I know something about programming (I am a software architect and designing/writing applications for more than 15 years)
I know how RNG works and I know the logic of drops & MF in D3... I know probability, expected values, average time to get some occurrence etc. I wrote some test app to simulate drops in D3 too...
if my drop rate is 1 in 250 kill, I expect 1 for every 250 kills, on average in long run...
If I do runs with 250 kills all the time (festering woods), I do expect 1 on average per run...
probability getting none on one run is (249/250)^250 = 0.3671 (36.71%)
probability getting one or more on one run is 1 - (249/250)^250 = 0.6329 (63.29%)
getting none in 10 runs = (0.3671)^10 = 4.449857e-5 = 0.0000444 (4 in 100K try or 1 in 25K try)
if I do 10 runs a day, I should expect this occurrence once in my whole life (68.49 years). But I had this many times in 16 months...
anyways, no matter what I calculate here, some people will just say RNG & send me what RNG is from wiki

looks funny though...
actually the ones who says RNG is RNG are the ones who dont know anything about how all these work
I am sure they have something other than MF that affects drop somehow... Why do they have this? Not sure, but gave some possible reasons on my previous posts
