[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #1711
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by enigma32 View Post
    Check 12 posts above you KJ, you should consider adding this info to first page.
    ....added....
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1712
    misto23de's Avatar Private
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    Originally Posted by KillerJohn View Post
    ... but TurboHUD has a very small audience (I estimated 10-20 times more users when I released the first version 8 months ago), so all medium/big plans was dropped a few months ago...
    I'am still love TurboHUD and can't imagine to play without it! Thank you for your work on this great tool!

  3. #1713
    qqq23's Avatar Member
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    TurboHud is amazing, if i get banned for it its worth it.

    Quick question, how do i see other peoples DPS?

  4. #1714
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qqq23 View Post
    TurboHud is amazing, if i get banned for it its worth it.

    Quick question, how do i see other peoples DPS?
    open config.xml with notepad and look for this: <portraits>
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #1715
    Innit's Avatar W͈̮̝̉͌̀ͩÅ̻̗̗̼̩̣͉̽Î͙̳ ͚̑ ̌͌ͯ
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    You must spread some Reputation around before giving it to KillerJohn again.


    dammit! thanks for your work in anycase

  6. #1716
    BigDogPlayer's Avatar Master Sergeant CoreCoins Purchaser
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    After downloading and running it, AVG picked up "Trojan horse dropper.Generic8.BEHL" in file "TurboHUD\Core.dat"

    Is this normal?

  7. #1717
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by BigDogPlayer View Post
    After downloading and running it, AVG picked up "Trojan horse dropper.Generic8.BEHL" in file "TurboHUD\Core.dat"

    Is this normal?
    there is no "core.dat" in TurboHUD... your computer is infected
    where did you downloaded your installer? the link in the first post is clean (double checked)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #1718
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    allright time to waste ur time again John here is another suggestion :P

    saw this image of rare and legendary drops in fields of misery today

    and i just wondered if it is possible to collect item drop locations and bring them together on a external map image or on the internal [Tab] Map

    just to keep tracking of highest droping locations in each area

    ofc with filters in config to just show what people wanna see on the map. so mby legandaries only or just the filtered items from drop.xml or smth

    let me know what u think if this would be possible or interesting for us users

  9. #1719
    PgSDI30DZiVu8P's Avatar Corporal
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    Hi. Is it possible to enable logging of all items dropped in form :

    time, monster dropped, name of location, ilvl, lvl, str, int, vit and another item stats ..... etc
    it will be good if it will be CSV file ready to load to database

    Current stats in xml files little bit not what i need. For example it not possible to see how much gold dropped from one or another monster after every kill.
    I think that a lot of people will be interested in such statistics
    Last edited by PgSDI30DZiVu8P; 07-25-2013 at 04:19 AM.

  10. #1720
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Yes we want more statistics

  11. #1721
    PgSDI30DZiVu8P's Avatar Corporal
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    I think it is completely not problem to implement for blue, white and grey.
    For rare i think it depend from : in what moment diablo client know stats of item.
    If it before identification then not problem at all, if after then it is an issue.
    But such kind of statistic is really important.

  12. #1722
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Read out stats before iding is fixed for a while now i think.

  13. #1723
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    response for all previous posts:
    - I'm pretty confident that drops are not linked to locations, but monster density, which is random. So a graphical "drop map" is useless. At ~2012 september I made something like the linked map (in HUD), but it was completely removed after I confirmed that it is full random.
    - it is impossible to know which monster dropped an item. monsters die, items appear (sometimes with a delay) so there is no connection between them (ofc I'm talking about a client side)
    - it is impossible to know the stats of an unid item
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #1724
    PgSDI30DZiVu8P's Avatar Corporal
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    Originally Posted by KillerJohn View Post
    - it is impossible to know the stats of an unid item
    may be possible temporary remember unid items in some kind of buffer and fill data for logging after identification.
    sorry if my ideas is crap.

    1) for example droped 100 gold , 1 rare ,2 blue and 200 gold.
    2) We allocate space in buffer for 5 drop events
    1,date, 100gold ,seed
    2,date, 1 rare not identified , seed
    3,date, 1 blue , seed , stats
    4,date, 1 blue , seed , stats
    5,date, 200 gold ,seed
    3) After some time we go to town and do identify
    and in that moment we know parameters of rare item number 2 and fill stats
    4) If we not picked up item or throwed it away from inventory then unidentified item will stay in buffer untill we finish run.
    5) After we finished run save all dropped gold and items stats as is.
    Last edited by PgSDI30DZiVu8P; 07-25-2013 at 11:26 AM.

  15. #1725
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    response for all previous posts:
    - I'm pretty confident that drops are not linked to locations, but monster density, which is random. So a graphical "drop map" is useless. At ~2012 september I made something like the linked map (in HUD), but it was completely removed after I confirmed that it is full random.
    - it is impossible to know which monster dropped an item. monsters die, items appear (sometimes with a delay) so there is no connection between them (ofc I'm talking about a client side)
    - it is impossible to know the stats of an unid item
    mhh ur the boss man but mby something on the big map for each area -> all know drops by % of total items in each area shown on the big map

    so a total statistic for each area. total amount of items droped. amount of whites. blues. rares . legendaries

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