[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #406
    Regner's Avatar Corporal
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    Using constant "annoying" i also got Cromon back into working on the version i continued. As usual there are now new videos available


    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #407
    Aldotsk's Avatar Member
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    Is there a mirror link for this? Because the one I got from other websites dont seem to work but crash.

  3. #408
    LIMEEE's Avatar Member
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    Glad to see someone still working on this! I really like how smooth everything looks on "YiasDX Realtime normals"
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  4. #409
    Namor's Avatar Active Member
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    Can't wait for the release. :}

    Editable signature, at last!

  5. #410
    Regner's Avatar Corporal
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    Looks a bit like there is nothing really new except the option to choose different visual feedback for the brush but under the hood a lot of things changed. The rendering engine is taken from one of my newest versions which means its now fully up to date. Of course you cannot see that in the video but you will feel it when you use the program. It also allows me to remove the old loading engine because the previous rendering engine used the old loading engine so i had to keep it running on the old stuff. Now this is no longer needed :P


  6. #411
    Regner's Avatar Corporal
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    Well, you can now download the updater. You should place it somewhere in a new folder. Then you can download the newest version. The updater sometimes updates itself, so dont be scared if you see a file named "_updater_tmp.exe" . Currently there is a little problem with the update of the yiasdx.exe. Before you click download you should always make sure that you delete the yiasdx.exe first or it wont update the exe. Dunno why yet but as the updater can be updated also i can fix it later.

    Texturing is disabled because i have an error which i cant solve today but i dont want you to wait for the release till next weekend. Also M2 and WMO models are disabled because they are still loaded by the old loading engine which is now turned off. So this will take some time again.

    Link:
    http://yiasdx.square7.ch/updater/YiasDXUpdater.exe (Virustotal coming)

  7. #412
    akspa420's Avatar Contributor
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    Thanks for the release - but I cannot get it running on a clean install of XP with a clean install of WoW 3.3.5a Not sure what the problem is there - the debug log stops at "MpqHandler.cpp(184): Loading MPQ 'C:\Program Files\World of Warcraft\data\common.MPQ' ...... opened!". I have SlimDX installed, as I think it was a required bit to get previous versions running (is it still?).

  8. #413
    EveronMightbane's Avatar Master Sergeant
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    I got mine working great, thanks for the release... Its amazing and it runs so smoothly.

  9. #414
    Ashyda's Avatar Active Member
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    This program looks amazing. But I'm having an issue... I'm able to open the program and get to the ADT-choosing stage, but when I choose an ADT the program freezes. I'm running WoW 3.3.5a. Any suggestions?

    Edit: This is happening on NoggIt, as well (I got it to work once out of ~10 trials and it wouldn't happen again. I didn't change anything...). As soon as I click an ADT, the program says it's Loading and then freezes.

    The DebugLog for YiasDX shows no errors:

    Code:
    Loading YiasEdit DX build from Aug 14 2011 (14:34:56)
    
    Loading configs...
    MpqHandler.cpp(101): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\enUS\locale-enUS.MPQ' ...... opened!
    MpqHandler.cpp(141): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\enUS\patch-enUS.MPQ'
    MpqHandler.cpp(149): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\patch.MPQ'
    MpqHandler.cpp(123): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\patch-2.MPQ'
    MpqHandler.cpp(165): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\enUS\patch-enUS-2.MPQ'
    MpqHandler.cpp(123): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\patch-3.MPQ'
    MpqHandler.cpp(165): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\enUS\patch-enUS-3.MPQ'
    MpqHandler.cpp(123): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\patch-4.MPQ'
    MpqHandler.cpp(184): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\lichking.MPQ' ...... opened!
    MpqHandler.cpp(184): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\expansion.MPQ' ...... opened!
    MpqHandler.cpp(184): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\common-2.MPQ' ...... opened!
    MpqHandler.cpp(184): Loading MPQ 'C:\Program Files (x86)\World of Warcraft\data\common.MPQ' ...... opened!
    ...but the NoggIt log seems to show some problems:

    Code:
    .\wowmapview.cpp:154 > Nogg-It $Rev: 104 $
    .\wowmapview.cpp:264 > Game path: C:\Program Files (x86)\World of Warcraft\Data\
    .\wowmapview.cpp:266 > Project path: C:\Program Files (x86)\World of Warcraft\Data\patch-4.MPQ
    .\wowmapview.cpp:304 > Locale: enUS
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\common.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\common-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\expansion.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\lichking.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\patch.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\patch-3.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\expansion-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\lichking-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\patch-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\patch-enUS-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Program Files (x86)\World of Warcraft\Data\enUS\patch-enUS-3.MPQ
    .\wowmapview.cpp:362 > main: mpqs: 704 ms
    .\wowmapview.cpp:398 > main: directory: 1034 ms
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightParams.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LiquidType.dbc
    .\wowmapview.cpp:429 > Creating Menu
    .\world.cpp:42 > World 451: development has no WDT file!
    .\world.cpp:42 > World 582: Transport176244 has no WDT file!
    .\world.cpp:42 > World 584: Transport176231 has no WDT file!
    .\world.cpp:42 > World 586: Transport181645 has no WDT file!
    .\world.cpp:42 > World 587: Transport177233 has no WDT file!
    .\world.cpp:42 > World 588: Transport176310 has no WDT file!
    .\world.cpp:42 > World 589: Transport175080 has no WDT file!
    .\world.cpp:42 > World 590: Transport176495 has no WDT file!
    .\world.cpp:42 > World 591: Transport164871 has no WDT file!
    .\world.cpp:42 > World 592: Transport186238 has no WDT file!
    .\world.cpp:42 > World 593: Transport20808 has no WDT file!
    .\world.cpp:42 > World 594: Transport187038 has no WDT file!
    .\world.cpp:42 > World 596: Transport187263 has no WDT file!
    .\world.cpp:42 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    .\world.cpp:42 > World 612: Transport_Menethil_Valgarde has no WDT file!
    .\world.cpp:42 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    .\world.cpp:42 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    .\world.cpp:42 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    .\world.cpp:42 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
    .\world.cpp:42 > World 622: Transport192241 has no WDT file!
    .\world.cpp:42 > World 623: Transport192242 has no WDT file!
    .\world.cpp:42 > World 641: Transport_AllianceAirshipBG has no WDT file!
    .\world.cpp:42 > World 642: Transport_HordeAirshipBG has no WDT file!
    .\world.cpp:42 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    .\world.cpp:42 > World 672: Transport197347 has no WDT file!
    .\world.cpp:42 > World 673: Transport197348 has no WDT file!
    .\world.cpp:42 > World 712: Transport197349 has no WDT file!
    .\world.cpp:42 > World 713: Transport197350 has no WDT file!
    .\world.cpp:42 > World 718: Transport201834 has no WDT file!
    .\model.cpp:85 > Loading model "interface\glues\models\ui_orc\ui_orc.m2".
    .\wowmapview.cpp:435 > main: created menu: 309 ms
    .\liquid.cpp:486 > Water Shader Loaded successfully
    .\liquid.cpp:531 > Water Shader Loaded successfully
    .\wowmapview.cpp:444 > main: start-up: 2740 ms
    .\wowmapview.cpp:448 > Entering Main Loop
    .\world.cpp:80 > Loading world EmeraldDream
    .\menu.cpp:327 > Did not find matching loading screen. Check map.dbc for the entry please.
    .\model.cpp:85 > Loading model "environments\stars\stars.m2".
    .\maptile.cpp:240 >   Loading tile from MPQ 30,35
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 1 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_35.adt took .\world.cpp:1278 > 44 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_35.adt
    .\maptile.cpp:711 > finishLoading(textures) took 26 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 55 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 31,35
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_35.adt took .\world.cpp:1278 > 3 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_35.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 37 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 32,35
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_32_35.adt took .\world.cpp:1278 > 24 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_32_35.adt
    .\maptile.cpp:711 > finishLoading(textures) took 21 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 46 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 30,36
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_36.adt took .\world.cpp:1278 > 3 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_36.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 39 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 31,36
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_36.adt took .\world.cpp:1278 > 2 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_36.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 103 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 32,36
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_32_36.adt took .\world.cpp:1278 > 10 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_32_36.adt
    .\maptile.cpp:711 > finishLoading(textures) took 4 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 46 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 30,37
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 1 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_37.adt took .\world.cpp:1278 > 3 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_37.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 39 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 31,37
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_37.adt took .\world.cpp:1278 > 3 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_37.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 39 ms.
    .\maptile.cpp:240 >   Loading tile from MPQ 32,37
    .\maptile.cpp:475 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:491 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_32_37.adt took .\world.cpp:1278 > 4 ms
    .\maptile.cpp:549 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_32_37.adt
    .\maptile.cpp:711 > finishLoading(textures) took 0 ms.
    .\maptile.cpp:715 > finishLoading(chunks) took 40 ms.
    .\MapView.cpp:490 > MapView::MapView: main gui: 7 ms
    .\MapView.cpp:503 > MapView::MapView: tileset: 30 ms
    .\MapView.cpp:555 > MapView::MapView: menu: 1 ms
    .\MapView.cpp:559 > MapView::MapView: 40 ms
    It seems like it may have something to do with map.dbc, but I would honestly have no clue how to fix this.
    Last edited by Ashyda; 08-15-2011 at 03:06 AM.

  10. #415
    Xel's Avatar ★ Elder ★
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    (Virustotal coming)
    Waiting for that. Glad to see the development is still alive

  11. #416
    Regner's Avatar Corporal
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    @Xel: forgot to edit the Posting. Maybe someone can make a check and post the link cause im limited to use my iPhone only...

    @ashyda: what do you mean with freez? Does it crash or is it just not responding?

  12. #417
    schlumpf's Avatar Retired Noggit Developer

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    VirusTotal - Free Online Virus, Malware and URL Scanner

    Seems to be clean. I only tested the updated linked here as I'm on my iPad not running windows.

  13. #418
    Ashyda's Avatar Active Member
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    Edit: I got it to work - both NoggIt and YiasDX. I first reinstalled WoW in case some of my files were corrupt (might have been unnecessary). Then I changed the directory from program files to C://, and NoggIt worked but YiasDX didn't. But I installed the directx redistributable package and now they both work. +rep to both Regner and Cromon
    Last edited by Ashyda; 08-17-2011 at 01:35 AM.

  14. #419
    EveronMightbane's Avatar Master Sergeant
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    This is such a great program with a pretty stable engine. I can't wait for the next update.

  15. #420
    LIMEEE's Avatar Member
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    Good work! runs verry smooth
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

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