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  1. #691
    Arkahr's Avatar Active Member
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    BTW party health feature is superb!

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #692
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Arkahr View Post
    BTW party health feature is superb!
    Like it, really ?
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  3. #693
    Arkahr's Avatar Active Member
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    Im just playing ubers with my friends, freezing wizard, demon hunter, and other barb and its i can clearly see their lives even in this massive mixture of explosions

    Thou sometimes health indicator is still in place when player for example left to menu, or went in to house. will try to record those anomalies
    Last edited by Arkahr; 01-24-2013 at 12:31 PM.

  4. #694
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Arkahr View Post
    Im just playing ubers with my friends, freezing wizard, demon hunter, and other barb and its i can clearly see their lives even in this massive mixture of explosions

    Thou sometimes health indicator is still in place when player for example left to menu, or went in to house. will try to record those anomalies
    Thanks, but azgul already reported those anomalies and I already fixed them Fix is coming soon (5 mins)
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  5. #695
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.1.24.1
    - fixed: party health indicator bug
    - changed: [only] monsters with the "Champion" buff are considered as Elite (experimental, please report anomalies)
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  6. #696
    mrdarcy's Avatar Member
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    May be a noob question, but if my private i.d. changes with new updates. Will my contributor key still work? Also if I save my config.xml from the old build and the new config is wiped clean do we have to reconfig if new additions are added or can we just swap them out?

  7. #697
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mrdarcy View Post
    May be a noob question, but if my private i.d. changes with new updates. Will my contributor key still work? Also if I save my config.xml from the old build and the new config is wiped clean do we have to reconfig if new additions are added or can we just swap them out?
    Why would your identification.xml change if you update?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #698
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.1.25.0
    - beta timebomb is still 2013. february 1.
    - changed: monsters with >= 2 elite affixes are considered as Elite - again
    - changed: health indicator is not visible when health is over 75% (and it's style is changed when visible)
    - added: health indicator under your feet
    - added: health bar over players' head
    - added: resource indicator(s) for your party and yourself

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  9. #699
    mrdarcy's Avatar Member
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    Originally Posted by KillerJohn View Post
    Why would your identification.xml change if you update?
    I downloaded the newest version.... and ran it from the new file

  10. #700
    Arkahr's Avatar Active Member
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    I've used in new version my old public and private key, and instance key, and its working.

  11. #701
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mrdarcy View Post
    I downloaded the newest version.... and ran it from the new file
    I sent you an email. Please always do this when you update:
    - backup your entire TurboHUD folder
    - unpack the update's files into the exisiting folder
    - use it

    putting updates into empty folders are like new installations (they are EXACTLY new installations) so you should not do this because you will loose your configs, identifications, keys, etc
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #702
    haxxie's Avatar Member
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    Really starting to love TurboHud and it's starting to almost become essential for me to maximize my runs and I've got a quick question.

    Would it be possible to add dots or something to notify that there is either a barricade/debris blocking the way? This mostly applys to Rakkiss crossing.

    I got this thought after running a few times and I kept on having to stop when I'm suddenly stuck on a barricade that's blocking one of the two paths.

    Let me know if I'm unclear.

  13. #703
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by haxxie View Post
    Really starting to love TurboHud and it's starting to almost become essential for me to maximize my runs and I've got a quick question.

    Would it be possible to add dots or something to notify that there is either a barricade/debris blocking the way? This mostly applys to Rakkiss crossing.

    I got this thought after running a few times and I kept on having to stop when I'm suddenly stuck on a barricade that's blocking one of the two paths.

    Let me know if I'm unclear.
    Well, you are clear, but I really don't see what do you need to see things able to stop you. First: use a fire walkers and your runs will be MUCH easier and faster and you will not want to throw your keyboard out of the windows once of every 10 minutes (like me). Second: I can't determine something "is blocking the way". I can collect, handle and display those things on the minimap just like chests or shrines, but my problem is there is a LOT of those actors. And, again, I really don't understand why is this good for you. If a debris is actually blocking you, it means that it is 3 cm away from you on the screen. Why do you want to show it on the minimap or the screen?
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  14. #704
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.1.25.1
    - fixed: "Executioner's Blade" is no longer a monster
    - changed: health indicator style
    - added: class-specific resource circle coloring
    - changed: demonhunter resource circle style

    Last edited by KillerJohn; 01-25-2013 at 03:45 AM.
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  15. #705
    hson77's Avatar Member
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    Originally Posted by KillerJohn View Post
    13.1.25.1
    - changed: demonhunter resource circle style

    Possible to change the direction of hatred? Eyes usually look at the top (Atleast me) so imo, that'd be better for me :d

    Amazing progress! One question: Is it possible to add dungeons? I mean if you go to 'Rakkis crossing' then maybe you could search for 'The Underbridge' and draw an arrow if its there. Possible?

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