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  1. #1
    jillbär's Avatar Member
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    Question about animation swapping

    Hey there ,

    yesterday i tryed to change the b11F into n11F jumpanimations(<3 salto) witout changing the charaktermodel ... the problemm that the b11f has now grafikal probs ( stripes overall) i think thats becose of those animationstrukture bones . well how can i fix those grafik problems ? (sry my english is not the best one :-/ ):confused:

    Question about animation swapping
  2. #2
    ~sInX's Avatar Contributor
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    Edit:

    Code:
    To swap animations you have to swap the character bones.(To do that you will 
    
    have to know 3D. and how to link vertices to the bones, and then get your model 
    
    with attached bones into M2 format. wich is a hell of a job...) I wish you good 
    
    luck with your attemps :P
    The above extract was taken from an explanation on animation editing from Bjarke.

    Geoset Fixing. Refer to the following:

    Geosets:

    http://www.mmowned.com/forums/model-...3-x-messy.html
    {The above guide includes a base explanation on how to 'null'-out Geosets within .m2, .skin and .anim files. 25% Noob-Friendly.}
    Last edited by ~sInX; 09-27-2009 at 02:09 PM.

  3. #3
    jillbär's Avatar Member
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    hey thanks a lot for those informations i'll gonna try it ^^

  4. #4
    Eluo's Avatar Member
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    Originally Posted by jillbär View Post
    hey thanks a lot for those informations i'll gonna try it ^^
    There is no m2 importer/converter with working animation convert. So i guess youll have to do this with hex by hand.

  5. #5
    Bjarke's Avatar Contributor

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    And if its the same model(as it is) then just do DBC editing, Open the dbc, and swap the ids of your animations, done

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