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View Poll Results: Does it work with latest patch for you?

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261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #511
    Csavo's Avatar Active Member
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    Originally Posted by MrOne View Post
    One question, is it big effort to add some more checboxes for showing/not showing lore books, bodies etc?
    Now when i check "Show Chests" i see tones of unnecessary for me informations:
    - lore books
    - clicable bodies and elements of the environment
    - chests

    Is it possible to add two more options for lore and clicable? Because i want to see only real chests insteed all.
    haha, ppl are never satisfied )

    could also ask "enigma, can you make fully customizable TurboHUD v2?"

    Enigma.D3.MapHack
  2. #512
    MrOne's Avatar Contributor
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    Originally Posted by jaeheung09 View Post
    Always thanks for your hard work.

    One thing I'd like to mention is that MapHack's "X" marks of the pylons on the mini map seem to hide their original marks which are seen right over the pylons. (Channeling, Conduit, Shield, Speed, Power)
    The 5 marks are very important for game operation.
    Can you place the X marks somewhat lower(maybe in the middle of the pylons) so that we can see the original marks well on the mini map from every angle?
    I check it and in my case is everything visable even "X" sign is in biggest state:
    Enigma.D3.MapHack-2-png

  3. #513
    MrOne's Avatar Contributor
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    Originally Posted by Csavo View Post
    haha, ppl are never satisfied )

    could also ask "enigma, can you make fully customizable TurboHUD v2?"
    Csavo and you are satisfied of everything?
    I think no
    Enigma.D3.MapHack-4-gif
    https://www.ownedcore.com/forums/dia...ml#post3832925

    Enigma probably say the same ... If developer stop change his product ... this product will die alone
    And all this 34 pages topic proof that, we try to help him with design

  4. #514
    jaeheung09's Avatar Active Member
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    Not easy to forget the taste of THUD we eat because it was so tasty.

  5. #515
    jaeheung09's Avatar Active Member
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    That's strange. I'm using 1920x1080 display mode. In mose cases, I can't see the original pylon icons because the X conceals the icon from view.

  6. #516
    SeaDragon's Avatar Contributor
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    Originally Posted by MrOne View Post
    Csavo and you are satisfied of everything?
    I think no
    Enigma.D3.MapHack-4-gif
    https://www.ownedcore.com/forums/dia...ml#post3832925

    Enigma probably say the same ... If developer stop change his product ... this product will die alone
    And all this 34 pages topic proof that, we try to help him with design
    In fact, I just want TurboHUD to come back
    More hope make fully customizable

  7. #517
    Csavo's Avatar Active Member
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    Originally Posted by MrOne View Post
    Csavo and you are satisfied of everything?
    I think no
    Enigma.D3.MapHack-4-gif
    https://www.ownedcore.com/forums/dia...ml#post3832925

    Enigma probably say the same ... If developer stop change his product ... this product will die alone
    And all this 34 pages topic proof that, we try to help him with design
    why are you posting that screenshot? do you realize its a sarcastic post?

  8. #518
    MrOne's Avatar Contributor
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    Originally Posted by jaeheung09 View Post
    That's strange. I'm using 1920x1080 display mode. In mose cases, I can't see the original pylon icons because the X conceals the icon from view.
    I also use 1920x1080, did u try r9 version?

    Originally Posted by Csavo View Post
    why are you posting that screenshot? do you realize its a sarcastic post?
    A little bit yes This screenshot is a proof that you are selfish and you can have requests, and i cant have them. Are you ashamed of this screenshot? Try to be more forgiving, others also have something to say. Dont worry be happy

  9. #519
    Csavo's Avatar Active Member
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    Originally Posted by MrOne View Post
    This screenshot is a proof that you are selfish and you can have requests, and i cant have them. Are you ashamed of this screenshot? Try to be more forgiving, others also have something to say. Dont worry be happy
    LOL, you really must be young, if you STILL didn't realize the sarcasm in that post not even after pointing it out.

  10. #520
    jaeheung09's Avatar Active Member
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    I've just tried r9 version and found it works...crystal clear. Thanks.
    Maybe it was modified within the last, I think.

  11. #521
    paula2013's Avatar Member
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    Hello Enigma, thank you for this great software. Well done. Keep it up. best regards

  12. #522
    enigma32's Avatar Legendary
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    Originally Posted by MrOne View Post
    One question, is it big effort to add some more checboxes for showing/not showing lore books, bodies etc?
    Now when i check "Show Chests" i see tones of unnecessary for me informations:
    - lore books
    - clicable bodies and elements of the environment
    - chests

    Is it possible to add two more options for lore and clicable? Because i want to see only real chests insteed all.
    Makes sense. I'll see what I can do (the option list is already a bit noisy).

    Originally Posted by Nator View Post
    Thx for all the nice to have features enigma. Awesome, insanely good work. There's no word for it.

    I'll just go ahead and share my opinion/suggestion, and that may be the same one for a lot of guys: Elite circle on screen (not minimap) would be my priority #1 on the next feature to implement. Makes targeting/pulling/scouting so much easier for meta, and ratruns and more.
    For me the bigger issue is finding my mouse rather than spotting the elites It's under consideration but low prio at the moment.

    Originally Posted by jaeheung09 View Post
    I've just tried r9 version and found it works...crystal clear. Thanks.
    Maybe it was modified within the last, I think.
    Glad it works, but I didn't make any change to the marker Ideally I'd stop showing my marker when there is one on minimap. I just haven't gotten that far, and probably I'll end up hiding it if player is within a certain range (have to figure out a good range).

    Originally Posted by MrOne View Post
    Csavo and you are satisfied of everything?
    I think no
    Enigma.D3.MapHack-4-gif
    https://www.ownedcore.com/forums/dia...ml#post3832925

    Enigma probably say the same ... If developer stop change his product ... this product will die alone
    And all this 34 pages topic proof that, we try to help him with design
    If I don't change offsets, it will die next patch yes

  13. #523
    MrOne's Avatar Contributor
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    Originally Posted by enigma32 View Post
    Makes sense. I'll see what I can do (the option list is already a bit noisy).
    Maybe grouping in TABS (like now App and Log) like "Monsters" "Items" "Map" "Environment" etc?

    One more probably issue:
    Small monsters like Shadow Vermin (Shadow Vermin - Diablo Wiki) have huge dots on minimap. Normal "white" and elite "blue" or rare "yellow" have same dot size.
    Enigma.D3.MapHack-5a-pngEnigma.D3.MapHack-5b-png

    Logs:
    Code:
    12:02:20.942030: Local Actor Not Ready
    12:02:20.943523: Local Actor Ready
    12:02:21.080154: Adding Scene - sid:2016083971   ssid:2025324900   sno:31059
    12:02:21.108695: Adding Scene - sid:2016149508   ssid:2025390437   sno:31075
    12:02:21.137724: Adding Scene - sid:2016215045   ssid:2025455974   sno:168887
    12:02:21.166236: Adding Scene - sid:2016280582   ssid:2025521511   sno:168887
    12:02:21.194771: Adding Scene - sid:2016346119   ssid:2025587048   sno:168887
    12:02:21.223791: Adding Scene - sid:2016804872   ssid:2033910247   sno:75490
    12:02:21.255321: Adding Scene - sid:2016739337   ssid:2033844710   sno:75490
    12:02:21.286352: Adding Scene - sid:2016477194   ssid:2032140748   sno:75325
    12:02:21.323401: Adding Scene - sid:2016608267   ssid:2032468433   sno:131793
    12:02:21.355919: Adding Scene - sid:2016673804   ssid:2032533970   sno:75437
    12:02:21.387948: Adding Scene - sid:2016018445   ssid:2025259363   sno:31076
    12:02:21.416977: Adding Scene - sid:2016411662   ssid:2032075211   sno:131819
    12:02:21.450519: Adding Scene - sid:2016542735   ssid:2032206285   sno:131819
    12:02:21.526095: Adding Scene - sid:2016870416   ssid:2034041321   sno:75490
    12:02:22.971296: Removing Generic_Proxy-4984
    12:02:23.088520: Adding Scene - sid:2016935943   ssid:2032337359   sno:75478
    12:02:23.762248: Removing shadowVermin_C-4975
    12:02:24.100755: Removing shadowVermin_C-4922
    12:02:25.828531: Removing shadowVermin_C-4917
    12:02:25.832023: Removing shadowVermin_C-4918
    12:02:25.833536: Removing shadowVermin_C-4916
    12:02:26.134343: Removing shadowVermin_C-4915
    12:02:26.760874: Adding Scene - sid:2017001478   ssid:2032599507   sno:131793
    12:02:26.833444: Removing shadowVermin_C-4921
    12:02:27.111133: Removing shadowVermin_C-5090
    12:02:27.761871: Removing shadowVermin_C-5089
    12:02:27.804415: Removing shadowVermin_C-5026
    12:02:28.846662: Removing shadowVermin_C-5034
    12:02:31.110756: Local Actor Not Ready
    12:02:31.112257: Local Actor Ready
    12:02:31.250911: Adding Scene - sid:2017329155   ssid:2025521511   sno:168887
    12:02:31.278938: Adding Scene - sid:2017263620   ssid:2025455974   sno:168887
    12:02:31.307476: Adding Scene - sid:2017198085   ssid:2025390437   sno:31075
    12:02:31.335492: Adding Scene - sid:2017132550   ssid:2025324900   sno:31059
    12:02:31.362528: Adding Scene - sid:2017067015   ssid:2025259363   sno:31076
    12:02:31.391556: Adding Scene - sid:2016804872   ssid:2033910247   sno:75490
    12:02:31.426089: Adding Scene - sid:2016739337   ssid:2033844710   sno:75490
    12:02:31.456609: Adding Scene - sid:2016477194   ssid:2032140748   sno:75325
    12:02:31.487638: Adding Scene - sid:2016608267   ssid:2032468433   sno:131793
    12:02:31.520679: Adding Scene - sid:2016673804   ssid:2032533970   sno:75437
    12:02:31.552209: Adding Scene - sid:2017394701   ssid:2025587048   sno:168887
    12:02:31.581237: Adding Scene - sid:2016411662   ssid:2032075211   sno:131819
    12:02:31.613759: Adding Scene - sid:2016542735   ssid:2032206285   sno:131819
    12:02:31.644789: Adding Scene - sid:2016870416   ssid:2034041321   sno:75490

  14. #524
    teamstar's Avatar Member
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    Theres an issue with crafting rares by cube. ancients and primas wont show green red or yellow points. only when you drop and grad the item.
    Thank you very much for your work. really appreciate it

  15. #525
    enigma32's Avatar Legendary
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    Originally Posted by MrOne View Post
    Maybe grouping in TABS (like now App and Log) like "Monsters" "Items" "Map" "Environment" etc?

    One more probably issue:
    Small monsters like Shadow Vermin (Shadow Vermin - Diablo Wiki) have huge dots on minimap. Normal "white" and elite "blue" or rare "yellow" have same dot size.
    Yea, tabs will probably be the future. Regarding size.. I'll try to find a better value, or add special case to that monster name.

    Originally Posted by teamstar View Post
    Theres an issue with crafting rares by cube. ancients and primas wont show green red or yellow points. only when you drop and grad the item.
    Thank you very much for your work. really appreciate it
    I just noticed this myself and was about to write a warning about misleading missing markers I'll try to find a fix ASAP!

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