Feature request:
Flashing the health amount when it gets below 40% or Maximum Health minus What potions heal you for.
Would it be possible to add a Line on either the health bar under your character, or on your globe to show how much your potions would heal you for, Nothing super important, but it's nice to have a visual.
Last edited by alucard1; 03-30-2014 at 04:37 AM.
How do I fix this?
I miss how it used to say "it's going to be legendary" or whatever when a legendary dropped. Any plans to bring that back or something similar?
amazing work!
Im still getting the same error for weeks now. The ntp server used is not available to me (others are ok and its not a firewall/router problem).
Is it really not possible to add configuration parameter to specify custom ntp server? Pretty please (im asking for this for like fourth time now).
2014.03.31 21:22:34.684 ntptime query failed, exiting (error: System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at ws.framework.wsNTP.GetNetworkTime(IPEndPoint , String , Boolean )
at ws.framework.wsNTP.GetNetworkTime(String ntpServer, Boolean UTC, String& ErrorMessage))
small question.. is it possible to completely disable pickit files.. i rather not see green or red corners or greyed out stuff.. since items dont have value, i really don't see a point in it.. it can't tell you whats an upgrade anyway. It only tells you what could be potentially good, but 8/10 times its still trash items..
How can I remove the inventory stuff? Whenever I open bags it lags my game, and I have no use for the automatic loot scores since I pretty much know how to evaluate items myself. I've tried to delete the pickit config files but it was still there.
EDIT: Found it! <inventory enabled="0">
Last edited by tozededao; 03-31-2014 at 05:25 PM.
I'd first like to say your work is very appreciated by many. I'll be absolutely be donating when I get time later.
I'd also like to talk about a few features ideas which you may already be thinking about or possibly someone has already messaged you about.
1) I'm sure you know about the Legendary crafting materials that can drop off of certain rares around the world. Sadly, it is quite difficult to know while playing which rares drop what and where certain rares have the chance to spawn. I was thinking there could be a few ways to handle this. Either having a info box in the way point map with possible rares and their related crafting materials per zone. Having a open able/closeable window (much like run stats) which has a list of them in a neatly organized fashion, which I also have ideas for. Or simply when you enter a zone there could be a small info box of possible rares in the area and what things they could drop. -- The main goal would be to be able to go hunt for a material without knowing where the rare spawn is. So a list by material would be ideal, which then sorts by act/quest/event.
There is a rather comprehensive list of them here.
The RoS Legendary Crafting Material Challenge
2) The Mystic is rather troublesome to use at some points. It is difficult to tell exactly, before applying, what some modifiers will do to your damage/toughness/healing. I'm sure you can think of a few ways to address this. I'm not sure the difficulties behind this or the capabilities TH has in order to address the issue, but it is something to consider if you have time/passion to address.
3) I've been graced with the pleasure of running with 3 wizards. Constantly. These 3 wizards also enjoy looking identical. I was wondering if you had any means of either supplying a small box showing their name over them, sort of how modifiers like 'plagued' display over certain monsters. This is a simple yet effective way of distinguishing party members.
4) This is more of an idea for analytics not really a feature. I define Luck as being in the right place at the right time to take advantage of an opportunity. With one caveat. Someone must be in the right time and place, and have the proper ability or idea to take advantage of their circumstances. I'd like to inform you of how lucky you currently are. You are currently in the position to take advantage of the analytical drop rate data being collected by all your programs users. If you aren't already, I would look into either displaying this data in a database to use for TH users; possibly when hovering over a rare mob it could display % drop rate of their crafting material. Or % drop rate of legendaries in general. -- There are many things you could do here. Your imagination could run wild with this one.
I actually have many more feature ideas and simple ease of use ideas, but I've typed enough to read for a day. Replying or PM'ing me to discuss more is certainly an option.
If you don't like these ideas or think they're pointless just ignore me!
Last edited by whisperpro; 03-31-2014 at 05:37 PM.