[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #2836
    Stormreaver's Avatar Contributor
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    Originally Posted by itsmylife View Post
    (1) Maybe your windows font smoothening is on?
    (2) Not really sure about it but maybe it's "ui_default_labels_run_stats.xml"

    RoS
    (1) Doesn't make sense to do that for the short period of leveling a char to 60/70
    (4) KJ has it on his repository for sure ;-)

    Tooltips when you hover a stat. But maybe that changed since Loot 2.0 version?
    And your last question gets a yep - correct
    (1) I think I may have smoothing on indeed. How does that impact ingame / THUD font?
    (2) I think that one is for the small table that appears on the lower right corner. I still don't know which config file affects the StatTracker font .

    ROS
    (3) I suggested it if it was easy to make, otherwise it is not a big deal.
    (4) What is the link for the repository please?
    (5) If you hover over the stats, a small table is shown top center, but anyway I figured out what the stats were

    ----------

    Some more feedback:

    (1) Containers:
    - Weapon racks and containers, marked with green empty circle on minimap: once looted, the mark disappears, but reappears if you revisit them, even though there is nothing to loot anymore. I wanted to reiterate that this happens everywhere, not just in RoS.

    (2) RoS - Westmarch Dungeons:
    - Every time you loot a body (while doing the Scoundrel follower quest) the prog UI will disappear completely for a bit.

    (3) Small question:
    - Fields of Misery Minimap: Moths are pink dots, Tree Walkers are green dots, Bull Beasts are red dots, while others are white dots. Is this on purpose? Is it just for visual difference?

    (4) Crusader issues I've noticed so far (you probably know them, but just in case):
    - Passive Crusader "Laws" icon: timer keep changing rapidly.
    - Missing Resource arc under-foot.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2837
    mondmond's Avatar Corporal
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    Originally Posted by Stormreaver View Post
    (2) I think that one is for the small table that appears on the lower right corner. I still don't know which config file affects the StatTracker font .
    (4) What is the link for the repository please?
    It's obviously ui_default_labels_run_stats.xml

    The TH code is private and will stay so. Just wait till KJ releases the next version. He may be busy with actually playing the game. Who knows?!

  3. #2838
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mondmond View Post
    It's obviously ui_default_labels_run_stats.xml

    The TH code is private and will stay so. Just wait till KJ releases the next version. He may be busy with actually playing the game. Who knows?!
    he is talking about the StatTracker (F5)
    answer: you can't change StatTracker font or color, because it is hardcoded


    btw, a small spoiler from next release:

    Thanks for R3peat for gathering the elemental type and weapon damage data!
    Last edited by KillerJohn; 03-27-2014 at 05:14 AM.
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  4. #2839
    brutal's Avatar Member
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    could anyone help me with hiding the lower right window and so it only shows when im in town ? I would be so grateful.

  5. #2840
    sunwind's Avatar Member
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    KillerJohn nice! we waiting next release )

  6. #2841
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by brutal View Post
    could anyone help me with hiding the lower right window and so it only shows when im in town ? I would be so grateful.
    go to the modding topic
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #2842
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    SPOILER#2
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2843
    AccountDear's Avatar Member
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    Hey, first off thank you KJ for providing this tool, its really awesome!

    1. Is it possible to only show the yellow map grid which is visible in debug mode? If not, can you add an option to do so?
    2. Would be nice to have an option to color the mob discovery range of the map in a additional different gray color.
    3. I noticed that the fourth bank tab is not recognized, but I think chances are high you already know that.
    4. On some single slot items I noticed that the BOA symbol was displayed wrongly on the second slot.

  9. #2844
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by AccountDear View Post
    Hey, first off thank you KJ for providing this tool, its really awesome!

    1. Is it possible to only show the yellow map grid which is visible in debug mode? If not, can you add an option to do so?
    2. Would be nice to have an option to color the mob discovery range of the map in a additional different gray color.
    3. I noticed that the fourth bank tab is not recognized, but I think chances are high you already know that.
    4. On some single slot items I noticed that the BOA symbol was displayed wrongly on the second slot.
    1. Not now.
    2. Explain this a bit better please.
    3. Already fixed here.
    4. Examples would be a big help (like the PM you sent me with the gamebalance exception)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2845
    AccountDear's Avatar Member
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    1. I hope you add an option to do so, it really helps me finding the right direction in the spider dungeon for example.
    2. Lets say I search for an rare spawn (pink circle) and want to explore the area with an minimum path. Right know I have to guess a distance around the already discovered area which showed me the mobs, but which is not marked as discovered by the game itself. Having a third gray color here would help out minimizing the distance to walk. I mean that TH is able to paint mob dots in an area which is not marked as discovered.

  11. #2846
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by AccountDear View Post
    1. I hope you add an option to do so, it really helps me finding the right direction in the spider dungeon for example.
    2. Lets say I search for an rare spawn (pink circle) and want to explore the area with an minimum path. Right know I have to guess a distance around the already discovered area which showed me the mobs, but which is not marked as discovered by the game itself. Having a third gray color here would help out minimizing the distance to walk. I mean that TH is able to paint mob dots in an area which is not marked as discovered.
    Currently I'm working on other kinds of features (check the images above). I'll do some improvements regarding maps/portraits/stattracker CUSTOMIZATION (nothing fancy but a lot of options to allow customizing those). I'll revisit your request when I'll be there.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2847
    Artarion's Avatar Member
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    Originally Posted by KillerJohn View Post
    SPOILER#2
    This has me wet in my man panties.

  13. #2848
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    change them!

    Originally Posted by Artarion View Post
    This has me wet in my man panties.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #2849
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by AccountDear View Post
    1. I hope you add an option to do so, it really helps me finding the right direction in the spider dungeon for example.
    2. Lets say I search for an rare spawn (pink circle) and want to explore the area with an minimum path. Right know I have to guess a distance around the already discovered area which showed me the mobs, but which is not marked as discovered by the game itself. Having a third gray color here would help out minimizing the distance to walk. I mean that TH is able to paint mob dots in an area which is not marked as discovered.
    you are writing a bot based on HUD, you can confess...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #2850
    equation's Avatar Member
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    Ive been trying a ton of things to fix the "black" errors i got on my self, when not moving/attacking and on my minimap/map - When im alt tabbing everything seems fine, but as soon as im fully ingame again i got black screens everywhere.

    I checked the composition mode thingy
    Im playing in window
    32bit color
    any possible compatible mode
    Last edited by equation; 03-27-2014 at 04:22 PM.

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