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  1. #31
    Oxheart's Avatar Private
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    Alright I -think- I understand what's going on, but I suppose no one has decoded the MPQ since 4.0, because I cannot get my models to change in game, even after changing the display info hex IDs. All I'm trying to do is swap skins on my gloves, from Heroic Warrior T10 to Heroic Death Knight T10.

    [Gear Swap] How to gear swap with hex editor [4.0.1]
  2. #32
    Glitchy's Avatar ★ Elder ★
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    I got a week off my studies so i am updating my model swapper(actually a totally rewrite). It should be done in a day or so will be open source and have code to auto-update itself during patches so i don't have to =P

  3. #33
    Pöly's Avatar Member
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    Originally Posted by Glitchy View Post
    I got a week off my studies so i am updating my model swapper(actually a totally rewrite). It should be done in a day or so will be open source and have code to auto-update itself during patches so i don't have to =P
    sounds great cant wait :>

  4. #34
    dazzidrood's Avatar Contributor
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    Originally Posted by Glitchy View Post
    I got a week off my studies so i am updating my model swapper(actually a totally rewrite). It should be done in a day or so will be open source and have code to auto-update itself during patches so i don't have to =P
    thanks glitchy cant wait for the release

  5. #35
    latrodectus's Avatar Private
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    Glitchy, I've been working my butt off trying to do a gear swap program myself just for the experience of doing it. Can you shed any light on the BoA stuff that is apparently missing out of the Item.adb file? Also, any idea as to why the sheath positions aren't changing? I've been through those files with a fine tooth comb and I'm still boggled as to where the missing peices are. Granted, I'm a programmer with limited knowledge on these files. If you have the time to answer, I would appreciatie it. Everything else works as intended.

    For those of you swapping out gear with hex editor, I would like to add that you should really get the item ID and the display info when searching for the models to swap. The ItemID is a exclusive number for each peice of gear whereas the displayID can be used for several types. For example the display ID's for S2 Arena daggers are the same, because they look identical in game. Each one has a unique ItemID though... If you find the ItemID in hex, the DisplayID isn't far away.. a few spaces past the FF FF FF FF block.

    The reason for doing this is that you can 'replace all', but then end up changing things in your file that didn't need to be changed or could potentially screw yourself up when attempting to fix the file back to original, or make similar changes using the same DisplayID's.

  6. #36
    superderp's Avatar Member
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    Originally Posted by glitchy View Post
    i got a week off my studies so i am updating my model swapper(actually a totally rewrite). It should be done in a day or so will be open source and have code to auto-update itself during patches so i don't have to =p
    words cannot express my joy

  7. #37
    megalol's Avatar Member
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    hey can anyone tell me how i change the position of my weps. for example i change my daggers with the warglaives but the they stayed at the dagger position not at the back.

  8. #38
    Shortround's Avatar Member
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    The tent I just popped from this post damn near ripped through my shorts. The OP's guide was super helpful and if it weren't for incorrect display info on Zam I prolly would have been able to trudge along using this method for edits. But god is your program so freaking amazing. THANK YOU GLITCHY! Once again you have made wow playable!

  9. #39
    Glitchy's Avatar ★ Elder ★
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    Originally Posted by latrodectus View Post
    Glitchy, I've been working my butt off trying to do a gear swap program myself just for the experience of doing it. Can you shed any light on the BoA stuff that is apparently missing out of the Item.adb file? Also, any idea as to why the sheath positions aren't changing? I've been through those files with a fine tooth comb and I'm still boggled as to where the missing peices are. Granted, I'm a programmer with limited knowledge on these files. If you have the time to answer, I would appreciatie it. Everything else works as intended.

    For those of you swapping out gear with hex editor, I would like to add that you should really get the item ID and the display info when searching for the models to swap. The ItemID is a exclusive number for each peice of gear whereas the displayID can be used for several types. For example the display ID's for S2 Arena daggers are the same, because they look identical in game. Each one has a unique ItemID though... If you find the ItemID in hex, the DisplayID isn't far away.. a few spaces past the FF FF FF FF block.

    The reason for doing this is that you can 'replace all', but then end up changing things in your file that didn't need to be changed or could potentially screw yourself up when attempting to fix the file back to original, or make similar changes using the same DisplayID's.
    I have not tested the boa as i dont have wow installed, i also havent impremented steath. As far as the file formats what i have learned so far is below

    Both files header format is

    0x0 = file identifier
    0x4 = Count - how many items are int he file
    0x8 = Fields - how many fields are in each item
    0xc = size - the size of each item block

    As well the data for both files starts at 40d(30h)

    Item.adb - data blocks
    0x00 = ItemId
    0x04 = Item Class
    0x08 = Item Subclass
    0x0c = unknown
    0x10 = unknown
    0x14 = DisplayID

    Item-sparce.adb
    0x00 = ItemID

    0x180 = Name offset - how many bytes to look into the text block
    0x190 = Sub name offset - how many bytes to look into the text block

  10. #40
    maximumjones's Avatar Corporal
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    I love you guys!

    I would not still be playing WoW if it were not for you model swapping experts!

    Thanks very much for the hex edit, it works perfectly (and thanks to Glitchy for updating the swapper too!)

  11. #41
    Glitchy's Avatar ★ Elder ★
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    I found the sheath potion it is 428 from the star of each entry in the item-sparce.adb

  12. #42
    spoonium's Avatar Member
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    Did anybody find the entry for weapon type?


    Ok, disregard that, it's still in item.adb (was looking at item-sparse.adb all the time). Working just fine, position 08 from the start of the entry.






    Reason behind this, I've successfully changed the model of my two daggers to those of the warglaives.
    However now there seems to be a problem with the weapon types: I am not able to perform Mutilate or Backstab, which both require a dagger to be equipped. And the tooltip of my former daggers now reads "Sword" (although the speed remains the same), and those of my warglaives "Dagger".
    I cannot perform Mutilate with either. When I use my daggers, the icon itself is grayed out, and when I equip my Warglaives, the icon does lit up, but there seems to be some sort of second level check, and I receive the same error message that I have to have equipped a dagger (ok, Mutilating with a 2.8 speed weapon would have been too nice to be true anyway ).
    Last edited by spoonium; 10-31-2010 at 12:14 PM.

  13. #43
    loliceman's Avatar Member
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    can some1 expalin me how can i make the edit items on my back not on my waist ?

  14. #44
    testhb2010's Avatar Sergeant
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    This is just client side and does not affect stats or nothing right? also someone said about spell swap, does that actually allow you to use spells from other classes or just change the visuals? thanks ;o

  15. #45
    loliceman's Avatar Member
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    Originally Posted by Glitchy View Post
    I found the sheath potion it is 428 from the star of each entry in the item-sparce.adb
    ok , im new to the model editing items or whatever is called and where should i put the numbers which i want to change cuz there is alot of [00] and some other [--] can u help me ? :d

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