[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #196
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by slook View Post
    working on windows 8 64bit?
    Yeah my main dev machine is win8x64, my other dev machine in the kid's room is win7x86 (and 2 other notebooks) and tested in VM with win7x64.
    However I've no idea about 32 bit windows versions
    Last edited by KillerJohn; 12-20-2012 at 12:44 PM.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #197
    Hyuron's Avatar Member
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    Originally Posted by KillerJohn View Post
    Yeah my main dev machine is win8x65, my other dev machine in the kid's room is win7x86 (and 2 other notebooks) and tested in VM with win7x62.
    However I've no idea about 32 bit windows versions
    can confirm that. windows 8 64bit no problems.

    ps: windows 7 x86 = 32bit

  3. #198
    nadner's Avatar Member
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    Will you be fixing to able to use fullscreen?

  4. #199
    Jarx88's Avatar Member
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    you can use Window (Fullscreen) in options game

  5. #200
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by nadner View Post
    Will you be fixing to able to use fullscreen?
    Diablo 3 in fullscreen mode don't let any window to be in front of it. Except DirectX overlays, but this is not using DirectX. Use it in fullscreen windowed.

  6. #201
    neF4ST's Avatar Master Sergeant
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    Oh I'm home. Time to test.

    EDIT: all that mess for that? w8 that turboHUD is a piece of crap, it has nothing to do with what was shown in the youtube video.
    Seriously it's completly useless !!

    Naaa, just kidding. Its an amazing piece of job KillerJohn. Congrats.
    I will post my remarks later.

  7. #202
    Scriptor's Avatar Member
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    I am a bit concerned about the Hud. You said it's an overlay (windows form in front of the Diablo 3 process). But then the Hud should not be visible in Screenshots. But it is.

  8. #203
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Hyuron View Post
    found bug:
    - gold graph is inactive
    It's perfect for me. Are you sure? Other peope?

    Originally Posted by neF4ST View Post
    Oh I'm home. Time to test.

    EDIT: all that mess for that? w8 that turboHUD is a piece of crap, it has nothing to do with what was shown in the youtube video.
    Seriously it's completly useless !!

    Naaa, just kidding. Its an amazing piece of job KillerJohn. Congrats.
    I will post my remarks later.
    funnnnyyyyyyy

    Originally Posted by Scriptor View Post
    I am a bit concerned about the Hud. You said it's an overlay (windows form in front of the Diablo 3 process). But then the Hud should not be visible in Screenshots. But it is.
    I sad it is a topmost transparent simple windows form. Why do you think that it should not be visible? It should, believe me, because it is a standard windows form.
    It's completely normal that it's on the screenshots. "overlay" is just an expression...
    Last edited by KillerJohn; 12-20-2012 at 01:43 PM.

  9. #204
    Scriptor's Avatar Member
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    It's a bit strange, but you are right. Tested it with a simple overlay window.

    Code:
            private void Form1_Paint(object sender, PaintEventArgs e)
            {
                var p = new Pen(new SolidBrush(Color.Yellow));
                e.Graphics.DrawEllipse(p, new Rectangle(0,0,50, 50));
            }
    I thought the screenshot function will generate a screenshot of all stuff visible in the DirectX Layer, not all stuff visible on screen. If you press "PRINT" and then paste it to Paint.net or something it should be visible.

  10. #205
    michul3k's Avatar Corporal
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    is there pause button ?cant find in manual

  11. #206
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I found a bug, fix is coming soon...

    the complete data_packet and run logger is not working in the beta release because at the last minute I put there a modification to save every logs under subfolders called your BattleTag...

  12. #207
    anakindetelos's Avatar Corporal
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    One or two things :

    First : This soft is AWESOME !!!!

    But i've found 2 things : the spider of the witch doctor are considered killed when they die. This false the killing stats.
    And i think the graph gold/s is not really representative, i think in gold/min can be better.

  13. #208
    neF4ST's Avatar Master Sergeant
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    0. exceptions.txt grows at lightspeed!

    1. Gold per hour shows 0 if <1M/h
    -> displaying xxkG/h could be nice

    2. What about pausing the graph/counters when the game is paused?

    3. What about adding a vertical line in graph when changing area?

    4. I think the graph showin instant xp is a bit useless.
    Displaying the cumulative xp/h would be far more usefull. That way we would see the graph climb until we reach 5 nephalem
    Then stay at a top value and decline if we farm areas with low monster density

    5. What are the orange rings on the minimap? (was neither a legend, nor a goblin or a strong monster)

    6. HUD is for head up display, right? Meaning you don't need to look down to see your info/meters/etc.
    Then I feel like having to look at the top-right minimap to see the elite pings is a bit painfull.
    If this info was displayed in the center of the screen, close to the character then it would be great.
    This is almost possible using
    <minimap use_default="0" x="600" y="400" size="400.0">
    but having coordinates relative to the center of screen would help!
    And I would like to keep info on minimap, and just have big arrows around character when an elite is near.
    Last edited by neF4ST; 12-20-2012 at 02:16 PM.

  14. #209
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    0. exceptions.txt grows at lightspeed!

    1. Gold per hour shows 0 if <1M/h
    -> displaying xxkG/h could be nice

    2. What about pausing the graph/counters when the game is paused?

    3. What about adding a vertical line in graph when changing area?

    4. I think the graph showin instant xp is a bit useless.
    Displaying the cumulative xp/h would be far more usefull. That way we would see the graph climb until we reach 5 nephalem
    Then stay at a top value and decline if we farm areas with low monster density

    5. What are the orange rings on the minimap? (was neither a legend, nor a goblin or a strong monster)

    6. HUD is for head up display, right? Meaning you don't need to look down to see your info/meters/etc.
    Then I feel like having to look at the top-right minimap to see the elite pings is a bit painfull.
    If this info was displayed in the center of the screen, close to the character then it would be great.
    This is almost possible using
    <minimap use_default="0" x="600" y="400" size="400.0">
    but having coordinates relative to the center of screen would help!
    And I would like to keep info on minimap, and just have big arrows around character when an elite is near.
    0. please PM me with the last few exceptions
    1. done
    2. -> whishlist
    3. -> whishlist
    4. -> whishlist
    5. I don't understand this, explain plz. HUD is pinging only legendaries, goblins and strong monsters on the minimap. Next time post a screenshot
    And pings of strongs and foblins are enabled only with a donator key, so the only thing can make pings on your HUD is a legendary item...

    6. minimap size = 400 is BAAAAAD, because it means you want the minimap to be 400 times larger than the normal...
    6a) I think the current minimap is good. It's a minimap. It's goal is to show things on the Game's Own Minimap. BUT...
    6b) BUT... I understand you, and I like the idea what you want. A centralized minimap. But it is not easy to implement. I'll think about it! -> whishlist

  15. #210
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    12.12.20.1 beta released

    Changelog:
    - fixed a bug caused logging runs not working
    - added a new feature to the area log sections - experience and gold map data (for further processing, like all logs)

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