For despawning objects, just open the .ADT in Taliis (you will have to extract the .ADT with MyWarCraftStudio if you haven't already) and then just go to Appearing Doodads and delete them all. For shadows, use the Kill Shadows function in Taliis.
For despawning objects, just open the .ADT in Taliis (you will have to extract the .ADT with MyWarCraftStudio if you haven't already) and then just go to Appearing Doodads and delete them all. For shadows, use the Kill Shadows function in Taliis.
~ "When you find it hard doing right in what you do, you've got a problem" ~
when i go to appearing doodads, I can't delete them. What will happen if I delete them from the doodad files?
Oh sorry, I meant Doodad Files. My bad!
~ "When you find it hard doing right in what you do, you've got a problem" ~
i dunno whether it was killing the shadows, or deleting doodad files, but taliis seems to crash my noggit when i try to start, so ive had to repair...
Im having a bit of a problem, on my Nogg-It List of places, I can't navigate to Azeroth (Eastern Kingdoms)..Its just like not above Kalimdor. Thanks =)
Also, NoggIt crashes about every 4 minutes after I load any terrain =/
Last edited by Kitsuji; 05-18-2010 at 10:40 PM.
Which version of Nogg-it are you using? Perhaps something didn't load right, or you have an older version
~ "When you find it hard doing right in what you do, you've got a problem" ~
Im not sure, its the one you have in your package (Im a total noob lol, just trying to get into this). Yeah. A lot of the time I can't even load a map, it will crash like 10 times then work, for a few minutes, then crash. Its really annoying =P. Not sure if this matters bit im using the most current version of WoW. Could you add my MSN? Easier to talk. (In sig)
the rev104 is not working that good with x86 and x64 systems, either working good with W7 OS.. so I would prefer using the earlier revision if I were you, atleast untill they fix rev104 :P
Sorry I haven't been able to answer you, Kitsuji. It can perhaps be the fact that your computer cannot support Noggit (ie. Not enough RAM) or it could be a different problem all together. Added you on MSN, we can talk there if you wish
~ "When you find it hard doing right in what you do, you've got a problem" ~
Hello, Mr. Toyoka.
There is something, I dont understand.
I read your tips (they are very helpfull!!! Thanks for this Guide!!)
I want to add the Blacksmith from Hearthglen to Deathknell:
Here a Screenshot of Taliis
And when I enter Noggit and go to Deathknell, there is no new Blacksmith!
I even tried to drag the .ADT file over loadinfo of cryect tools.
Hm.. is it supposed to be lower than the other buildings? Since it's co-ordinates seem to be off by a good amount. Perhaps you misplaced it (maybe it is under the .ADT?) or maybe you misspelled the treepath? I can't really tell why it doesn't seem to be working, to be honest. Have you added any other objects that weren't there before, and do they work? If not, try adding other objects there and if they don't appear, then it may be some .ADT related problem.
~ "When you find it hard doing right in what you do, you've got a problem" ~
I actually laughed couse of the length of this post.
Really nice!
Thanks, glad you found some use of it
~ "When you find it hard doing right in what you do, you've got a problem" ~
Toyoka, I have a few problems here;
When I try to go to the area I made in NoggIt, I recieve a runtime error. Can I prevent this on any way?
And when I try to use Yias it says I am missing "d3dx9_42.dll". Can I fix this too?
Other than that, the guide is amazing dude, very detailed, and its almost like you are reading my thaughts when you add those comments :P
Thanks.
That's strange, a runtime error? Could you provide more information on that? Perhaps we can fix thisAbout the problem with Yias, just download the d3dx9_42.dll file from the internet (d3dx9_42.dll download here). And about reading your thoughts; well, I do my best
~ "When you find it hard doing right in what you do, you've got a problem" ~