDipper's Avatar Member
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    Originally Posted by j_jones84 View Post
    Yaggy, do you actually use the radar? You have to get so close for it to show up anyway. I was more used to ShowEQ where you could see the whole zone. What do you use the radar for? Finding NPCs while questing?

    Also, do you happen to play a healer on Order side that is in T4? If so I would like you to test a bot with me.
    I have a warrior priest in T4 if you want some help.

  12. #222
    Chidl's Avatar Member
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    Originally Posted by Tomy16 View Post
    Thanks all , together=>stronger !
    How did u have got those offsets ?
    Did you used math ?

    Because they don't work for me.
    Anybody could write down a tutorial about finding those offsets ourselves ?
    (wich log used etc.)

    Thanks you very much for answering.
    Hi Tomy,

    my offsets are based on some math I'm using some base pointers around these ones, as the space between them didn't change, I made a simple substraction to find the others...

    Do you know what offset I gave isn't right ? I know the player ptr is right as I'm using it

    EDIT: btw, I'm maintaining the offsets I'm using through a decompiler
    EDIT-2: I've a EU version, but AFAIK, the binaries are the same, there's only a 1-day lag when they patch
    Last edited by Chidl; 12-15-2008 at 02:59 AM.
    01100011011101010111001001101001011011110111001101101001011101000111100100100000 0110100101110011
    00100000011000010010000001100010011000010110010000100000011101000110100001101001 0110111001100111

  13. #223
    babramski's Avatar Member
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    Raptor Or anyone else....

    Anyone else experiencing a bug when using the Unit locator (radar) where it seems to be assigning the same GUID and Name to a lot of the objects it picks up when iterating through the entity list?

  14. #224
    Pickled's Avatar Active Member
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    I'm still waiting for someone to send me the latest WAR.exe as requested - then I can fix it otherwise i'm in the dark. Don't play WAR atm so I can't update the client.

    PS. Don't post it publically.
    Last edited by Pickled; 12-17-2008 at 12:46 PM.

  15. #225
    psibob84's Avatar Member
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    Originally Posted by babramski View Post
    Raptor Or anyone else....

    Anyone else experiencing a bug when using the Unit locator (radar) where it seems to be assigning the same GUID and Name to a lot of the objects it picks up when iterating through the entity list?
    aswell as the pointers changing in this patch so have some of the offsets

    look near the bottom of the source code in hackdata.cs

    change
    EntityGuid = 0x3c,
    to
    EntityGuid = 0x40,

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