TurboHud is amazing, if i get banned for it its worth it.
Quick question, how do i see other peoples DPS?
You must spread some Reputation around before giving it to KillerJohn again.
dammit! thanks for your work in anycase
After downloading and running it, AVG picked up "Trojan horse dropper.Generic8.BEHL" in file "TurboHUD\Core.dat"
Is this normal?
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
allright time to waste ur time again Johnhere is another suggestion :P
saw this image of rare and legendary drops in fields of misery today
and i just wondered if it is possible to collect item drop locations and bring them together on a external map image or on the internal [Tab] Map
just to keep tracking of highest droping locations in each area
ofc with filters in config to just show what people wanna see on the map. so mby legandaries only or just the filtered items from drop.xml or smth
let me know what u think if this would be possible or interesting for us users![]()
Hi. Is it possible to enable logging of all items dropped in form :
time, monster dropped, name of location, ilvl, lvl, str, int, vit and another item stats ..... etc
it will be good if it will be CSV file ready to load to database
Current stats in xml files little bit not what i need. For example it not possible to see how much gold dropped from one or another monster after every kill.
I think that a lot of people will be interested in such statistics
Last edited by PgSDI30DZiVu8P; 07-25-2013 at 04:19 AM.
Yes we want more statistics![]()
I think it is completely not problem to implement for blue, white and grey.
For rare i think it depend from : in what moment diablo client know stats of item.
If it before identification then not problem at all, if after then it is an issue.
But such kind of statistic is really important.
Read out stats before iding is fixed for a while now i think.
response for all previous posts:
- I'm pretty confident that drops are not linked to locations, but monster density, which is random. So a graphical "drop map" is useless. At ~2012 september I made something like the linked map (in HUD), but it was completely removed after I confirmed that it is full random.
- it is impossible to know which monster dropped an item. monsters die, items appear (sometimes with a delay) so there is no connection between them (ofc I'm talking about a client side)
- it is impossible to know the stats of an unid item
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
may be possible temporary remember unid items in some kind of buffer and fill data for logging after identification.
sorry if my ideas is crap.
1) for example droped 100 gold , 1 rare ,2 blue and 200 gold.
2) We allocate space in buffer for 5 drop events
1,date, 100gold ,seed
2,date, 1 rare not identified , seed
3,date, 1 blue , seed , stats
4,date, 1 blue , seed , stats
5,date, 200 gold ,seed
3) After some time we go to town and do identify
and in that moment we know parameters of rare item number 2 and fill stats
4) If we not picked up item or throwed it away from inventory then unidentified item will stay in buffer untill we finish run.
5) After we finished run save all dropped gold and items stats as is.
Last edited by PgSDI30DZiVu8P; 07-25-2013 at 11:26 AM.