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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #496
    RaspberryPhoenix's Avatar Member
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    Hey Enigma, i tried compiling your source and using it to recompile various versions of D3Helper with no success.

    Would converting the software to 64 bit be a massive undertaking?
    Last edited by RaspberryPhoenix; 03-17-2018 at 02:46 AM.

    Enigma.D3.MapHack
  2. #497
    RaspberryPhoenix's Avatar Member
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    Edit: Double post

  3. #498
    enigma32's Avatar Legendary
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    Originally Posted by RaspberryPhoenix View Post
    Hey Enigma, i tried compiling your source and using it to recompile various versions of D3Helper with no success.

    Would converting the software to 64 bit be a massive undertaking?
    It would be better for you to post in the Enigma.D3 thread instead of MapHack

    If it's a massive undertaking or not depends on the person. I guess it would be since it hasn't done yet I'm not doing it and I would recommend a rewrite from scratch, with some proper design in place.

  4. Thanks RaspberryPhoenix (1 members gave Thanks to enigma32 for this useful post)
  5. #499
    enigma32's Avatar Legendary
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    Enigma.D3.MapHack-2.6.1.49508-x64-r7
    * has an improved state check for various map items.
    * uses an updated marker to differentiate rare chests.
    * uses red dot as primal ancient marker (instead of double dots).
    * will now show ancient markers in stash and on equipment.
    * no longer requires SharpDisasm.dll (less deployment size).

  6. Thanks SeaDragon, lro, johnbl (3 members gave Thanks to enigma32 for this useful post)
  7. #500
    SeaDragon's Avatar Contributor
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    Originally Posted by enigma32 View Post
    Enigma.D3.MapHack-2.6.1.49508-x64-r7
    * has an improved state check for various map items.
    * uses an updated marker to differentiate rare chests.
    * uses red dot as primal ancient marker (instead of double dots).
    * will now show ancient markers in stash and on equipment.
    * no longer requires SharpDisasm.dll (less deployment size).
    Thank you
    If the ordinary chests also distinguish marker will better
    In some areas,Chests still not be marker ,They should have a different SNO https://www.ownedcore.com/forums/dia...ml#post3835119

  8. #501
    yourawizardharry's Avatar Member
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    Enigma, thanks for r7, you beaut!

  9. #502
    MrOne's Avatar Contributor
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    Originally Posted by enigma32 View Post
    nice job !!!

    One bug detected:
    In case of have 3 chests on third page show ancient indicator in places where there is no items, show dots in places when ancients are but on second stash.
    Enigma.D3.MapHack-1-png

  10. #503
    enigma32's Avatar Legendary
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    Originally Posted by SeaDragon View Post
    Thank you
    If the ordinary chests also distinguish marker will better
    In some areas,Chests still not be marker ,They should have a different SNO https://www.ownedcore.com/forums/dia...ml#post3835119 (Enigma.D3.MapHack)
    Found a problem with an offset, causing the wrong value to be read when trying to determine if the chest was interactable. Will be fixed in next version.

    Originally Posted by MrOne View Post
    nice job !!!

    One bug detected:
    In case of have 3 chests on third page show ancient indicator in places where there is no items, show dots in places when ancients are but on second stash.
    Enigma.D3.MapHack-1-png
    Guess I should get the expansion Didn't know a 3rd chest was available.

  11. #504
    MrOne's Avatar Contributor
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    Originally Posted by enigma32 View Post
    Guess I should get the expansion Didn't know a 3rd chest was available.
    Now maximal stash space is:
    - 3 chests (top)
    First and second can be full (5 tabs) and third can have 2 tabs right now (maybe more in future patch).


  12. #505
    enigma32's Avatar Legendary
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    Enigma.D3.MapHack-2.6.1.49508-x64-r8
    * supports a 3rd stash chest with regards to ancient markers.
    * detects more chests properly.
    * uses an updated marker for normal chests.

  13. Thanks lro, fwgking, Naf7, HausMarcE, sykes77, JuicyCool26, SeaDragon (7 members gave Thanks to enigma32 for this useful post)
  14. #506
    Gator T's Avatar Member
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    Very minor bug, but it looks like it displays the ancient markers on the opposite ring slots.

    So, if I equip an ancient ring in the left slot in my inventory, the ancient marker shows up for the right slot, and vice-versa.

  15. #507
    enigma32's Avatar Legendary
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    Originally Posted by Gator T View Post
    Very minor bug, but it looks like it displays the ancient markers on the opposite ring slots.

    So, if I equip an ancient ring in the left slot in my inventory, the ancient marker shows up for the right slot, and vice-versa.
    Thanks!


    Enigma.D3.MapHack-2.6.1.49508-x64-r9
    * further improves chest detection.
    * stops shrines/power-ups from appearing active again.
    * uses an updated marker for radiant chests.
    * places ancient marker for the correct ring (left/right).

  16. Thanks Fznx, JuicyCool26, kirkiant, RealGsus (4 members gave Thanks to enigma32 for this useful post)
  17. #508
    jaeheung09's Avatar Active Member
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    Always thanks for your hard work.

    One thing I'd like to mention is that MapHack's "X" marks of the pylons on the mini map seem to hide their original marks which are seen right over the pylons. (Channeling, Conduit, Shield, Speed, Power)
    The 5 marks are very important for game operation.
    Can you place the X marks somewhat lower(maybe in the middle of the pylons) so that we can see the original marks well on the mini map from every angle?

  18. #509
    Nator's Avatar Member
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    Thx for all the nice to have features enigma. Awesome, insanely good work. There's no word for it.

    I'll just go ahead and share my opinion/suggestion, and that may be the same one for a lot of guys: Elite circle on screen (not minimap) would be my priority #1 on the next feature to implement. Makes targeting/pulling/scouting so much easier for meta, and ratruns and more.

  19. #510
    MrOne's Avatar Contributor
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    One question, is it big effort to add some more checboxes for showing/not showing lore books, bodies etc?
    Now when i check "Show Chests" i see tones of unnecessary for me informations:
    - lore books
    - clicable bodies and elements of the environment
    - chests

    Is it possible to add two more options for lore and clicable? Because i want to see only real chests insteed all.

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