- No more exception (maybe that was when i messed up with the minimap)
- got afcouple of orange pings that disappeared when picking up a health potion, or walking on a health globe.
- my colors:
Code:<?xml version="1.0" encoding="utf-8"?> <config> <floor> <show item_level="1" item_quality="1" item_groups="1" item_groups_all="0" /> <font size="9" family="arial" bold="0" foreground="255,255,255,255" background="128,128,0,0"> <offset x="0" y="0" /> </font> </floor> <graph> <experience enabled="1" x="100" y="5" h="30"> <collection interval="10000" /> <colors border="64,0,162,252" background="48,0,0,0" value="128,0,162,252" text="128,0,162,252" /> </experience> <gold enabled="1" x="345" y="5" h="30"> <collection interval="10000" /> <colors border="48,255,201,14" background="48,0,0,0" value="128,255,201,14" text="128,255,201,14" /> </gold> <dps enabled="1" x="590" y="5" h="30"> <colors border="64,255,0,0" background="48,0,0,0" value="128,255,0,0" text="128,255,0,0" /> <collection interval="10000" /> </dps> </graph> <gain_panel x="5" y="150"> <font size="7" family="courier" bold="0" foreground="192,255,255,0" /> <background enabled="1" color="48,0,0,0" /> <border color="0,0,0,0" /> <experience enabled="1" /> <gold enabled="1" /> <monsterkill enabled="1" /> <run enabled="1" /> <area enabled="1" /> </gain_panel> <item_quality_names q0="inferior" q1="normal" q2="superior" q3="magic4" q4="magic5" q5="magic6" q6="rare4" q7="rare5" q8="rare6" q9="unique" /> <custom_radius_circles count="1"> <idx1 range="10" thickness="1" color="192,192,64,64" enabled="0" /> </custom_radius_circles> <utility> <pickup_range show="1" color="20,255,165,0" width="3" /> <world_directions show="0" color="12,255,255,255" width="3" /> </utility> <monsters> <strong hp_limit="600000" /> </monsters> <minimap use_default="1" x="0" y="0" size="1.0"> <show> <normal_monster enabled="1" color="255,255,160,0" /> <strong_monster enabled="1" color="255,255,0,0" /> </show> <ping> <legendary enabled="1" color="192,255,160,0" /> <strong_monster enabled="1" color="192,255,255,0" /> <goblin enabled="1" color="192,0,180,255" /> </ping> </minimap> <saved_paths enabled="1"> <line_floor color="30,255,255,255" width="5" /> <line_minimap color="30,255,255,255" width="2" /> <font size="8" family="courier" bold="0" foreground="192,255,160,0" /> </saved_paths> </config>
Hey, really appreciate the work you have done KJ! This type of 'addon' really improves the gameplay.
I have one problem tho not sure if its supposed to be this or if its because im using Letterbox view in video options or whatnot, but the enemy dots on the minimap are off in relativiety to my char;
Im behind the blue circle and the mobs are southeast of me, but on minimap they seem to be above me.
what with logs? i dont have any logs after 1st run![]()
ok, gold graph is definitly broken.
in the first run the graph was fine, but in the second he it shows constant value 0.1K/s max and last.
It seems I found the bug caused the random pings on minimap. There is a chance that in 12.12.20.0 and .1 there is a bug which cause the item reader to recognise items on the ground as items on yourself... So the logged items are affected too. Fix is coming soon with some other improvements.
another info to gold graph bug:
restarted turboHUD, then the graph works fine for 15 minutes (one run for me) and then suddenly the graph stands still @ last value (max/last values are frozen, but graph canstantly moves).
one point to wishlist:
- in gain panel set "gold/h" unit from M to K.
PS: what does "lazy leecher" mean (the title unter my member tag)?
Last edited by Hyuron; 12-20-2012 at 06:22 PM.
Apart the few bugs we mentioned, it runs really fine.
The prediction til next level works well. Thanks to TurboHUD I now have confirmation of which area I should skip or not. That's great!
12.12.21.0 beta released
- added: new option "utility.footer.hide_battle_tag" (default 0) to be able to hide your BattleTag from the HUD
- improved: when ingame "Game Menu (Esc)" dialog is visible, the graphs and stats are not counting, and some HUD elements are automatically hide (minimap, circles, pickup range, paths, etc)
- changed: exp and gold graphs are showing the exp/h and gph/h value (shown on GAIN panel) at that time
- fixed: gold and dps histogram misbehavior between runs
- added: area changes are displayed on graphs by a line with the graphs border color
- known bug: letterbox in Diablo 3 settings is not supported (yet, I hope)
- changed: gold/h scale on Gain Panel is changed to K/h from M/h
Last edited by KillerJohn; 12-20-2012 at 07:14 PM.
worked nicely when i tested it with my main account. wondering if you will be adding support for multiboxers?
Works perfectly, donated and repped!