Sir, I thank you! The fullscreen mode actually did the trick! I did read the manual...must have missed it. Thanks again!
Sir, I thank you! The fullscreen mode actually did the trick! I did read the manual...must have missed it. Thanks again!
hi guys!
We are in a bit better shape now, next version (a beta, again) is already in the works. No new features, but improved stability and lower resource usage. And a huge structural change of the source code.
Currently I have to summon a small team of beta testers, because the first Stable is out and I will not publish betas anymore. Stable releases will be usually scheduled to every month's first monday.
The count of beta testers is limited to 5. If you want to be one of them, PM me. I'll decide about the beta testers on next monday, and I'll notify them (and only them) in PM on that day.
edit: you have to be on Skype to be a beta tester
Last edited by KillerJohn; 02-12-2013 at 10:59 AM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Just FYI I've been running with the 13.2.2 version and it seems to be crashing more, sometimes mid-game esp upon leaving and resuming games. I looked at the debug logs and all the errors I saw were of these two types:
00:20:51.381 Collect exception (System.ArgumentNullException: Value cannot be null.
Parameter name: path2
at System.IO.Path.Combine(String path1, String path2)
at ..(String[] )
at ..()
at ..()
at ..())
2013.01.24 22:58:21.483 hud content paint error (System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at ..( )
at ..()
at ..())
Big thanks to author for his utility, it`s awesome!
But can`t you please tell me how can I change displayed monster names to their russian translation?
KJ your box is full.
I think you can't, when you use DEBUG hotkey (CTRL+ALT+D) in localized game (for me for instance it could be polish, but i usualy play in english) you still get all names of objects in game in english. And TurboHUD is using those names to display informations. Maybe it could be possible using some localization files (made by users for instance) to make what you are requesting. But as for now there is no feature like this.
Awaiting next version that works with new 1.07 patch on the live servers (US).![]()
It seems that the last stable build of TurboHUD for 1.0.7 PTR is not working with the LIVE 1.0.7, so I have to assemble the beta team ASAP to test my current beta version.
We have to make it Stable asap...
Now I'm going to a playhouse with my sons - EU region is still under maintenance. In the next 6 hours I'll be back with a working TurboHUD beta for 1.0.7 and beta testers can start testing it.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Actually, you can upgrade right now to US version and make testing on AM servers. You just need to change enEU to enUS in agent.db file in program data/battle.net/agent folder.