[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #421
    186eclipse's Avatar Banned
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    Thx m8, going to see if it works on 64bit, downloading it now

    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #422
    Cezbeast's Avatar Private
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    it worked for me! xd

  3. #423
    Regner's Avatar Corporal
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    There were various updates and the currently active version has a lot of new features and improvements. If your launcher is not updating automatically to version 13 download it again from the web. From now on that shouldnt happen.

  4. #424
    LIMEEE's Avatar Member
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    Great work Regner however i would suggest you disable the BG's from the list. We don't want scrubs cheating in bgs! 4 +rep from me

    EDIT: I just tested wsg and the adt's seems to be in the wrong directions
    Last edited by LIMEEE; 08-21-2011 at 03:10 PM.
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  5. #425
    Regner's Avatar Corporal
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    Yep, right, i realized it, the coordinates are mirrored, hehe... And theres a lil error when you get to the border of the map. Hope i find the time this evening to fix those two errors.

    About the Battlegrounds, well... thats always a hard decision. They are important for the lore but on the other hand its annoying if you use it for cheating...

  6. #426
    LIMEEE's Avatar Member
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    Good to know!,However i still think you should disable it but it's your choice =)

    EDIT: If i could suggestion something any chance you could add a "back(ex ESC)" button so you return to the main menu? Or do you already got one i don't know about!
    Last edited by LIMEEE; 08-21-2011 at 04:09 PM.
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  7. #427
    Regner's Avatar Corporal
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    Again a lot of stuff changed. The window can be resized and many small errors were solved (as stated in the change log you see in the updater). Next thing to make is what LIMEEE wrote: Go back to the main menu using escape and displaying models (still a lot of work...).

  8. #428
    Regner's Avatar Corporal
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    We are back into business with models:


    Rendering the models is 90% completed, maybe today i can release it, maybe next week.

  9. #429
    LIMEEE's Avatar Member
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    Looks good! Nice work. Don't really know if you already got this option but i asked Cromon for it before, but could you make an option so you can turn off the ADT lines?
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  10. #430
    Cromon's Avatar Legendary


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    Yes, of course, that will be added saturday! Also Models, because its not 100% stable (but 95%). So next weekend big Release

  11. #431
    Carmen's Avatar Active Member
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    I can hardly wait!

  12. #432
    LIMEEE's Avatar Member
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    So what happend to the release? :O
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  13. #433
    Regner's Avatar Corporal
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    There is already a with working models, didnt you get that one?

  14. #434
    jacburn's Avatar Member
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    I get an Error when I try and run the updater:

    "YiasDXUpdater.exe - Application Error
    The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application."

    Any Help?

    PS: Windows XP Pro 64bit
    Last edited by jacburn; 10-06-2011 at 06:34 PM.

  15. #435
    akspa420's Avatar Contributor
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    @jacburn, you're probably missing the VC++ runtimes, which I presume yiasdx uses - you'll need to search Microsoft.com for the Visual C++ 2005 and 2008 runtimes for 64-bit.
    I didn't know there were still people using xp 64-bit (which is actually just a microsoft-sanctioned hack of Windows Server 2003 Standard 64-bit, without the server components).

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