[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 15 of 233 FirstFirst ... 11121314151617181965115 ... LastLast
Results 211 to 225 of 3482
  1. #211
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    5. Here is what I'm talking about. Looks like there were a health globe at this point


    Other point: we can't change "collection interval" for the dps/meter. normal?

    And my custom colors:
    Last edited by neF4ST; 12-20-2012 at 03:02 PM.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #212
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by neF4ST View Post
    5. Here is what I'm talking about. Looks like there were a health globe at this point


    Other point: we can't change "collection interval" for the dps/meter. normal?

    And my custom colors:
    1) Next time please make a screenshot of the item when you are standing nearby the pinging item.
    2) Yes, it is normal, because the DPS calculation is based on D3's internal DPS value, which is refreshed automatically at every 1 second.
    3) I like your colors

  3. #213
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    - No more exception (maybe that was when i messed up with the minimap)
    - got afcouple of orange pings that disappeared when picking up a health potion, or walking on a health globe.
    - my colors:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    	<floor>
    		<show item_level="1" item_quality="1" item_groups="1" item_groups_all="0" />
    		<font size="9" family="arial" bold="0" foreground="255,255,255,255" background="128,128,0,0">
    			<offset x="0" y="0" />
    		</font>
    	</floor>
    	<graph>
    		<experience enabled="1" x="100" y="5" h="30">
    			<collection interval="10000" />
    			<colors border="64,0,162,252" background="48,0,0,0" value="128,0,162,252" text="128,0,162,252" />
    		</experience>
    		<gold enabled="1" x="345" y="5" h="30">
    			<collection interval="10000" />
    			<colors border="48,255,201,14" background="48,0,0,0" value="128,255,201,14" text="128,255,201,14" />
    		</gold>
    		<dps enabled="1" x="590" y="5" h="30">
    			<colors border="64,255,0,0" background="48,0,0,0" value="128,255,0,0" text="128,255,0,0" />
    			<collection interval="10000" />
    		</dps>
    	</graph>
    	<gain_panel x="5" y="150">
    		<font size="7" family="courier" bold="0" foreground="192,255,255,0" />
    		<background enabled="1" color="48,0,0,0" />
    		<border color="0,0,0,0" />
    		<experience enabled="1" />
    		<gold enabled="1" />
    		<monsterkill enabled="1" />
    		<run enabled="1" />
    		<area enabled="1" />
    	</gain_panel>
    	<item_quality_names q0="inferior" q1="normal" q2="superior" q3="magic4" q4="magic5" q5="magic6" q6="rare4" q7="rare5" q8="rare6" q9="unique" />
    	<custom_radius_circles count="1">
    		<idx1 range="10" thickness="1" color="192,192,64,64" enabled="0" />
    	</custom_radius_circles>
    	<utility>
    		<pickup_range show="1" color="20,255,165,0" width="3" />
    		<world_directions show="0" color="12,255,255,255" width="3" />
    	</utility>
    	<monsters>
    		<strong hp_limit="600000" />
    	</monsters>
    	<minimap use_default="1" x="0" y="0" size="1.0">
    		<show>
    			<normal_monster enabled="1" color="255,255,160,0" />
    			<strong_monster enabled="1" color="255,255,0,0" />
    		</show>
    		<ping>
    			<legendary enabled="1" color="192,255,160,0" />
    			<strong_monster enabled="1" color="192,255,255,0" />
    			<goblin enabled="1" color="192,0,180,255" />
    		</ping>
    	</minimap>
    	<saved_paths enabled="1">
    		<line_floor color="30,255,255,255" width="5" />
    		<line_minimap color="30,255,255,255" width="2" />
    		<font size="8" family="courier" bold="0" foreground="192,255,160,0" />
    	</saved_paths>
    </config>

  4. #214
    CronoClone's Avatar Member
    Reputation
    1
    Join Date
    Feb 2008
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey, really appreciate the work you have done KJ! This type of 'addon' really improves the gameplay.

    I have one problem tho not sure if its supposed to be this or if its because im using Letterbox view in video options or whatnot, but the enemy dots on the minimap are off in relativiety to my char;

    Im behind the blue circle and the mobs are southeast of me, but on minimap they seem to be above me.

  5. #215
    michul3k's Avatar Corporal
    Reputation
    2
    Join Date
    Dec 2012
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what with logs? i dont have any logs after 1st run

  6. #216
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by michul3k View Post
    what with logs? i dont have any logs after 1st run
    update to .1

  7. #217
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Can you post me one run log file when you had those pings? I have to see the item stats, especially the qualities...

    Originally Posted by neF4ST View Post
    - No more exception (maybe that was when i messed up with the minimap)
    - got afcouple of orange pings that disappeared when picking up a health potion, or walking on a health globe.
    - my colors:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    	<floor>
    		<show item_level="1" item_quality="1" item_groups="1" item_groups_all="0" />
    		<font size="9" family="arial" bold="0" foreground="255,255,255,255" background="128,128,0,0">
    			<offset x="0" y="0" />
    		</font>
    	</floor>
    	<graph>
    		<experience enabled="1" x="100" y="5" h="30">
    			<collection interval="10000" />
    			<colors border="64,0,162,252" background="48,0,0,0" value="128,0,162,252" text="128,0,162,252" />
    		</experience>
    		<gold enabled="1" x="345" y="5" h="30">
    			<collection interval="10000" />
    			<colors border="48,255,201,14" background="48,0,0,0" value="128,255,201,14" text="128,255,201,14" />
    		</gold>
    		<dps enabled="1" x="590" y="5" h="30">
    			<colors border="64,255,0,0" background="48,0,0,0" value="128,255,0,0" text="128,255,0,0" />
    			<collection interval="10000" />
    		</dps>
    	</graph>
    	<gain_panel x="5" y="150">
    		<font size="7" family="courier" bold="0" foreground="192,255,255,0" />
    		<background enabled="1" color="48,0,0,0" />
    		<border color="0,0,0,0" />
    		<experience enabled="1" />
    		<gold enabled="1" />
    		<monsterkill enabled="1" />
    		<run enabled="1" />
    		<area enabled="1" />
    	</gain_panel>
    	<item_quality_names q0="inferior" q1="normal" q2="superior" q3="magic4" q4="magic5" q5="magic6" q6="rare4" q7="rare5" q8="rare6" q9="unique" />
    	<custom_radius_circles count="1">
    		<idx1 range="10" thickness="1" color="192,192,64,64" enabled="0" />
    	</custom_radius_circles>
    	<utility>
    		<pickup_range show="1" color="20,255,165,0" width="3" />
    		<world_directions show="0" color="12,255,255,255" width="3" />
    	</utility>
    	<monsters>
    		<strong hp_limit="600000" />
    	</monsters>
    	<minimap use_default="1" x="0" y="0" size="1.0">
    		<show>
    			<normal_monster enabled="1" color="255,255,160,0" />
    			<strong_monster enabled="1" color="255,255,0,0" />
    		</show>
    		<ping>
    			<legendary enabled="1" color="192,255,160,0" />
    			<strong_monster enabled="1" color="192,255,255,0" />
    			<goblin enabled="1" color="192,0,180,255" />
    		</ping>
    	</minimap>
    	<saved_paths enabled="1">
    		<line_floor color="30,255,255,255" width="5" />
    		<line_minimap color="30,255,255,255" width="2" />
    		<font size="8" family="courier" bold="0" foreground="192,255,160,0" />
    	</saved_paths>
    </config>

  8. #218
    Hyuron's Avatar Member
    Reputation
    1
    Join Date
    Dec 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    Can you post me one run log file when you had those pings? I have to see the item stats, especially the qualities...
    that are not only health globes or items.
    got that problem, too.

    its HG, rare/legendary items and gold stacks.

    gold graph is working now. dont know where the bug was.

  9. #219
    Hyuron's Avatar Member
    Reputation
    1
    Join Date
    Dec 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok, gold graph is definitly broken.
    in the first run the graph was fine, but in the second he it shows constant value 0.1K/s max and last.

  10. #220
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    It seems I found the bug caused the random pings on minimap. There is a chance that in 12.12.20.0 and .1 there is a bug which cause the item reader to recognise items on the ground as items on yourself... So the logged items are affected too. Fix is coming soon with some other improvements.

  11. #221
    Hyuron's Avatar Member
    Reputation
    1
    Join Date
    Dec 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    another info to gold graph bug:
    restarted turboHUD, then the graph works fine for 15 minutes (one run for me) and then suddenly the graph stands still @ last value (max/last values are frozen, but graph canstantly moves).

    one point to wishlist:
    - in gain panel set "gold/h" unit from M to K.


    PS: what does "lazy leecher" mean (the title unter my member tag)?
    Last edited by Hyuron; 12-20-2012 at 06:22 PM.

  12. #222
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Apart the few bugs we mentioned, it runs really fine.
    The prediction til next level works well. Thanks to TurboHUD I now have confirmation of which area I should skip or not. That's great!

  13. #223
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    12.12.21.0 beta released
    - added: new option "utility.footer.hide_battle_tag" (default 0) to be able to hide your BattleTag from the HUD
    - improved: when ingame "Game Menu (Esc)" dialog is visible, the graphs and stats are not counting, and some HUD elements are automatically hide (minimap, circles, pickup range, paths, etc)
    - changed: exp and gold graphs are showing the exp/h and gph/h value (shown on GAIN panel) at that time
    - fixed: gold and dps histogram misbehavior between runs
    - added: area changes are displayed on graphs by a line with the graphs border color
    - known bug: letterbox in Diablo 3 settings is not supported (yet, I hope)
    - changed: gold/h scale on Gain Panel is changed to K/h from M/h
    Last edited by KillerJohn; 12-20-2012 at 07:14 PM.

  14. #224
    stitches7495's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    worked nicely when i tested it with my main account. wondering if you will be adding support for multiboxers?

  15. #225
    ElijahBailey's Avatar Member
    Reputation
    7
    Join Date
    Jun 2012
    Posts
    157
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Works perfectly, donated and repped!

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 04:51 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search