C# WarTeleporter + Source Code menu

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  1. #226
    babramski's Avatar Member
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    gotcha, thanks for the info.

    C# WarTeleporter + Source Code
  2. #227
    babramski's Avatar Member
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    Originally Posted by Pickled View Post
    I'm still waiting for someone to send me the latest WAR.exe as requested - then I can fix it otherwise i'm in the dark. Don't play WAR atm so I can't update the client.

    PS. Don't post it publically.
    AHH! i knew it :P I will not post mine publically, as per your request. Im guessing your app will be for sale soon?

  3. #228
    Pickled's Avatar Active Member
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    Valex (so +rep him) sent me what I requested, so here is the goods as promised.
    and give some +rep to Babramski who gave me the latest info.

    Have a nice Christmas everyone!

    Pickled said:

    Here is the new scan.dll for the fans!

    Update: The scan is now instant, you no longer have to watch all my debug spam that takes 5 hours

    File Sharing for the MMOwned Community

    PS. Someone give me the link to the latest source so I can add it to the main page, is there some other site that Raptor posts on?
    Last edited by Pickled; 12-17-2008 at 10:45 PM.

  4. #229
    L'Lawliet's Avatar Contributor
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    its not detecting WAR... speed works but everything else doesnt. this is what is in my .ini file

    PLAYER_BASE_PTR = 00D0FC78
    TARGET_BASE_PTR = 00EFE428
    ENTITY_BASE_PTR = 00D0FA74
    GUID_BASE_PTR = 00BA8C44

    so, tell me whats wrong...

  5. #230
    psibob84's Avatar Member
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    thats cause the offsets have changed aswell as the pointers
    you can still use the object listing if you use what i posted above and create/goto waypoints but untill the new offsets are figured out thats it

  6. #231
    akagand's Avatar Member
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    what is the latest offset for PLAYER_PTR?

  7. #232
    Pickled's Avatar Active Member
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    /me throws himself of a building

  8. #233
    babramski's Avatar Member
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    ummm, i guess ill update the other post since people are a little out of loop.

  9. #234
    LeafOfMoo's Avatar Member
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    u ****IN RULE

  10. #235
    JakezShadow's Avatar Member
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    Hey everyone,
    here is the teleporter (pickled's as I couldnt get raptor's to work :/) recompiled
    with all the latest offsets by me.
    Tested today and working 100% (EU)
    Filebeam - Free Fast File Hosting

    Jakez

  11. #236
    Kekke's Avatar Member
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    JakezShadow, rather tell us the latests offsets instead of posting an .exe or at least include the source file.

    Anyone have the latest offsets for Player?

  12. #237
    Valex's Avatar Member
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    Waroffset Locator:

    Searching for offsets....



    Result of Scan
    ---------------
    ENTITY_BASE_PTR = [00D0EA54]
    PLAYER_BASE_PTR = [00D0EC58]
    GUID_BASE_PTR = [00BA7C24]
    TARGET_BASE_PTR = [00EFD408]
    ------------------

  13. #238
    tkon's Avatar Member
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    Thanks for the new offsets!

  14. #239
    s4lly's Avatar Member
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    i still cant get the units the units to work... in the Teleporter.. Anyone can post an updated soruce code?

  15. #240
    suicidity's Avatar Contributor
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    Get the free VC#, download the source and his offset finder (offsets posted); Plug them in and compile.

    Viola!


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