gotcha, thanks for the info.
gotcha, thanks for the info.
Valex (so +rep him) sent me what I requested, so here is the goods as promised.
and give some +rep to Babramski who gave me the latest info.
Have a nice Christmas everyone!
Pickled said:
Here is the new scan.dll for the fans!
Update: The scan is now instant, you no longer have to watch all my debug spam that takes 5 hours
File Sharing for the MMOwned Community
PS. Someone give me the link to the latest source so I can add it to the main page, is there some other site that Raptor posts on?
Last edited by Pickled; 12-17-2008 at 10:45 PM.
its not detecting WAR... speed works but everything else doesnt. this is what is in my .ini file
PLAYER_BASE_PTR = 00D0FC78
TARGET_BASE_PTR = 00EFE428
ENTITY_BASE_PTR = 00D0FA74
GUID_BASE_PTR = 00BA8C44
so, tell me whats wrong...
thats cause the offsets have changed aswell as the pointers
you can still use the object listing if you use what i posted above and create/goto waypoints but untill the new offsets are figured out thats it
what is the latest offset for PLAYER_PTR?
/me throws himself of a building
ummm, i guess ill update the other post since people are a little out of loop.
u ****IN RULE
Hey everyone,
here is the teleporter (pickled's as I couldnt get raptor's to work :/) recompiled
with all the latest offsets by me.
Tested today and working 100% (EU)
Filebeam - Free Fast File Hosting
Jakez
JakezShadow, rather tell us the latests offsets instead of posting an .exe or at least include the source file.
Anyone have the latest offsets for Player?
Waroffset Locator:
Searching for offsets....
Result of Scan
---------------
ENTITY_BASE_PTR = [00D0EA54]
PLAYER_BASE_PTR = [00D0EC58]
GUID_BASE_PTR = [00BA7C24]
TARGET_BASE_PTR = [00EFD408]
------------------
Thanks for the new offsets!
i still cant get the units the units to work... in the Teleporter.. Anyone can post an updated soruce code?
Get the free VC#, download the source and his offset finder (offsets posted); Plug them in and compile.
Viola!