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  1. #1
    777devil777's Avatar Member
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    Two questions...

    First, i searched but couldn't find a way to edit WMOs.

    Is there a way to edit them like you can edit terrain in Noggit? Could WMOs be created/edited in something like 3DSmax?

    2: In Noggit i cant seem to move terrain down. Left-Alt wont do anything. Is there some requirement for terrain to be modified like that?

    Edit: I'm new to this so it might not be WMOs that im trying to edit. Hopefully WMO = Big objects like buildings or cities.
    Last edited by 777devil777; 06-01-2008 at 07:09 PM.

    "I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike."

    Two questions...
  2. #2
    Knomez's Avatar Contributor

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    ADT's are edited when you move terrain up or down :P
    WMO's are the objects like towers and stuff

    Also: start simple dont rush in start with basic stuff (reskinning/colouring model swaps etc)

  3. #3
    777devil777's Avatar Member
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    Originally Posted by ~^Astra^~ View Post
    ADT's are edited when you move terrain up or down :P
    WMO's are the objects like towers and stuff

    Also: start simple dont rush in start with basic stuff (reskinning/colouring model swaps etc)
    I try to learn things as I need them, I've already done a bit of mount swapping for some friends but i personnaly like usefullness over vanity. Once i figure this out I plan on making alot of edits to help in day to day life and leveling. (Like straight paths to main cities through mountains, holes in buildings to make running around easier, smoothing out ground at walljump spots, ect.

    Btw, bump for great justice!

    "I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike."

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