[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 150 of 233 FirstFirst ... 50100146147148149150151152153154200 ... LastLast
Results 2,236 to 2,250 of 3482
  1. #2236
    mordaine1975's Avatar Corporal
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    1)
    2) I have no idea why do you say 1.0 was better
    It is better because as I said you gave us the option to move one of the display windows that shows dmg, cc, ehp, ect to anywhere on the screen.They way I use this feature is I closed out all the other info other than the Crit Chance, Resized it to a comfortable size and moved the window placement to just above my character so when I hit my macro to switch rings to my soj I can see that the ring was switched properly and vise versa without having to open my inventory or take my eyes off my character while playing. With the new Hud this makes it a lot more difficult to check as its at the bottom of the screen in very small print. The new hud shows this info down below which is not at a good viewable area imo and is rather small and hard to read. The elite titles are also harder to read as there is no way to change colors or resize them. Yes I wear glasses but I still have trouble reading small print. The old Hud works better for the features it offered that I use. I know you will cease to work on TurboHud for future patches or RoS but that is still a long way off. I would greatly appreciate it if you would create a new timebomb for the current version of Hud 1.0.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2237
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by majinpvegeta View Post
    For some reason.. TurboHUD just closed for no reason.. i tried reloading it.. but it isn't working.. no clue why..

    a friend using it also had it happened to him too..

    Using the one with the *gold-in-stash-nok or whatever its called..
    just download the latest version

  3. #2238
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mordaine1975 View Post
    It is better because as I said you gave us the option to move one of the display windows that shows dmg, cc, ehp, ect to anywhere on the screen.They way I use this feature is I closed out all the other info other than the Crit Chance, Resized it to a comfortable size and moved the window placement to just above my character so when I hit my macro to switch rings to my soj I can see that the ring was switched properly and vise versa without having to open my inventory or take my eyes off my character while playing. With the new Hud this makes it a lot more difficult to check as its at the bottom of the screen in very small print. The new hud shows this info down below which is not at a good viewable area imo and is rather small and hard to read. The elite titles are also harder to read as there is no way to change colors or resize them. Yes I wear glasses but I still have trouble reading small print. The old Hud works better for the features it offered that I use. I know you will cease to work on TurboHud for future patches or RoS but that is still a long way off. I would greatly appreciate it if you would create a new timebomb for the current version of Hud 1.0.
    you can do whaterever you wish (change size, color, move anywhere that window (CritChance), change size and color of text, background, all you need is to edit "ui_default_labels_attributes.xml" file in config folder, its quite intuitively understandable, just try by yourself (i think F2 will be enough to hot-reload freshly saved file, mentioned above)
    also read the modding thread (first post), here ([MOD] TurboHUD - User Interface modding)
    Last edited by Saah; 12-01-2013 at 01:29 PM.

  4. #2239
    Saah's Avatar Member
    Reputation
    4
    Join Date
    Sep 2013
    Posts
    62
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    btw, KJ, i asked a question there http://www.ownedcore.com/forums/diab...ml#post2919673
    can you give some advice on that? what to do with it?

  5. #2240
    toschi1's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    49
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thx KJ. very n1

  6. #2241
    akihabara's Avatar Active Member
    Reputation
    46
    Join Date
    Oct 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Like i said, thank you KJ.
    I dont know about you guys but i cant play the game whitout the HUD anymore.. i fear for when RoS will come out :|

  7. #2242
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    btw does this mod tracks & saves statistics which legendaries (item names) are dropping? (preferably also in which act and location)
    and how can i use the tracking data? i need to parse that data manually?
    look around inside your "runs" folder. there will be ALL itmes dropped for you, with very very detailed information
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2243
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mordaine1975 View Post
    It is better because as I said you gave us the option to move one of the display windows that shows dmg, cc, ehp, ect to anywhere on the screen.They way I use this feature is I closed out all the other info other than the Crit Chance, Resized it to a comfortable size and moved the window placement to just above my character so when I hit my macro to switch rings to my soj I can see that the ring was switched properly and vise versa without having to open my inventory or take my eyes off my character while playing. With the new Hud this makes it a lot more difficult to check as its at the bottom of the screen in very small print. The new hud shows this info down below which is not at a good viewable area imo and is rather small and hard to read. The elite titles are also harder to read as there is no way to change colors or resize them. Yes I wear glasses but I still have trouble reading small print. The old Hud works better for the features it offered that I use. I know you will cease to work on TurboHud for future patches or RoS but that is still a long way off. I would greatly appreciate it if you would create a new timebomb for the current version of Hud 1.0.
    you can change ALL of those elements. everything. HUD 2.0 is far far far far more customizable than HUD 1.0.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #2244
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ty john for fast update

  10. #2245
    beatboxed's Avatar Private
    Reputation
    1
    Join Date
    Dec 2013
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-11-jpg[MOD] TurboHUD <-- The very first thread TurboHUD had ever-12-jpg
    hello. after i update hud to ver. 2 all the map/minimap, pickup radius (when i'm moving in the battlefield) & items in my stash & hero became black with no transparency

  11. #2246
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by beatboxed View Post
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-11-jpg[MOD] TurboHUD <-- The very first thread TurboHUD had ever-12-jpg
    hello. after i update hud to ver. 2 all the map/minimap, pickup radius (when i'm moving in the battlefield) & items in my stash & hero became black with no transparency
    read first post
    read manual
    read past 10 pages

    tldr: enable aero, enable desktop composition, run HUD in XP compatibility mode
    try both and report which solved your problem
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2247
    mordaine1975's Avatar Corporal
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    you can do whaterever you wish (change size, color, move anywhere that window (CritChance), change size and color of text, background, all you need is to edit "ui_default_labels_attributes.xml" file in config folder, its quite intuitively understandable, just try by yourself (i think F2 will be enough to hot-reload freshly saved file, mentioned above)
    also read the modding thread (first post), here ([MOD] TurboHUD - User Interface modding)
    Thank you I will try this. I was originally looking for these options in the config.xml so I was looking in the wrong place.

  13. #2248
    mordaine1975's Avatar Corporal
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Saah View Post
    you can do whaterever you wish (change size, color, move anywhere that window (CritChance), change size and color of text, background, all you need is to edit "ui_default_labels_attributes.xml" file in config folder, its quite intuitively understandable, just try by yourself (i think F2 will be enough to hot-reload freshly saved file, mentioned above)
    also read the modding thread (first post), here ([MOD] TurboHUD - User Interface modding)
    Ok I looked at the file "ui_default_labels_attributes.xml" which shows the following:

    <!-- critical hit chance -->
    <critchance template="default" enabled="1" expression="*critchance" hint="critical hit chance">
    <position x="62.4" />
    <title font_color="255,255,255,100" />
    </critchance>

    But how do I reposition the Crit Chance display on my screen? Oh Hud 1.0 there was a hotkey that allowed you to use the mouse to grab the display window and reposition. I tried the same hotkey but it does not work and there is no description in the manual on how to do this. And how do I resize the fonts.
    Last edited by mordaine1975; 12-02-2013 at 05:27 AM.

  14. #2249
    mordaine1975's Avatar Corporal
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    After about an hour of messing and guessing with this thing I was finally able to get the window positioned they way I needed it. Hud 1.0 was so much easier to setup. Hud 2.0 no instructions makes the whole setup a guessing game not fun at all.

  15. #2250
    mordaine1975's Avatar Corporal
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    KillerJohn if Blizzard decides to remove the BoA items self found crap which could happen because a lot of players are against it, do you think you will continue to play D3 in RoS?

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 07:39 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search