[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #1126
    prrovoss's Avatar Contributor
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    Originally Posted by headman View Post
    really nice work,
    dunno why Blizzard could do this with a patch^^

    keep up your amazing project :-)
    they didnt do that, because they dont wanted to make the GUI too complicated....

    the additional buff icons look insane! oO im really looking forward to the relase

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1127
    angra311's Avatar Corporal
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    Originally Posted by headman View Post
    really nice work,
    dunno why Blizzard could do this with a patch^^

    keep up your amazing project :-)
    This should be the tagline of the entire freaking project. There's no good reason for a _any_ of this not to be part of the primary d3 client.

  3. #1128
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Whoops View Post
    This seems great, gonna test it after work!
    I don't think so, because the update will be only available in the next 48-72 hours.
    Last edited by KillerJohn; 03-20-2013 at 11:02 AM.
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  4. #1129
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by angra311 View Post
    This should be the tagline of the entire freaking project. There's no good reason for a _any_ of this not to be part of the primary d3 client.
    There IS a reason:
    - 9 million kids do not need more than 5 icons
    - 0.5 million real gamers need but they give only 5 percent of full income from the product.
    - conclusion: do not make 95% of userbase afraid of "insane amount of icons", the service providier (blizzard) should support them instead of the real gamers

    Well, this reason almost looks like a proper reason, but it is not, because:
    - they could make a simple option to limit the displayed buff count between 5 and 15, and put an artificial limit to the count based on how many icons can really fit on the screen
    - make it default 5
    - everybody happy

    btw they promised they will do something with this problem in 1.0.8 (or maybe after it).
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #1130
    resu's Avatar Member
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    hi, the kill counter seems to be not counting some kills. i would get a killing spree with 290 kills but the kill count is at 260 or so. checking my profile i would get about 5k kills per hour but the stats show 4.7k. i thought at first that this was just because playing a rend barb things would die far away so the hud isn't picking up those kills but i noticed the same thing with the wizard even if everything dies while i'm standing in view of them.

  6. #1131
    Ethezial's Avatar Corporal
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    I'm still having a huge problem with this program on my computer. I'm normally running about 60-63 FPS without the TurboHUD overlay. However, when I activate the overlay, my FPS drops to as low as 10 FPS. I've tried updating my drivers, but that didn't work. Any ideas anyone? This can't just be the computer...

  7. #1132
    cavewoman's Avatar Member
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    Originally Posted by Ethezial View Post
    I'm still having a huge problem with this program on my computer. I'm normally running about 60-63 FPS without the TurboHUD overlay. However, when I activate the overlay, my FPS drops to as low as 10 FPS. I've tried updating my drivers, but that didn't work. Any ideas anyone? This can't just be the computer...
    I want to second this. It doesnt drop to 10 fps but its a noticeable drop between having it on and off.

  8. #1133
    iamclint's Avatar Master Sergeant
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    its a downfall of using gdi to draw stuff its slow and heavy.. His loops might need some optmization as well <--- this is all speculation on why you are dropping fps

  9. #1134
    Legendofbrett's Avatar Member
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    Originally Posted by cavewoman View Post
    I want to second this. It doesnt drop to 10 fps but its a noticeable drop between having it on and off.
    What sort of FPS do you guys normally get without vertical sync or fps limited?
    When I turn off all the fps limiter options there does seem to be a slight drop, my little control test was to turn on TurboHUD and walk around act3 town, constantly walking but casting no spells with no buffs on my character (no animation buffs). With TurboHUD on and unlimited fps im getting in the 190-205 area, I turned TurboHUD off while in the midst of walking and it instantly jumped to 225-230
    Last edited by Legendofbrett; 03-20-2013 at 11:16 PM.

  10. #1135
    Ethezial's Avatar Corporal
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    Originally Posted by Legendofbrett View Post
    What sort of FPS do you guys normally get without vertical sync or fps limited?
    When I turn off all the fps limiter options there does seem to be a slight drop, my little control test was to turn on TurboHUD and walk around act3 town, constantly walking but casting no spells with no buffs on my character (no animation buffs). With TurboHUD on and unlimited fps im getting in the 190-205 area, I turned TurboHUD off while in the midst of walking and it instantly jumped to 225-230
    Around 70-90 FPS. But again with the overlay switched on I take a huge hit in FPS. And on my computer it takes it so low that the game is basically unplayable. I'm in HC.

  11. #1136
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by resu View Post
    hi, the kill counter seems to be not counting some kills. i would get a killing spree with 290 kills but the kill count is at 260 or so. checking my profile i would get about 5k kills per hour but the stats show 4.7k. i thought at first that this was just because playing a rend barb things would die far away so the hud isn't picking up those kills but i noticed the same thing with the wizard even if everything dies while i'm standing in view of them.
    This can happen. I can't make it 100% precise.

    Originally Posted by Ethezial View Post
    I'm still having a huge problem with this program on my computer. I'm normally running about 60-63 FPS without the TurboHUD overlay. However, when I activate the overlay, my FPS drops to as low as 10 FPS. I've tried updating my drivers, but that didn't work. Any ideas anyone? This can't just be the computer...
    Read the manual.

    Originally Posted by cavewoman View Post
    I want to second this. It doesnt drop to 10 fps but its a noticeable drop between having it on and off.
    Read the manual.

    Originally Posted by iamclint View Post
    its a downfall of using gdi to draw stuff its slow and heavy.. His loops might need some optmization as well <--- this is all speculation on why you are dropping fps
    I take this as a personal offsense HUD is optimized to the limits what a human can do. The problem is that some Windows settings (read the manual) cause the GDI drawing API calls failing, not in function but in speed. If the desktop composition and Aero stuff (MANUAL!!!) can't help somebody, he should experiment with the graphical settings of Windows. OR I recommend to switch to to "classic" Windows style - try HUD. Then switch back to Areo style with maximum graphical settings - try HUD. If it work without a performance penalty, you can start to disable things one by one. HUD's performance footprint is 1% (yes, one) cpu usage on my system...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #1137
    Lookingfor's Avatar Member
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    ...just trying this hack, seems Awesome!
    Thanks for sharing. [+Rep]

  13. #1138
    vasipup's Avatar Corporal
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    Few ideas for TurboHud author.
    I was using a mod XVM for WoT, and it`s author was giving everybody a possibility to use either test version or stable version of the mod and that gave him a better beta testing of his mod wot-xvm - XVM - eXtended Visualization Mod for World of Tanks - Google Project Hosting he also was including best user configs in his package and there is a specialized only on these configs site.
    Since almost every TurboHUD user becomes addicted to the mod and runs it every time he plays Diablo 3 - there could be an option to start Diablo 3 from TurboHUD so we`ll have to click only one icon to start them both. However, this will require some lag for the autoshutdown option.

  14. #1139
    cavewoman's Avatar Member
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    "Enable desktop composition" option has to be turned on in Windows Performance Options, or you will experience heavy FPS drops.
    NOTE: if you experience FPS drops after this, try to turn on Windows Aero theme too, it may help
    Done and Done

    FPS without turbo hud = 180
    FPS with turbo hud on = 48

    It's not 10 but a 120 FPS drop is pretty bad :/ . CPU usage is 25%

  15. #1140
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    And an other teaser just to hurt you guys ^^

    - added: Guiding Light buff with timer
    - added: Plagued debuff icon and stack counter
    - added: Hysteria (Scoundrel) buff icon with timer
    - added: Sacrifice (Provoke the Pack) buff icon with timer
    - added: Bash (Punish) buff icon with stack count (replacing the stack count from the skill button)
    - added: Leap (Iron Impact) buff icon with timer
    - added: Familiar buff icon with timer (replacing the timer from the skill button)
    - added: Mirror Image buff icon with timer
    - added: Chackram (Shuriken Cloud) buff icon with timer
    - added: Sentry (Guardian Turret) buff icon
    - added: Deadly Reach (Forsight) buff icon (replacing the ON text from the skill button)
    - added: secondary wizard skill icons: electrocute, disintegrate, ray of frost, archon disintegration wave
    - added: secondary demonhunter skill icons: tactical advantage (with timer), rapid fire, strafe
    - added: secondary monk skill icon: tempest rush
    - added: secondary witch doctor skill icon: spirit barrage
    Last edited by KillerJohn; 03-21-2013 at 07:58 PM.
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