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  1. #76
    BLUBBER511's Avatar Active Member
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    got it to work now, was a problem with my installation of vs10

    [Announce] Model Edits 4.0.3a
  2. #77
    Namor's Avatar Active Member
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    This is genius. +Rep, good sir.

    Editable signature, at last!

  3. #78
    Knuckles_'s Avatar Member
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    Originally Posted by Cromon View Post
    Try this again and when wow runs go to the data directory and try to delete patch-X.MPQ. If it gets deleted something went wrong with injecting. If you get an error that the file is used by another process wow has locked it and its loaded correctly.
    Just tried, result: I can move/delete/rename the patch as I want as the game runs. So it didn't get injected... could the injector be badly compiled even if my friend told me there was no error and it all went fine?

  4. #79
    Cromon's Avatar Legendary


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    You can turn on the console of wow:
    1. Download a hex editor (for example Hex-Editor MX)
    2. Open WoW in the hex editor
    3. Search for 'PE' (in hex the sequence 50 45 00 00, Image)
    4. We add 88 to the end of the PE-part (in my image the end is 0x12C, so i get 0x184)
    5. You should have the value 2 there. change it to 3 and save.
    6. Done

  5. #80
    swiftmend's Avatar Member
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    Any chance of a Mac version? We don't have Warden so no concerns there either.

  6. #81
    Saotan's Avatar Private
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    Did you start working on a software for us noobies ?
    Like a .exe to DL or something ? I don't even know what to do with those C++ codes :/
    I'm afraid to do something wrong

    Edit: Did you find out if it's safe on official realms ?

  7. #82
    Phraun's Avatar Member
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    Cromon, you are a gentleman and a scholar. Thanks a ton for this. =)

    I'd also point out for all the people asking whether it's safe, it is very likely NOT at this moment impervious to Warden, especially if you're trying to load model edits of a "cheating" variety (i.e. removing gates in WSG :P). If you want to test it, fire up a trial account.
    Last edited by Phraun; 12-31-2010 at 02:31 AM.

  8. #83
    Cromon's Avatar Legendary


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    Originally Posted by swiftmend View Post
    Any chance of a Mac version? We don't have Warden so no concerns there either.
    Actually i have no clue about the API of OSX, so i cant really port it to Mac, but for someone with it should be a pretty easy thing.

    Originally Posted by Phraun View Post
    Cromon, you are a gentleman and a scholar. Thanks a ton for this. =)

    I'd also point out for all the people asking whether it's safe, it is very likely NOT at this moment impervious to Warden, especially if you're trying to load model edits of a "cheating" variety (i.e. removing gates in WSG :P). If you want to test it, fire up a trial account.
    Yes, regarding the edits the same "rules" apply as before and concerning my tool the only possibility i see warden could have a problem is a hash of the data section in the MPQ-array. The array was allocated by wow large enough to hold 20-30 additional MPQs before it needs to be resized, so all the variables that count something in the array stay the same when injecting. Also no realloc is called which makes the data pointer constant. So the only thing that changes is the data which it points to. If warden makes a hash of this region it may see, that theres something new inside it.

  9. #84
    Garneth's Avatar Contributor
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    Cromon can you please give steps for someone not as computer savvy as you? Whats this DLL stuff? How do I make it? Where do I make and where do I put and etc? Please reply =D

  10. #85
    tikigenius's Avatar Member
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    Originally Posted by Garneth View Post
    Cromon can you please give steps for someone not as computer savvy as you? Whats this DLL stuff? How do I make it? Where do I make and where do I put and etc? Please reply =D
    Sorry Garneth, if you aren't computer savvy enough to understand what's already been walked through, its going to be better for you to wait. There's a lot of technical stuff yet to really get the app working perfectly. Be patient, Cromon said he's going to have a packaged version out soon for the general public.

  11. #86
    Garneth's Avatar Contributor
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    Originally Posted by tikigenius View Post
    Sorry Garneth, if you aren't computer savvy enough to understand what's already been walked through, its going to be better for you to wait. There's a lot of technical stuff yet to really get the app working perfectly. Be patient, Cromon said he's going to have a packaged version out soon for the general public.
    Oh great! Thanks!

  12. #87
    danielrhodea's Avatar Master Sergeant
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    Cromon you are an absolute genius

  13. #88
    Phraun's Avatar Member
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    Originally Posted by Cromon View Post
    Actually i have no clue about the API of OSX, so i cant really port it to Mac, but for someone with it should be a pretty easy thing.



    Yes, regarding the edits the same "rules" apply as before and concerning my tool the only possibility i see warden could have a problem is a hash of the data section in the MPQ-array. The array was allocated by wow large enough to hold 20-30 additional MPQs before it needs to be resized, so all the variables that count something in the array stay the same when injecting. Also no realloc is called which makes the data pointer constant. So the only thing that changes is the data which it points to. If warden makes a hash of this region it may see, that theres something new inside it.
    Oh I gotcha, so you just re-purposed an already existing pointer? It may very well be safe then.

  14. #89
    Shazra's Avatar Member
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    When I tried to run the injector with -nodelay I got the following:
    Code:
    Assertion failed: proc != NULL, file main.cpp, line 213
    What do?
    Last edited by Shazra; 01-01-2011 at 05:34 AM.

  15. #90
    Maxunit's Avatar Active Member
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    I managed to compile it properly...at least i think so, but if i just run the exe, either with double-clicking it or via a cmd line, then it returns nothing and does nothing. If I launch it with the -nodelay command, then it launches WoW, but won't inject the patch-M.MPQ (a model edit).

    Did I do something wrong or is the injector just not working for everything so far?

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