[DBC Edit] Old Rogue Poison Proc Animation! -Fixed for 2.4 menu

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  1. #76
    unreal's Avatar Active Member
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    Originally Posted by cindy View Post
    oh u mean when u wore casting it or something? it had a swirly ball lol?
    It looked like isignia and it was spamable.. and it had a nice litte sound =D

    [DBC Edit] Old Rogue Poison Proc Animation! -Fixed for 2.4
  2. #77
    Wuzz's Avatar Active Member
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    doing any progress in getting the real animation back?
    I want it so badly! ^_^

  3. #78
    Cloud_007's Avatar Member
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    Your temporary one, which is fire proc, does not have any animations. Not even Unarmed thing animation.

  4. #79
    Joevlol's Avatar Contributor
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    Originally Posted by Cloud_007 View Post
    Your temporary one, which is fire proc, does not have any animations. Not even Unarmed thing animation.
    Actualy the proc rate on the animation is low, and was low pre-bc aswell. It's working fine except for the Particle effect.

  5. #80
    cindy's Avatar Member
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    cant

    cant wait untill its finished keep up da good work

  6. #81
    cindy's Avatar Member
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    so hows it going?

  7. #82
    Wuzz's Avatar Active Member
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    Getting some progress Unreal? :<

  8. #83
    unreal's Avatar Active Member
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    I'm currently looking for a spell that has the spellcastdirected animation (like fireblast) and the poison particles..

  9. #84
    Wuzz's Avatar Active Member
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    can't you change the particles with Glitchy's ME program? with the partical editor?, i don't know cause i do not know anything about particle editing .
    Edit: Or maybe changing the Animation with Glitchy's program would work? Unarmed to Spellcastdirected. Just making some suggestions.

  10. #85
    unreal's Avatar Active Member
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    Originally Posted by xtaze View Post
    can't you change the particles with Glitchy's ME program? with the partical editor?, i don't know cause i do not know anything about particle editing .
    Edit: Or maybe changing the Animation with Glitchy's program would work? Unarmed to Spellcastdirected. Just making some suggestions.
    yeah, but then, for example all fire spells, would look "poison"ish :<

  11. #86
    ThatOneGuyFromBefore's Avatar Member
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    Originally Posted by unreal View Post
    yeah, but then, for example all fire spells, would look "poison"ish :<
    wouldn't bother me one bit, go ahead and do it!

  12. #87
    Leona's Avatar Contributor
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    Wouldn't bother me either!
    - feel free to do it
    Rogues does it from behind.
    Hunters does it from 30 yards away...... with animals.


  13. #88
    Wuzz's Avatar Active Member
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    If you change the attackunarmed animation then? wouldn't that fix it?. that would make the unarmed attacks look like the fireblast casting state, and there aren't many people going around doing unarmed attacks

    Cause spells aren't linked to the animation? if i ain't wrong.

  14. #89
    ThatOneGuyFromBefore's Avatar Member
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    Originally Posted by xtaze View Post
    If you change the attackunarmed animation then? wouldn't that fix it?. that would make the unarmed attacks look like the fireblast casting state, and there aren't many people going around doing unarmed attacks
    i can actually do that... lemme try it.

  15. #90
    unreal's Avatar Active Member
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    No need to do it found another way! Just got 1 litte bug to remove..

    There's a "nova debuff" thingy effect on the target now

    Seems to emit from the feet of the mob, expand outwards for about 10 seconds. and then decay over 5 seconds








    If anyone knows the m2 name of that nova thingy we got a perfectly working fix with animations and particles

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