Anyone has the same prob that he didn't see the Spell Tooltipps and First aid things? I think, the MPQ is bugged oO
Anyone has the same prob that he didn't see the Spell Tooltipps and First aid things? I think, the MPQ is bugged oO
Spell tooltips and Fire aid? eh... You'll have to try and explain abit better.
Lawl sry ^^ my english sucks very.. but i can give you screens...
ImageShack - Hosting :: wowscrnshot032908170348dx9.jpg
ImageShack - Hosting :: wowscrnshot032908170356hz2.jpg
I'm sorry but i'm not sure what you are trying to show me in the first screenshot.
As for the second it would seem you have an addon error that is causing the spellbook to show incorrectly. This is nothing to do with our MPQ as it works fine for everyone else.
Old poison Animation is working 110%!
Any mistakes please do say.
- Hand Particles
- SpellCastDirect
- Poison Application Sound
- Target Debuff Particles
Can't contact unreal atm so the link on the frontpage will be outdated for a while.
Download
patch-f.MPQ
man, you don't know how happy i am right now! i just tried it out, and as far as i can see, it's working 110%, like you said! really awesome job on this, both of you guys. thanks so much! +rep
Congratulations dude, you did it. Thank you for the new good time of the rogues! So, thank you,and I hope you will do great things like this.+Rep
SOOOOOO
THE TOOLTIP BUGS COME ONLY ON THE DE(GERMANY) VERSION
On the EnGB Vers. it Works 100%
Well sounds sensible since the english version of the Spell.dbc are used.
This is correct. Since he is the one that made the edit the MES Extracts The Spell.dbc From your client.
BUT if you want to fix this if someone was nice enough to send you another clients "spell.dbc" and "SpellVisual.dbc" file all you would have to do is the following.
Goto The MES Folder
Goto the \data\DBC\ folder
Backup the file "Spell.dbc" and "SpellVisual.dbc"
Then Place the other Clients files in this Folder
Open up the MES and make the swaps
When your done replace the backups
Edit: I'm glad you guys got it working and I'm glad people figure out just how powerful the Spell swap is (Swaps all effects not like a model spell swap)
Last edited by Glitchy; 03-29-2008 at 03:41 PM.
[Beta] Model swapper 4.0.1
Nice! :d :d
Yep exactly what Glitchy said, only problem is i have edited a spell in SpellVisual.dbc so replace the one i've made would be a bad idea. I don't think you have to anyway since it doesn't contain any text strings.
Unreal should have a list of the spell id's i'll ask him, if not i'll look them up for anyone who wants to make a edit for their language.
And ofc Glitchy Major <3 indeed for the tool. I had never thought of it and was wrecking my brains out for looking for a way to make this. And then unreal saved my day with the original spell swap idea.
I'm enjoying this edit and i hope alot of others do <3
are you guys ever gonna let us in on how you made it? :P i tried for literally hours one night to get it working, but nothing worked. i'm curious about how you guys did it.
this works great but i don't have the big green poison bubbles like in the pics, any idea for fixing it?