Hey Enigma, i tried compiling your source and using it to recompile various versions of D3Helper with no success.
Would converting the software to 64 bit be a massive undertaking?
Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
Hey Enigma, i tried compiling your source and using it to recompile various versions of D3Helper with no success.
Would converting the software to 64 bit be a massive undertaking?
Last edited by RaspberryPhoenix; 03-17-2018 at 02:46 AM.
Edit: Double post
It would be better for you to post in the Enigma.D3 thread instead of MapHack
If it's a massive undertaking or not depends on the person. I guess it would be since it hasn't done yetI'm not doing it and I would recommend a rewrite from scratch, with some proper design in place.
Enigma.D3.MapHack-2.6.1.49508-x64-r7
* has an improved state check for various map items.
* uses an updated marker to differentiate rare chests.
* uses red dot as primal ancient marker (instead of double dots).
* will now show ancient markers in stash and on equipment.
* no longer requires SharpDisasm.dll (less deployment size).
Thank you
If the ordinary chests also distinguish marker will better
In some areas,Chests still not be marker ,They should have a different SNO https://www.ownedcore.com/forums/dia...ml#post3835119
Enigma, thanks for r7, you beaut!
Enigma.D3.MapHack-2.6.1.49508-x64-r8
* supports a 3rd stash chest with regards to ancient markers.
* detects more chests properly.
* uses an updated marker for normal chests.
Very minor bug, but it looks like it displays the ancient markers on the opposite ring slots.
So, if I equip an ancient ring in the left slot in my inventory, the ancient marker shows up for the right slot, and vice-versa.
Thanks!
Enigma.D3.MapHack-2.6.1.49508-x64-r9
* further improves chest detection.
* stops shrines/power-ups from appearing active again.
* uses an updated marker for radiant chests.
* places ancient marker for the correct ring (left/right).
Always thanks for your hard work.
One thing I'd like to mention is that MapHack's "X" marks of the pylons on the mini map seem to hide their original marks which are seen right over the pylons. (Channeling, Conduit, Shield, Speed, Power)
The 5 marks are very important for game operation.
Can you place the X marks somewhat lower(maybe in the middle of the pylons) so that we can see the original marks well on the mini map from every angle?
Thx for all the nice to have features enigma. Awesome, insanely good work. There's no word for it.
I'll just go ahead and share my opinion/suggestion, and that may be the same one for a lot of guys: Elite circle on screen (not minimap) would be my priority #1 on the next feature to implement. Makes targeting/pulling/scouting so much easier for meta, and ratruns and more.
One question, is it big effort to add some more checboxes for showing/not showing lore books, bodies etc?
Now when i check "Show Chests" i see tones of unnecessary for me informations:
- lore books
- clicable bodies and elements of the environment
- chests
Is it possible to add two more options for lore and clicable? Because i want to see only real chests insteed all.