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  1. #526
    resu's Avatar Member
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    getting collect exception for version 16, the exception.txt file just continues to fill with collect exception until you quit the program
    the wav files weren't playing and drops weren't detected
    went back to version 15 and things seem to work


    here's my drop.xml
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    <item_1 enabled="1" min_ilvl="0" min_quality="9" sound="sound_legendary.wav" groups="" background_color="192,255,160,0" size="40" thickness="4" speed="300" comment="" />
    <item_2 enabled="1" min_ilvl="0" min_quality="6" sound="jewelry.wav" groups="ring,amulet" background_color="192,160,160,255" size="40" thickness="4" speed="300" comment="" />
    <item_3 enabled="0" min_ilvl="60" min_quality="6" sound="sword.wav" groups="1h" background_color="192,160,160, 255" size="40" thickness="4" speed="300" comment="" />
    </config>

    [MOD] TurboHUD &lt;-- The very first thread TurboHUD had ever
  2. #527
    Asgardian's Avatar Private
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    Great tool
    I was absent from D3 for a couple weeks and just started using the HUD. Im really enjoying it.
    It's very good to find out the most effective routes and which mplvl is best for your character. It quickly improved the quality of my runs, even with just a bit of testing

    Tried so far .9 and .15
    I'll be downloading .16 later today to further testing.

    I'm having some issues with the two version I tested, it's about the indication arrows/labels for goblins and elites, they don't seem to work for me. Changing the indication figure on the minimap and color work for them tho. Can't turn on also on-screen labels for shrines, but off-screen and arrows working. Warning_monsters, Drop and Chest working fine,
    Do you have any idea what may be causing this problem? As the default values on config.xml are enabling the arrows for gob/elites. Its funny that some stuff work perfectly and others don't, I would be fine with nothing working, but this is really bugging me.
    Im running the game on fullscreen(windowed) 1680x1050. Running the HUD as admin.

    Keep the good work!

  3. #528
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Guys, I'll be afk today, so please try to live without me



    Originally Posted by resu View Post
    getting collect exception for version 16, the exception.txt file just continues to fill with collect exception until you quit the program
    the wav files weren't playing and drops weren't detected
    went back to version 15 and things seem to work

    here's my drop.xml
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    <item_1 enabled="1" min_ilvl="0" min_quality="9" sound="sound_legendary.wav" groups="" background_color="192,255,160,0" size="40" thickness="4" speed="300" comment="" />
    <item_2 enabled="1" min_ilvl="0" min_quality="6" sound="jewelry.wav" groups="ring,amulet" background_color="192,160,160,255" size="40" thickness="4" speed="300" comment="" />
    <item_3 enabled="0" min_ilvl="60" min_quality="6" sound="sword.wav" groups="1h" background_color="192,160,160, 255" size="40" thickness="4" speed="300" comment="" />
    </config>
    maybe you should post the messages in your exception log?

    [QUOTE=Asgardian;2644787]I'm having some issues with the two version I tested, it's about the indication arrows/labels for goblins and elites, they don't seem to work for me. Changing the indication figure on the minimap and color work for them tho. Can't turn on also on-screen labels for shrines, but off-screen and arrows working. Warning_monsters, Drop and Chest working fine,
    Do you have any idea what may be causing this problem? As the default values on config.xml are enabling the arrows for gob/elites. Its funny that some stuff work perfectly and others don't, I would be fine with nothing working, but this is really bugging me./QUOTE]

    Those features are only available for contributors. Please read the Manual's Extra Features section.
    Last edited by KillerJohn; 01-16-2013 at 03:00 AM.

  4. #529
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by kupo01 View Post
    Thanks for your work!
    Just tried the latest beta. Was hoping the key wardens detection would be back... In earlier release they were at least pinged on the minimap. Was that function intentionally removed? Or might that be a bug?
    Anyways, would be nice to have that feature back! ^^
    Best regards!
    Please read the changelog. It's there that the monster detection is completely rewritten and "under construction". This is a beta.
    You have to understand that I have 2 option:
    - not release a beta, and you will get a working TurboHUD in july
    - release a beta, users report bugs, I fix them. You enjoy, I work.


    UPDATE: I found out that mpq's are not updated after patches, but there are incremental mpq files in the base folder and I've the monster database only of 1.0.0... Tonight I'll make a merge and update HUD with the new monsters since 1.0.0
    Last edited by KillerJohn; 01-16-2013 at 03:39 AM.

  5. #530
    michul3k's Avatar Corporal
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    with last beta my exp and kills and gold dont count only timer working and map awareness

  6. #531
    resu's Avatar Member
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    my exception log is
    Collect exception (Object reference not set to an instance of an object.)
    repeated 17617 times

  7. #532
    apanon's Avatar Private
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    Originally Posted by michul3k View Post
    with last beta my exp and kills and gold dont count only timer working and map awareness

    confirmed with version 13.1.16.0

  8. #533
    kupo01's Avatar Member
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    Originally Posted by KillerJohn View Post
    Please read the changelog. It's there that the monster detection is completely rewritten and "under construction". This is a beta.
    You have to understand that I have 2 option:
    - not release a beta, and you will get a working TurboHUD in july
    - release a beta, users report bugs, I fix them. You enjoy, I work.


    UPDATE: I found out that mpq's are not updated after patches, but there are incremental mpq files in the base folder and I've the monster database only of 1.0.0... Tonight I'll make a merge and update HUD with the new monsters since 1.0.0

    Dear KJ,

    I would say, your option, you work - we enjoy, sounds great! ^^

    Keep up your great work!

  9. #534
    azgul's Avatar Member
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    Does the drop.xml accept partial matches or regexes for the group?

  10. #535
    michul3k's Avatar Corporal
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    Can any1 upload latest working version ?

  11. #536
    angra311's Avatar Corporal
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    Community building

    I have a meta-suggestion that may help foster community growth:

    If you are currently seeking assistance from the user community for data mining, etc, edit the top post in the thread to include a link to the reply where you made the request. An additional step could be to put something like "Input wanted for TurboHUD, see here" in your sig while soliciting inputs.

    just an idea. I think there's a decent # of us that are willing to support in this way but might miss your request.

  12. #537
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by michul3k View Post
    with last beta my exp and kills and gold dont count only timer working and map awareness
    Originally Posted by apanon View Post
    confirmed with version 13.1.16.0
    Strange, because it is working for me, and there was no changes related to those counters. Do you have any exception logs?

    Originally Posted by resu View Post
    my exception log is
    Collect exception (Object reference not set to an instance of an object.)
    repeated 17617 times
    Thanks, but sadly this is not enough to debug it. I'll check to code...
    Please tell me what act and area are you doing, and upload somewhere a zip file with your config folder (and ofc send me the link in private message). Thanks!


    Originally Posted by azgul View Post
    Does the drop.xml accept partial matches or regexes for the group?
    No and no.

    Originally Posted by angra311 View Post
    I have a meta-suggestion that may help foster community growth:

    If you are currently seeking assistance from the user community for data mining, etc, edit the top post in the thread to include a link to the reply where you made the request. An additional step could be to put something like "Input wanted for TurboHUD, see here" in your sig while soliciting inputs.

    just an idea. I think there's a decent # of us that are willing to support in this way but might miss your request.
    Good advice, thanks!
    Last edited by KillerJohn; 01-16-2013 at 11:24 AM.

  13. #538
    angra311's Avatar Corporal
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    BTW, I _really_ like the circles! I've stopped needing them for AoE placement (I stopped using blizzard) but it makes finding the cursor on a busy screen a ton easier.

  14. #539
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by resu View Post
    getting collect exception for version 16, the exception.txt file just continues to fill with collect exception until you quit the program
    the wav files weren't playing and drops weren't detected
    went back to version 15 and things seem to work
    If you have collect exceptions, it is "normal" that things doesn't work. The question why do you have those exceptions. Please send me the exception files and your entire config folder in a zip file. Thanks!

  15. #540
    azgul's Avatar Member
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    Seems that the lava in A5 is counted as monsters? 2013-01-16_1835 - azgul's library

    e: same with the spikes coming from the floor
    Last edited by azgul; 01-16-2013 at 12:50 PM.

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