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  1. #2896
    Eryx's Avatar
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    Looks very nice.

    Take some well deserved rep from me!

    And come on guys, this thread has 200k views almost 200 pages. You know where that rep button is. Show the man some gratitude for the work he puts into this

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2897
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by whisperpro View Post
    I'd first like to say your work is very appreciated by many. I'll be absolutely be donating when I get time later.
    You are welcome!
    Originally Posted by whisperpro View Post
    I'd also like to talk about a few features ideas which you may already be thinking about or possibly someone has already messaged you about.

    1) I'm sure you know about the Legendary crafting materials that can drop off of certain rares around the world. Sadly, it is quite difficult to know while playing which rares drop what and where certain rares have the chance to spawn. I was thinking there could be a few ways to handle this. Either having a info box in the way point map with possible rares and their related crafting materials per zone. Having a open able/closeable window (much like run stats) which has a list of them in a neatly organized fashion, which I also have ideas for. Or simply when you enter a zone there could be a small info box of possible rares in the area and what things they could drop. -- The main goal would be to be able to go hunt for a material without knowing where the rare spawn is. So a list by material would be ideal, which then sorts by act/quest/event.
    Because we don't have a 100% official source for the legendary drops, I would prefer to not include any info in HUD based on personal data.
    What I can do is to analyze the dropped items from the run logs you guys upload for me and then maybe I could make some analyzis on that. Maybe.
    However it is insane amount of data, and I don't have too much time now to analyze. (in fact I never touched those files yet, but I have to do that soon to process Act5 static areas if there is any...)

    Originally Posted by whisperpro View Post
    There is a rather comprehensive list of them here.
    The RoS Legendary Crafting Material Challenge
    "rather" is not "100%" so I would skip. sorry.

    Originally Posted by whisperpro View Post
    2) The Mystic is rather troublesome to use at some points. It is difficult to tell exactly, before applying, what some modifiers will do to your damage/toughness/healing. I'm sure you can think of a few ways to address this. I'm not sure the difficulties behind this or the capabilities TH has in order to address the issue, but it is something to consider if you have time/passion to address.
    It is totally impossible without implementing ALL buffs and passives and legendary effect (=everything) into HUD to calculate every variable from the ground.

    Originally Posted by whisperpro View Post
    3) I've been graced with the pleasure of running with 3 wizards. Constantly. These 3 wizards also enjoy looking identical. I was wondering if you had any means of either supplying a small box showing their name over them, sort of how modifiers like 'plagued' display over certain monsters. This is a simple yet effective way of distinguishing party members.
    I don't get it. What do you do? In D3 you can turn on btag display over party members' head!

    Originally Posted by whisperpro View Post
    4) This is more of an idea for analytics not really a feature. I define Luck as being in the right place at the right time to take advantage of an opportunity. With one caveat. Someone must be in the right time and place, and have the proper ability or idea to take advantage of their circumstances. I'd like to inform you of how lucky you currently are. You are currently in the position to take advantage of the analytical drop rate data being collected by all your programs users. If you aren't already, I would look into either displaying this data in a database to use for TH users; possibly when hovering over a rare mob it could display % drop rate of their crafting material. Or % drop rate of legendaries in general. -- There are many things you could do here. Your imagination could run wild with this one.
    Well, this sounds like sorcery instead of science. And again: it would require insane amount of data processing.
    Originally Posted by whisperpro View Post
    I actually have many more feature ideas and simple ease of use ideas, but I've typed enough to read for a day. Replying or PM'ing me to discuss more is certainly an option.

    If you don't like these ideas or think they're pointless just ignore me!
    Every ideas are welcome, even if most of them are impossible.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #2898
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Eryxon View Post
    Looks very nice.

    Take some well deserved rep from me!

    And come on guys, this thread has 200k views almost 200 pages. You know where that rep button is. Show the man some gratitude for the work he puts into this
    WOW, a "Super Moderator REP"! Thanks chief!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #2899
    whisperpro's Avatar Member
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    Originally Posted by KillerJohn View Post
    ...I don't get it. What do you do?...

    Well, this sounds like sorcery instead of science. And again: it would require insane amount of data processing.
    I guess a background in analytical data analysis is what led me to my ideas... I begin to drool when I imagine the data you could be collecting. Hah!

  5. #2900
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by whisperpro View Post
    I guess a background in analytical data analysis is what led me to my ideas... I begin to drool when I imagine the data you could be collecting. Hah!
    I'm stupid for math like a sheep, so don't expect anything godly from me...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2901
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    14.4.1.1 STABLE for Diablo III 2.0.3.22427
    NOTE: a clean install (into an empty folder) is REQUIRED (otherwise you have to check every single config file for changes and sync with your version)
    NOTE: if you want to keep your old "stat_tracker" and "runs" folder, just copy those into your new installation folder.
    - changed: timebomb will expire on 2014. may 1.
    - fixed: lots of small bugs
    - added: support for 4th stash page
    - added: Crusader resources (users must update \config\ui_default_labels_ball_of_resource.xml)
    - fixed: many Act V related actors are properly recognized now
    - fixed: I started to finalize sc and hc level 70 pickit files, but I need more time to finish (\config\pickit_*.ini)
    - added: new attribute processor: sdmg_h ("Holy skills deal X% more damage")
    - added: labels on the bottom right corner showing the different elemental damage bonuses in town (\config\ui_default_labels_damage_bonus.xml)
    - added: damage bonus display on the skill icons. It shows "skill damage bonus" * "elemental damage bonus" (using the current elemental bonus for the skill's used rune)
    NOTE1: if there is at least 1 elite on the screen then the number goes red and the value is increased by the elite damage bonus
    NOTE2: currently there is no FACT about how D3 calculates the different damage bonuses. We know that the "grand elite bonus" is calculated by each items' elite bonus with a diminishing formula = 1-(1-a)*(1-b)*(1-..)
    But I strongly believe the operation between the different damage bonuses are not diminishing but multiplicative, so damage bonus = skilldamage*elementaldamage*elitedamage*....
    - added: "skill DMG" display (bottom right corner of the skill icons)
    - added: "skill DPS" display (under the skill icons)
    - added: detailed skill damage info panel (next to the skill's tooltip)
    - added: all skill-damage/dps related info can be disabled in \config\ui_default_powers.xml (set enable_skill_dps="0")
    - fixed: Nephalem Rift portals
    - added: DOT damage type support for "skill DPS" display
    - fixed: HUD no longer hides itself when Paragon Capture is disabled
    - added: 4 cutomizable "UI Zones". Default UI has the following 3 zones: (zone#1)NumPad1-experience bar, (zone#2)NumPad2-attributes, (zone#3)NumPad3-run stats
    - added: resource regen labels on the resource balls
    - added: ADDED BACK the detailed data to the uploaded run stats: spawned monsters and dropped items (removed in 14.3.23.1) for further legendary drop and monster spawn analyzis
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #2902
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by KillerJohn View Post
    14.4.1.1 STABLE for Diablo III 2.0.3.22427
    NOTE: a clean install (into an empty folder) is REQUIRED (otherwise you have to check every single config file for changes and sync with your version)
    NOTE: if you want to keep your old "stat_tracker" and "runs" folder, just copy those into your new installation folder.
    - changed: timebomb will expire on 2014. may 1.
    - fixed: lots of small bugs
    - added: support for 4th stash page
    - added: Crusader resources (users must update \config\ui_default_labels_ball_of_resource.xml)
    - fixed: many Act V related actors are properly recognized now
    - fixed: I started to finalize sc and hc level 70 pickit files, but I need more time to finish (\config\pickit_*.ini)
    - added: new attribute processor: sdmg_h ("Holy skills deal X% more damage")
    - added: labels on the bottom right corner showing the different elemental damage bonuses in town (\config\ui_default_labels_damage_bonus.xml)
    - added: damage bonus display on the skill icons. It shows "skill damage bonus" * "elemental damage bonus" (using the current elemental bonus for the skill's used rune)
    NOTE1: if there is at least 1 elite on the screen then the number goes red and the value is increased by the elite damage bonus
    NOTE2: currently there is no FACT about how D3 calculates the different damage bonuses. We know that the "grand elite bonus" is calculated by each items' elite bonus with a diminishing formula = 1-(1-a)*(1-b)*(1-..)
    But I strongly believe the operation between the different damage bonuses are not diminishing but multiplicative, so damage bonus = skilldamage*elementaldamage*elitedamage*....
    - added: "skill DMG" display (bottom right corner of the skill icons)
    - added: "skill DPS" display (under the skill icons)
    - added: detailed skill damage info panel (next to the skill's tooltip)
    - added: all skill-damage/dps related info can be disabled in \config\ui_default_powers.xml (set enable_skill_dps="0")
    - fixed: Nephalem Rift portals
    - added: DOT damage type support for "skill DPS" display
    - fixed: HUD no longer hides itself when Paragon Capture is disabled
    - added: 4 cutomizable "UI Zones". Default UI has the following 3 zones: (zone#1)NumPad1-experience bar, (zone#2)NumPad2-attributes, (zone#3)NumPad3-run stats
    - added: resource regen labels on the resource balls
    - added: ADDED BACK the detailed data to the uploaded run stats: spawned monsters and dropped items (removed in 14.3.23.1) for further legendary drop and monster spawn analyzis
    /now I have to go to sleep, because I'm a bit tired at 3AM... if you find any bugs then just report here and I'll check them when I wake up/
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2903
    mondmond's Avatar Corporal
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    Originally Posted by KillerJohn View Post
    14.4.1.1 STABLE for Diablo III 2.0.3.22427
    Thanks KJ and all the still active beta testers.

    Edit: Version thinks it's 14.4.1.0.
    Last edited by mondmond; 03-31-2014 at 09:29 PM.

  9. #2904
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    - changed: timebomb will expire on 2014. may 1.


    What is this?

  10. #2905
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by mondmond View Post
    Thanks KJ and all the still active beta testers.

    Edit: Version thinks it's 14.4.1.0.
    Same.. Also you should add in the % to the rift bar... would be great too !

  11. #2906
    alucard1's Avatar Active Member
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    Originally Posted by majinpvegeta View Post
    - changed: timebomb will expire on 2014. may 1.


    What is this?
    It's his method to stop people from using outdated versions. So you are FORCED to download the new one, if you want it working.

  12. #2907
    toschi1's Avatar Member
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    big thx KillerJohn. its very n1

    its version 14.4.1.0 and say new update
    Last edited by toschi1; 04-01-2014 at 02:05 AM.

  13. #2908
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mondmond View Post
    Thanks KJ and all the still active beta testers.

    Edit: Version thinks it's 14.4.1.0.
    Thanks for reporting it, I re-uploaded the build (14.4.1.1) with proper version number inside. You are always welcome back in the beta tester team if you have free time. I got R3peat to fill my daily sarcasm meter, but you are still the alltime champion there ^^
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #2909
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by majinpvegeta View Post
    - changed: timebomb will expire on 2014. may 1.


    What is this?
    You just blow up on a random day after may 1.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #2910
    MedeaOC's Avatar Private
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    Thanks you KJ
    Last edited by MedeaOC; 04-01-2014 at 04:33 AM.

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