Just want to ask how can you purchase/get, get free Beta key from Blizzard???
edit: just kidding, updated the version to normal speeds...
Last edited by wetwlly; 02-11-2012 at 12:10 AM.
all you can do is get on ur battle net account and do the beta profile setup and give them ur specs and hope you get it
Last edited by stormy911; 02-11-2012 at 06:31 AM. Reason: fixing image
Create a shortcut for Diablo III by locating Diablo III.exe in your D3 installation directory (usually C:\Program Files\Diablo III), right clicking, and pressing Create Shortcut. Right click the new shortcut and open the properties. You will see the target as: <install path>\Diablo III.exe. All that needs to be added is -launch -auroraaddress localhost:1345.
what is your computers specs?
1 quest still bugged. speed back to normal. Dropping items causes it to crash
Hello, I would like to ask for help. The program exits with this error message:[11.02.2012 14:36:33.890] [Fatal] [Program]: Mooege terminating because of unhandled exception. - [Exception] System.NullReferenceException: The object reference is not set for any copy of object. What canI do to avoid this? Thanks for any help.
Is there more to that code silencer? Like a long list of code in red?
I played it with Mooege and the first quest is not bugged. There are risen in the woods that you can attack them. The third quest is bugged - the one with the wretched queen.
But, I got other problem - the game quits in the inventory if you see an item... mainly the potions and the scrolls but sometimes the armor...
I found this in the error log:[11.02.2012 14:36:33.890] [Fatal] [Program]: Mooege terminating because of unhandled exception. - [Exception] System.NullReferenceException: Az objektumhivatkozás nincs beállĂ*tva semmilyen objektumpĂ©ldányra.
a következő helyen: bnet.protocol.channel.ChannelSubscriber.Stub.NotifyUpdateChannelState(IRpcContro ller controller, UpdateChannelStateNotification request, Action`1 done)
a következő helyen: Mooege.Core.MooNet.Objects.RPCObject.<>c__DisplayClass4.<UpdateSubscribers>b__0( )
a következő helyen: Mooege.Net.MooNet.MooNetClient.MakeTargetedRPC(RPCObject targetObject, Action rpc)
a következő helyen: Mooege.Core.MooNet.Objects.RPCObject.UpdateSubscribers(List`1 subscribers, List`1 operations)
a következő helyen: Mooege.Core.MooNet.Objects.RPCObject.NotifyUpdate()
a következő helyen: Mooege.Core.GS.Games.GameManager.RemovePlayerFromGame(GameClient gameClient)
a következő helyen: Mooege.Net.GS.ClientManager.OnDisconnect(Object sender, ConnectionEventArgs e)
a következő helyen: Mooege.Net.Server.OnClientDisconnect(ConnectionEventArgs e)
a következő helyen: Mooege.Net.Server.RemoveConnection(Connection connection, Boolean raiseEvent)
a következő helyen: Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
a következő helyen: System.Net.LazyAsyncResult.Complete(IntPtr userToken)
a következő helyen: System.Net.ContextAwareResult.CompleteCallback(Object state)
a következő helyen: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
a következő helyen: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
a következő helyen: System.Net.ContextAwareResult.Complete(IntPtr userToken)
a következő helyen: System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
a következő helyen: System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
a következő helyen: System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Sorry for not translating all the hungarian words. I hope you understand it anyway. Thanks for the help and the great work on this server.