This is awesome thank you, i want to use this for testing skills but most of them are not working, for example DH elemntal, cluster, hungering arrows, is it only me ?
This is awesome thank you, i want to use this for testing skills but most of them are not working, for example DH elemntal, cluster, hungering arrows, is it only me ?
i tryied and for example dogs, firebats doesnt work
New update!
WD skills were not working because summon skills have not yet been implemented in mooege patch 18.
edit: Awesome its working, thank you so much for this
edit: but many skills are not working properly, for example chakram but you are probably aware of it, right ?
and sometimes while testing DH, arrows just stuck on place where they were fired and stay here floating and not moving , starting new game fixes it
also it looks like elemental arrow hits only one target
Last edited by groso; 04-25-2012 at 08:19 AM.
last update 25/04 bug second skill magic, skill dont stop
Might be some stupid questions, but I cannot find the answer to my questions.
* The stats of items are not added to my character when I wear them. So no extra defense/damage or whatever.
* I can start the quest, but no monters spawn at gate.
* Not all monsters seem to attack me
Is this correct, or am I doing something wrong? Thanks in advance
Seriously...i'm right now invoking dogs,spiders,firebats, and the one that slows down and make dmg...have you updated mooge???
PD: and yes, i have patch 18 on, Mooege v.6d6fcf9 (cool weekend open game)
I think that those one that cant make skills go on is because your MPQ version is other (so when you use a skill its pointer to an skill, places you in somewhere on the MPQ that fails to find it out).
To solve this you have to copy the MadCow MPQ's (you can find the link on this forum,compile->from base-update7170 to 8896) and add the ones left from D3 folder (base-update 9183 to 9359)
Ah, and yes, the base-Win, ClientData and CoreData MPQ's from MadCow ones (Not having this ones causes mostly Bugs)
Hopefully helpfull ;D
Last edited by Patukillo; 04-25-2012 at 02:03 PM.
Cannot compile under Linux:
Errors:
/home/mangos/diablo/source/mooege/build/Mooege-Mono.sln (default targets) ->
(Build target) ->
/home/mangos/diablo/source/mooege/src/Mooege/Mooege-Mono.csproj (default targets) ->
/usr/lib/mono/4.0/Microsoft.CSharp.targets (CoreCompile target) ->
Core/GS/Powers/Implementations/HeroSkills/Barbarian.cs(23,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
Core/GS/Powers/Implementations/HeroSkills/DemonHunter.cs(24,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
Core/GS/Powers/Implementations/HeroSkills/Monk.cs(21,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
Core/GS/Powers/Implementations/HeroSkills/WitchDoctor.cs(21,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
Core/GS/Powers/Implementations/HeroSkills/Wizard.cs(23,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
3 Warning(s)
5 Error(s)
Anybody know hot to fix it?
after using seismic slam on monsters game stops reacting like nothing is working anymore you can move but you cant even exit game . just alt+f4
same problem as groso. also some skills dont seem to function at all
This is so great! I admire all people standing behind this project and keep up the good work! just can't wait on 15.5. :/