Thanks for the quick reply. However, how do you change it then? Or well, how do you make it accessible with CTRL + C?
Edit: Checking the config folders if I can rebind keys.
Thanks for the quick reply. However, how do you change it then? Or well, how do you make it accessible with CTRL + C?
Edit: Checking the config folders if I can rebind keys.
Yep fixed it, just changed the modifyer to alt instead. Thanks for the help![]()
Well, I have a new signature here![]()
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Hahaha nice one
Some objects show on minimap as chests - i see what you did there
Screenshots:Code:a1dun_Caves_Nephalem Altar_A_Chest_03_B-2737 0x349D8 283 2089287963 -1 129 0 hitpoints_max_total 0xFFFFF - 1 131 0 hitpoints_max 0xFFFFF - 0,00099945068359375 134 0 hitpoints_total_from_level 0xFFFFF - 0 138 0 hitpoints_cur 0xFFFFF - 0,00100000004749745 150 0 teamid 0xFFFFF - 1 190 0 level 0xFFFFF - 52 a2dun_Spider_EggSack__Chest-3733 0x30151 14 2115895310 -1 129 0 hitpoints_max_total 0xFFFFF - 1 131 0 hitpoints_max 0xFFFFF - 0,00099945068359375 134 0 hitpoints_total_from_level 0xFFFFF - 0 138 0 hitpoints_cur 0xFFFFF - 0,00100000004749745 150 0 teamid 0xFFFFF - 1 190 0 level 0xFFFFF - 52 trOut_Wilderness_Grave_Chest-7061 0x14B06 305 2209808689 -1 129 0 hitpoints_max_total 0xFFFFF - 1 131 0 hitpoints_max 0xFFFFF - 0,00099945068359375 134 0 hitpoints_total_from_level 0xFFFFF - 0 138 0 hitpoints_cur 0xFFFFF - 0,00100000004749745 150 0 teamid 0xFFFFF - 1 190 0 level 0xFFFFF - 51
Altar
Egg Sack
Rotting Coffin
Some monsters show on minimap as elite :
Toxic Lurker
Code:Spider_Poison_A-11582 0x28B46 18 2337538066 -1 25 0 buff_visual_effect 0xFFFFF - 1 30 0 buff_active 0x161C6 - 1 Plagued 52 0 last_damage_acd 0xFFFFF - 2015690856 69 0 buff_icon_count0 0x161C6 - 1 Plagued 98 0 resistance_total 0x4 - 260 129 0 hitpoints_max_total 0xFFFFF - 37469,0625 131 0 hitpoints_max 0xFFFFF - 37440 134 0 hitpoints_total_from_level 0xFFFFF - 0 138 0 hitpoints_cur 0xFFFFF - 35067,0625 150 0 teamid 0xFFFFF - 10 155 0 power_buff_0_visual_effect_none 0x161C6 - 1 Plagued 190 0 level 0xFFFFF - 52 208 0 projectile_speed 0xFFFFF - 0
Thank your for the detailed information, this helped a LOT! I already removed those "chests", and I'm sure that you will find more "non-chests" (I made a list of actors containing "chest", because there is no other way to know what "looks like" a chest...)
About the plagued... Yes, I need to solve this. The "elite" detection is based on elite monster affixes, and that one is plagued... If I make a workaround, which involves a checking that a monster with less than 2 affixes should not treated as "elite", will break normal difficulty because AFAIK there is only 1 affix/elite. I'm still thinking about this... There is no "elite" flag in memory (or I don't know about it)...
Last edited by KillerJohn; 01-24-2013 at 02:03 AM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
About config.xml - if you delete <entry_2> in <circles> HUD will draw it anyway. Is it hardcoded ?
13.1.24.0
- added: date prefix to log lines
- fixed: a bug in some rare cases when you have no ".\doc" folder
- fixed: removed some actors displayed as chests
- changed: format of acd_dump.txt
- added: party health indicator (<utility><party><health><foot>)
I am really sad that only 2 YouTube videos was made in one week, so I extend the contest until 2013.02.01.
This date is the same when the first RC will arrive, and it will contain a new feature, only for contributors, and believe me: you really want to win this contest![]()
Last edited by KillerJohn; 01-24-2013 at 08:50 AM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...