[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 147 of 233 FirstFirst ... 4797143144145146147148149150151197 ... LastLast
Results 2,191 to 2,205 of 3482
  1. #2191
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    experimenting with "pickit"...

    edit: reconsidered

    For enchancement it would be good to separate MAIN_STAT_VITA to something like "str_vita" or other separate primary attribute combined with vita. its for the case, when some slots have higher caps, like shoulder and belt for STR etc.

    btw in ROS there will be no affixes with combined attributes and possibly also differences with slots, i described above.
    Last edited by Saah; 11-27-2013 at 02:44 PM.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2192
    chumii's Avatar Master Sergeant
    Reputation
    7
    Join Date
    Aug 2011
    Posts
    104
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    - check logs\exceptions.txt
    - do a clean install
    redownloaded 2.0, exception.txt spams

    Code:
       bei SharpDX.Result.CheckError()
       bei SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       bei ..(Single ,  )
       bei ..( ))
    2013.11.28 00:40:42.999	overlay paint error (SharpDX.SharpDXException: HRESULT: [0x8899000C], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_RECREATE_TARGET/RecreateTarget], Message: Ein Präsentationsfehler ist aufgetreten, der möglicherweise behoben werden kann. Der Aufrufende muss den gesamten Frame neu erstellen und rendern und den Präsentationsvorgang wiederholen.
    
       bei SharpDX.Result.CheckError()
       bei SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       bei ..(Single ,  )
       bei ..( ))
    the message part is sth like "Apresentation error has occurred, whichmay be corrected.The caller must create the entire frame and re-render andr epeat the presentation process."

  3. #2193
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    you have directx 10.1 or newer?
    are you sure there is nothing else in the exception log? usually a single exception in the drawing thread could push the rendertarget into an invalid state and from that point, the entire UI is dead... Please upload your exception.txt and give me a link (pastebin for example).

    Originally Posted by chumii View Post
    redownloaded 2.0, exception.txt spams

    Code:
       bei SharpDX.Result.CheckError()
       bei SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       bei ..(Single ,  )
       bei ..( ))
    2013.11.28 00:40:42.999	overlay paint error (SharpDX.SharpDXException: HRESULT: [0x8899000C], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_RECREATE_TARGET/RecreateTarget], Message: Ein Präsentationsfehler ist aufgetreten, der möglicherweise behoben werden kann. Der Aufrufende muss den gesamten Frame neu erstellen und rendern und den Präsentationsvorgang wiederholen.
    
       bei SharpDX.Result.CheckError()
       bei SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       bei ..(Single ,  )
       bei ..( ))
    the message part is sth like "Apresentation error has occurred, whichmay be corrected.The caller must create the entire frame and re-render andr epeat the presentation process."
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #2194
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For pick-it enchancement also would be good to make "main_stat" and "str", "dex", "int" when put together with "main_stat_vita" in the same "at_least[X, Y1, Y2, Y3, ...]" group do disallow them to be summed both for the "at_least[X, Y1, Y2, Y3, ...]" the X variable
    so in example:
    Code:
    at_least[2, main_stat+150, main_stat_vita+180, allres+60, crit+8]
    currently item with 150 primary and 30 vita with 0 all_res and 0 crit would count as a "TRUE", althought its intended to always have
    all_res OR crit AND either main_stat+150 OR (excluding) main_stat_vita+180, so primary attribute must disallow main_stat_vita to count and vice-versa (main_stat_vita is an option for attributes to pass, but NOT another at_least-check entry.

    as far as i know, "at_least" inside another "at_least" like there:
    Code:
    at_least[2, at_least[1, main_stat+150, main_stat_vita+180], allres+60, crit+8]
    will not work

    so:
    1) either make that syntax support
    2) or make "primary" COUNTING to always disable "main_stat_vita" from counting possibility and vice-versa, but separate "main_stat_vita" allows another "main_stat_vita" to count, same with primary also allowed with other pure primary to stack, but NOT pure with gibrid

    so
    at_least[3, main_stat+150, main_stat+180, str+250] >>> CAN BE TRUE
    at_least[2, main_stat_vita+150, main_stat_vita+180] >>> CAN BE TRUE
    at_least[2, main_stat+150, main_stat_vita+180] >>> CAN NOT BE TRUE

    and yes, this strange enchancement can be used with meaning (at least i would use)

    EDIT: after some cosideration, sometime pure with gibrid should stack too... so just a syntax support is an ideal option for rings and amulets

    ________________________________________________________________________________ _________________________________________________

    EDIT: another enchancement (insignifficant) idea added to complement

    3) allow to point amount of primary attrubute in value or percentage for main_stat_vita, like in example:
    main_stat_vita[+180, 120]

    second variable (120) points amount of minimum primary attribute needed to present on item

    what do you think?
    Last edited by Saah; 11-28-2013 at 07:44 AM.

  5. #2195
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    For pick-it enchancement also would be good to...
    what do you think?
    nice ideas, but HUD development is stopped. read the first post.

    - main_stat_vita[+180, 120] is not necessary. you can write main_stat_vita+180 & main_stat+120 instead
    - I can see why at_least[2, main_stat+150, main_stat_vita+180, allres+60, crit+8] is not what you need, but you can divide it into two conditions:
    at_least[1, main_stat+150, main_stat_vita+180] & at_least[1, allres+60, crit+8]
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2196
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    - I can see why at_least[2, main_stat+150, main_stat_vita+180, allres+60, crit+8] is not what you need, but you can divide it into two conditions:
    at_least[1, main_stat+150, main_stat_vita+180] & at_least[1, allres+60, crit+8]
    the difference is, that i dont want to have the attributes, but an option to either have any of them or not have them at all and just crit & crit dmg, that is not something syntaxically possible

    example:
    Code:
    amulet = at_least[2, main_stat+300, main_stat_vita+450, crit+8.0, critdmg+80, ias+8]
    i want to have or 300 primary, OR some less primary, but summed with vita to be 450, or just have crit & crit dmg, currently you may have 300 main and 150 vita to return "true", which is not intended (ideally), ofc if you dont mind to have attributes forced, then there is no problem... but in this example it is not possible

  7. #2197
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    btw these values where compared to my current barb gear spreedsheet dps gains, so values are quite precise (300 str = 8 CHC = 80 CHD)
    Last edited by Saah; 11-28-2013 at 04:44 PM.

  8. #2198
    chumii's Avatar Master Sergeant
    Reputation
    7
    Join Date
    Aug 2011
    Posts
    104
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    you have directx 10.1 or newer?
    are you sure there is nothing else in the exception log? usually a single exception in the drawing thread could push the rendertarget into an invalid state and from that point, the entire UI is dead... Please upload your exception.txt and give me a link (pastebin for example).
    Direct X 11
    This is my exceptions.txt

    https://gist.github.com/chumiiger/7699852

  9. #2199
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by chumii View Post
    Direct X 11
    This is my exceptions.txt

    https://gist.github.com/chumiiger/7699852
    Yeah, somebody else reported the same. It seems sometimes DirectX requires to re-create the rendertarget... (I'm not a big DX expert).
    I tried to fix it, but currently can't release a new HUD.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2200
    chumii's Avatar Master Sergeant
    Reputation
    7
    Join Date
    Aug 2011
    Posts
    104
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    Yeah, somebody else reported the same. It seems sometimes DirectX requires to re-create the rendertarget... (I'm not a big DX expert).
    I tried to fix it, but currently can't release a new HUD.
    so nothing I can do about it?

  11. #2201
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by chumii View Post
    so nothing I can do about it?
    a possible fix is coming in the next days. try to restart D3 and/or your pc when the problem appears
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2202
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    omg, i just now realised, there is no "ideal" formula for pickit item slots without some weight system, so sad, without a weightening system you have to write each possible combination of affix number rolls and that would take a lot of lines for some items, dozens of lines... i will make simple config allowing very low numbers, better check more pick-it marked items, than miss something potencionally good (especially if you play casually and your dps is below 170k)

    hmm.. i got an idea how to write it.. gonna test tomorrow..

    gonna try huge at_least block repeating affixes with different rolls and high "least" value (more than 6)
    Last edited by Saah; 11-29-2013 at 08:29 PM.

  13. #2203
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    omg, i just now realised, there is no "ideal" formula for pickit item slots without some weight system, so sad, without a weightening system you have to write each possible combination of affix number rolls and that would take a lot of lines for some items, dozens of lines... i will make simple config allowing very low numbers, better check more pick-it marked items, than miss something potencionally good (especially if you play casually and your dps is below 170k)

    hmm.. i got an idea how to write it.. gonna test tomorrow..

    gonna try huge at_least block repeating affixes with different rolls and high "least" value (more than 6)
    you are overreacting a bit you can filter out 90% of crap with the default pickit. if you improve it to match your taste, it will filter out even more...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #2204
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    you are overreacting a bit you can filter out 90% of crap with the default pickit. if you improve it to match your taste, it will filter out even more...
    nah, i dont wish to filter crap, i just wish to make more universal filter to not skip some even cheap, but in some way usefull items, selling or using items below 200k budget is ok for me (i dont want to miss some potencial upgrades for my low budget toons) its a different purpose
    Last edited by Saah; 11-30-2013 at 05:55 AM.

  15. #2205
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    nah, i dont wish to filter crap, i just wish to make more universal filter to not skip some even cheap, but in some way usefull items, selling or using items below 200k budget is ok for me (i dont want to miss some potencial upgrades for my low budget toons) its a different purpose
    yeah, people are different. I don't even sell items below 10M. gl for pickit customization, and please post your pickit if you don't minds (through pastebin)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 05:41 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search