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  1. #2146
    groso's Avatar Private
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    This is awesome thank you, i want to use this for testing skills but most of them are not working, for example DH elemntal, cluster, hungering arrows, is it only me ?

    Mooege- The Diablo 3 Emulator - Updated Master Compiles
  2. #2147
    Patukillo's Avatar Private
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    Originally Posted by groso View Post
    This is awesome thank you, i want to use this for testing skills but most of them are not working, for example DH elemntal, cluster, hungering arrows, is it only me ?
    I don't know if it's cause today Mooege has a new Commit(6d6fcf9), but i tried WD and its seems just all skills works!(I've tried until level 9) (Spider spawn, 3 Dogs Spawn, Dart with Rune on, Haunt...)

    Thank's one more time YOU BIG TEAM

  3. #2148
    Patukillo's Avatar Private
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    Originally Posted by beatnological View Post
    Same problem as matesik. Anyone got any ideas how to fix it?

    Can log in and create character but can not enter the world, loading screen just never finishes.
    Sometimes is just happens but for beeing sure once you have copied the new update Diablo 3 Beta launcher MPQ's, overwrite on the Mooege/MadCow MPQ's with the ones you can download from MadCow...that maked my game worked!

    Hope i help!

  4. #2149
    groso's Avatar Private
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    i tryied and for example dogs, firebats doesnt work

  5. #2150
    eluzai777's Avatar Member
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    New update!

    WD skills were not working because summon skills have not yet been implemented in mooege patch 18.

  6. #2151
    groso's Avatar Private
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    edit: Awesome its working, thank you so much for this
    edit: but many skills are not working properly, for example chakram but you are probably aware of it, right ?
    and sometimes while testing DH, arrows just stuck on place where they were fired and stay here floating and not moving , starting new game fixes it
    also it looks like elemental arrow hits only one target
    Last edited by groso; 04-25-2012 at 08:19 AM.

  7. #2152
    favgames's Avatar Private
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    last update 25/04 bug second skill magic, skill dont stop

  8. #2153
    CusD's Avatar Private
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    Might be some stupid questions, but I cannot find the answer to my questions.

    * The stats of items are not added to my character when I wear them. So no extra defense/damage or whatever.
    * I can start the quest, but no monters spawn at gate.
    * Not all monsters seem to attack me

    Is this correct, or am I doing something wrong? Thanks in advance

  9. #2154
    Patukillo's Avatar Private
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    Originally Posted by eluzai777 View Post
    New update!

    WD skills were not working because summon skills have not yet been implemented in mooege patch 18.
    Seriously...i'm right now invoking dogs,spiders,firebats, and the one that slows down and make dmg...have you updated mooge???

    PD: and yes, i have patch 18 on, Mooege v.6d6fcf9 (cool weekend open game)

    I think that those one that cant make skills go on is because your MPQ version is other (so when you use a skill its pointer to an skill, places you in somewhere on the MPQ that fails to find it out).
    To solve this you have to copy the MadCow MPQ's (you can find the link on this forum,compile->from base-update7170 to 8896) and add the ones left from D3 folder (base-update 9183 to 9359)

    Ah, and yes, the base-Win, ClientData and CoreData MPQ's from MadCow ones (Not having this ones causes mostly Bugs)

    Hopefully helpfull ;D
    Last edited by Patukillo; 04-25-2012 at 02:03 PM.

  10. #2155
    eluzai777's Avatar Member
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    Originally Posted by Patukillo View Post
    Seriously...i'm right now invoking dogs,spiders,firebats, and the one that slows down and make dmg...have you updated mooge???

    PD: and yes, i have patch 18 on, Mooege v.6d6fcf9 (cool weekend open game)

    I think that those one that cant make skills go on is because your MPQ version is other (so when you use a skill its pointer to an skill, places you in somewhere on the MPQ that fails to find it out).
    To solve this you have to copy the MadCow MPQ's (you can find the link on this forum,compile->from base-update7170 to 8896) and add the ones left from D3 folder (base-update 9183 to 9359)

    Ah, and yes, the base-Win, ClientData and CoreData MPQ's from MadCow ones (Not having this ones causes mostly Bugs)

    Hopefully helpfull ;D
    Yea i know. I was referring to the previous build about the WD Skills

  11. #2156
    eluzai777's Avatar Member
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    Originally Posted by CusD View Post
    Might be some stupid questions, but I cannot find the answer to my questions.

    * The stats of items are not added to my character when I wear them. So no extra defense/damage or whatever.
    * I can start the quest, but no monters spawn at gate.
    * Not all monsters seem to attack me

    Is this correct, or am I doing something wrong? Thanks in advance
    Yes this is correct atm.

  12. #2157
    DreamCSS's Avatar Private
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    Cannot compile under Linux:

    Errors:

    /home/mangos/diablo/source/mooege/build/Mooege-Mono.sln (default targets) ->
    (Build target) ->
    /home/mangos/diablo/source/mooege/src/Mooege/Mooege-Mono.csproj (default targets) ->
    /usr/lib/mono/4.0/Microsoft.CSharp.targets (CoreCompile target) ->

    Core/GS/Powers/Implementations/HeroSkills/Barbarian.cs(23,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
    Core/GS/Powers/Implementations/HeroSkills/DemonHunter.cs(24,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
    Core/GS/Powers/Implementations/HeroSkills/Monk.cs(21,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
    Core/GS/Powers/Implementations/HeroSkills/WitchDoctor.cs(21,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?
    Core/GS/Powers/Implementations/HeroSkills/Wizard.cs(23,45): error CS0234: The type or namespace name `Minions' does not exist in the namespace `Mooege.Core.GS.Actors.Implementations'. Are you missing an assembly reference?

    3 Warning(s)
    5 Error(s)


    Anybody know hot to fix it?

  13. #2158
    groso's Avatar Private
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    after using seismic slam on monsters game stops reacting like nothing is working anymore you can move but you cant even exit game . just alt+f4

  14. #2159
    Fejwin's Avatar Private
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    same problem as groso. also some skills dont seem to function at all

  15. #2160
    MINiOn1696's Avatar Private
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    This is so great! I admire all people standing behind this project and keep up the good work! just can't wait on 15.5. :/

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