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  1. #361
    jackus's Avatar Active Member
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    Originally Posted by Baelzebub View Post
    I think he is trying to use focustarget to see if his focus is targetting anything.

    Yes.
    /run if UnitExists("focus") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 then RunMacro("Arcane") end;
    dont work

    Something like this i think.
    /run if UnitExists("focustarget") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 and RunMacro("Arcane") == 0 then RunMacroText("/cast [@focustarget] Arcane") end;
    Last edited by jackus; 01-09-2010 at 07:53 PM.

    WOW Macro Library (DPS Rotations, Healing, Tanking, etc)
  2. #362
    Viral Fly-by's Avatar Contributor
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    Originally Posted by jackus View Post
    Yes.
    /run if UnitExists("focus") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 then RunMacro("Arcane") end;
    dont work

    Something like this i think.
    /run if UnitExists("focustarget") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 and RunMacro("Arcane") == 0 then RunMacroText("/cast [@focustarget] Arcane") end;

    The problem is facing....you have to make sure whoever the character is following is smart enough to make the following character face the correct direction.
    ViralFly-by

  3. #363
    Baelzebub's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    Code:
    # Version: 20100106
    /run vFoL=3000; vHS=6000; vHL=8000; vHOPhp=0.2; vHOPmana=18000; vDFavor=0.2; vIllumNum=0.2; vIllumDmg=5000;
    /run vGroup="raid"; vNPS=1; vNPE=GetNumRaidMembers(); if vNPE==0 then vGroup="party"; vNPS=0; vNPE=GetNumPartyMembers() end; 
    /run if UnitHealth("player")/UnitHealthMax("player")<0.10 and GetSpellCooldown("Divine Shield")==0 and IsUsableSpell("Divine Shield") then SpellStopCasting() CastSpellByName("Divine Shield") end;
    /run if GetSpellCooldown("Divine Plea")==0 and UnitPower("player")/UnitPowerMax("player")<=0.50 then CastSpellByName("Divine Plea") end;
    /run local f=0; if UnitExists("focus") and UnitInRange("focus")==1 and UnitIsDeadOrGhost("focus")~=1 then for i=1,40 do local d={UnitBuff("focus",i)}; if d[1]=="Beacon of Light" and d[8]=="player" and d[7]-GetTime()>=3 then f=1; break end end if f==0 then RunMacroText("/cast [@focus] Beacon of Light") end end;
    /run local a,n,d=0,0,0; for i=vNPS,vNPE do local tt="player"; if i>0 then tt=vGroup..i end; if UnitExists(tt) and UnitInRange(tt)==1 and UnitIsDeadOrGhost(tt)~=1 then a=UnitHealthMax(tt)-UnitHealth(tt) end; if a>1000 then n=n+1 d=d+a end end; if n>(vNPE*vIllumNum) and d/n>vIllumDmg and GetSpellCooldown("Divine Illumination")==0 then CastSpellByName("Divine Illumination") end;
    /run local e,n,h,hm=UnitExists,UnitName,UnitHealth,UnitHealthMax; local f,w,fh,m="focus","focus",0,0; if e(f) then fh=hm(f)-h(f) end; for i=vNPS,vNPE do local a,tt=0,"player"; if i>0 then tt=vGroup..i end; if n(tt)~=n(f) then a=hm(tt)-h(tt) end; if a>m and UnitInRange(tt)==1 and UnitIsDeadOrGhost(tt)~=1 then m=a w=tt end end; if fh>2*m then m=fh end; if m>0 then vHealTarget=w vHealDmg=m else vHealTarget=nil vHealDmg=0 end
    /run local w,m=vHealTarget,vHealDmg; if w~=nil then local n,cd,ud,sp=UnitName,GetSpellCooldown,UnitDebuff,GetUnitSpeed("player"); local p=UnitHealth(w)/UnitHealthMax(w); local s=nil; if n(w)~=n("player") and p<vHOPhp and IsSpellInRange("Hand of Protection",w)==1 and UnitPowerMax(w)>vHOPmana and cd("Hand of Protection")==0 and UnitAffectingCombat(w)==1 and not ud(w,"Forbearance") and not ud(w,"Ice Block") then s="Hand of Protection" else if p<vDFavor and cd("Divine Favor")==0 then CastSpellByName("Divine Favor") end if cd("Holy Shock")==0 and (m>=vHS or (sp>0 and m>=vFoL)) then s="Holy Shock" elseif sp>0 and m>=vFoL and UnitBuff("player","Infusion of Light") then s="Flash of Light" elseif sp==0 then if m>=vHL then s="Holy Light" elseif m>=vFoL then s="Flash of Light" end end end; if s~=nil then RunMacroText("/cast [@"..w.."] "..s) end end
    /run if UnitExists("focustarget") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 and GetSpellCooldown("Judgement of Light") == 0 then RunMacroText("/cast [@focustarget] Judgement of Light") end;
    /run local f=0; if UnitExists("focus") and UnitInRange("focus")==1 and UnitIsDeadOrGhost("focus")~=1 then for i=1,40 do local d={UnitBuff("focus",i)}; if d[1]=="Sacred Shield" and d[8]=="player" and d[7]-GetTime()>=3 then f=1; break end end if f==0 then RunMacroText("/cast [@focus] Sacred Shield") end end;
    /run local w=nil; local m=0; for i=vNPS,vNPE do local tt="player"; if i>0 then tt=vGroup..i end; if UnitExists(tt) and UnitInRange(tt)==1 and UnitIsDeadOrGhost(tt)~=1 then for j=1,40 do local d={UnitDebuff(tt,j)}; if (d[5]=="Magic" or d[5]=="Poison" or d[5]=="Disease") and d[7]>m then w=tt; m=d[7] end end end end; if w~=nil then RunMacroText("/cast [@"..w.."] Cleanse") end;
    /run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");
    I have added
    Code:
    /run if UnitAffectingCombat("player") then RunMacroText("/in 0.1 /run RunMacro(\"MAD\")") end
    and named the Macro 'MAD' It was firing itself off fine until last night and i have no idea why. Anyone else having issues like this?
    I can mash the button and it works great. Excellent macro thanks

  4. #364
    demisehi's Avatar Member
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    Why would you want to run it every .1? .5 is sufficient.

  5. #365
    jackus's Avatar Active Member
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    Originally Posted by Viral Fly-by View Post
    The problem is facing....you have to make sure whoever the character is following is smart enough to make the following character face the correct direction.
    With /run if UnitExists("focus") and UnitInRange("focus")==1 and UnitAffectingCombat("focus")==1 then RunMacro("Arcane") end;
    It says Invalid Target. As it will damage our tank. But if I target a mob it will do damage to it..

    Something with the focus target
    Last edited by jackus; 01-10-2010 at 08:06 AM.

  6. #366
    Elitetech's Avatar Contributor
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    just make a /startattack in the front of your macro. That'll target the nearest mob if you have a friendly or no target.
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  7. #367
    jackus's Avatar Active Member
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    Originally Posted by Elitetech View Post
    just make a /startattack in the front of your macro. That'll target the nearest mob if you have a friendly or no target.
    But is shall only attack if the tank is in combat, so it wont pull anything.

    I plan to follow someone and have focus target on tank and then just spam the macro, kinda of a primitive bot

  8. #368
    akazshadow's Avatar Private
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    thank you viral for the macros, but for some reason after using the rogue one wow crashes when i log out, it does not happen to any other toons.

  9. #369
    Silvera's Avatar Member
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    The holy paladin macro.. Would that work in raids if you're uber lazy? As in beaconing maintank healing offtank? Or would it just heal whole raid? =)

  10. #370
    marlboroman1982's Avatar Member
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    I'm having trouble with the ret macro

    # Version: 20100108
    /startattack
    /run vUseHolyWrath=false
    /run local n=0; local sets={{48602,48631,1},{50324,50328,10},{51160,51164,10},{51275,51279,10}}; local slots={"HeadSlot","ShoulderSlot","ChestSlot","HandsSlot","LegsSlot"}; for i=1,#slots do local id=tonumber(({string.find(GetInventoryItemLink("player", ({GetInventorySlotInfo(slots[i])})[1]), "^\124c%x+\124Hitem[^:]+):.*\124h%[.*%]")})[3]); for j=1,#sets do if id>=sets[j][1] and id<=sets[j][2] then n=n+sets[j][3] end end end; local a=n-math.floor(n/10)*10; local b=math.floor(n/10); vRet=0; if a>1 and b<2 then vRet=1 elseif a>1 and b>1 then vRet=2 elseif b>3 then vRet=3 end;
    /run if type(vJoW)~="function" then vJoW=function() if GetSpellCooldown("Judgement of Wisdom")==0 and IsUsableSpell("Judgement of Wisdom") and IsSpellInRange("Judgement of Wisdom","target") then CastSpellByName("Judgement of Wisdom") end end end;
    /run if type(vHoW)~="function" then vHoW=function() if GetSpellCooldown("Hammer of Wrath")==0 and IsUsableSpell("Hammer of Wrath") and IsSpellInRange("Hammer of Wrath","target") and UnitHealth("target")/UnitHealthMax("target")<0.2 then CastSpellByName("Hammer of Wrath") end end end;
    /run if type(vCS)~="function" then vCS=function() if GetSpellCooldown("Crusader Strike")==0 and IsUsableSpell("Crusader Strike") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Crusader Strike") end end end;
    /run if type(vDS)~="function" then vDS=function() if GetSpellCooldown("Divine Storm")==0 and IsUsableSpell("Divine Storm") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Divine Storm") end end end;
    /run if type(vCons)~="function" then vCons=function() if UnitPower("player")/UnitPowerMax("player")>=0.25 and GetSpellCooldown("Consecration")==0 and IsUsableSpell("Consecration") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Consecration") end end end;
    /run if type(vExo)~="function" then vExo=function() if UnitBuff("player", "The Art of War") and GetSpellCooldown("Exorcism")==0 and IsUsableSpell("Exorcism") and IsSpellInRange("Exorcism","target") then CastSpellByName("Exorcism") end end end;
    /run if type(vHWrath)~="function" then vHWrath=function() if vUseHolyWrath and GetSpellCooldown("Holy Wrath")==0 and IsUsableSpell("Holy Wrath") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Holy Wrath") end end end;
    /run if type(vPlea)~="function" then vPlea=function(m) if GetSpellCooldown("Divine Plea")==0 and UnitPower("player")/UnitPowerMax("player")<=m then CastSpellByName("Divine Plea") end end end;
    /run if UnitHealth("player")/UnitHealthMax("player")<0.10 then if GetSpellCooldown("Divine Shield")==0 and IsUsableSpell("Divine Shield") then SpellStopCasting() CastSpellByName("Divine Shield") elseif GetSpellCooldown("Divine Protection")==0 and IsUsableSpell("Divine Protection") then SpellStopCasting() CastSpellByName("Divine Protection") end end
    /run local t={UnitDetailedThreatSituation("player","target")}; if GetNumPartyMembers()>0 and (t[1]==1 or (t[5] ~=nil and t[5]>25000 and t[3]>90)) and GetSpellCooldown("Hand of Salvation")==0 then RunMacroText("/cast [@player] Hand of Salvation") end
    /run if (vRetInt==nil or GetTime()-vRetInt>1) and (UnitCastingInfo("target") or UnitChannelInfo("target")) then if IsUsableSpell("Hammer of Justice") and GetSpellCooldown("Hammer of Justice")==0 and IsSpellInRange("Hammer of Justice", "target")==1 then SpellStopCasting() CastSpellByName("Hammer of Justice") vRetInt=GetTime() elseif IsUsableSpell("Arcane Torrent") and GetSpellCooldown("Arcane Torrent")==0 and IsSpellInRange("Crusader Strike", "target")==1 then SpellStopCasting() CastSpellByName("Arcane Torrent") vRetInt=GetTime() end end
    /run local s=GetUnitSpeed("player"); if GetSpellCooldown("Hand of Freedom")==0 and s>0 and s<4.5 then RunMacroText("/cast [@player] Hand of Freedom") end;
    /run vPlea(0.20)
    /run if UnitAffectingCombat("player") and UnitHealth("target")>200000 and GetSpellCooldown("Avenging Wrath")==0 and IsUsableSpell("Avenging Wrath") and IsSpellInRange("Crusader Strike","target") then if UnitBuff("player","Seal of Corruption") or UnitBuff("player","Seal of Vengeance") then local i=1 while(i<=40)do local a={UnitDebuff("target",i)}; if (a[1]=="Holy Vengeance" or a[1]=="Blood Corruption") and a[8]=="player" and a[4]==5 then break else i=i+1 end end; if i<=40 then CastSpellByName("Avenging Wrath") end else CastSpellByName("Avenging Wrath") end end
    /run if vRet==0 then vHoW() vCS() vJoW() vDS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==1 then vJoW() vHoW() vCS() vDS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==2 then vJoW() vDS() vHoW() vCS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==3 then vDS() vCS() vJoW() vHoW() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if UnitPower("player")/UnitPowerMax("player")>=0.50 then local f=0; for i=1,40 do local d={UnitBuff("player",i)}; if d[1]=="Sacred Shield" and d[8]=="player" then f=1 break end end; if f==0 then RunMacroText("/cast [@player] Sacred Shield") end end;
    /run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");

    all it seems to do is melee and never actually start the rotation, maybe it's the way superdupermacro word wraps the text?
    Something

  11. #371
    ganzerker's Avatar Member
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    Originally Posted by marlboroman1982 View Post
    I'm having trouble with the ret macro

    # Version: 20100108
    /startattack
    /run vUseHolyWrath=false
    /run local n=0; local sets={{48602,48631,1},{50324,50328,10},{51160,51164,10},{51275,51279,10}}; local slots={"HeadSlot","ShoulderSlot","ChestSlot","HandsSlot","LegsSlot"}; for i=1,#slots do local id=tonumber(({string.find(GetInventoryItemLink("player", ({GetInventorySlotInfo(slots[i])})[1]), "^\124c%x+\124Hitem[^:]+):.*\124h%[.*%]")})[3]); for j=1,#sets do if id>=sets[j][1] and id<=sets[j][2] then n=n+sets[j][3] end end end; local a=n-math.floor(n/10)*10; local b=math.floor(n/10); vRet=0; if a>1 and b<2 then vRet=1 elseif a>1 and b>1 then vRet=2 elseif b>3 then vRet=3 end;
    /run if type(vJoW)~="function" then vJoW=function() if GetSpellCooldown("Judgement of Wisdom")==0 and IsUsableSpell("Judgement of Wisdom") and IsSpellInRange("Judgement of Wisdom","target") then CastSpellByName("Judgement of Wisdom") end end end;
    /run if type(vHoW)~="function" then vHoW=function() if GetSpellCooldown("Hammer of Wrath")==0 and IsUsableSpell("Hammer of Wrath") and IsSpellInRange("Hammer of Wrath","target") and UnitHealth("target")/UnitHealthMax("target")<0.2 then CastSpellByName("Hammer of Wrath") end end end;
    /run if type(vCS)~="function" then vCS=function() if GetSpellCooldown("Crusader Strike")==0 and IsUsableSpell("Crusader Strike") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Crusader Strike") end end end;
    /run if type(vDS)~="function" then vDS=function() if GetSpellCooldown("Divine Storm")==0 and IsUsableSpell("Divine Storm") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Divine Storm") end end end;
    /run if type(vCons)~="function" then vCons=function() if UnitPower("player")/UnitPowerMax("player")>=0.25 and GetSpellCooldown("Consecration")==0 and IsUsableSpell("Consecration") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Consecration") end end end;
    /run if type(vExo)~="function" then vExo=function() if UnitBuff("player", "The Art of War") and GetSpellCooldown("Exorcism")==0 and IsUsableSpell("Exorcism") and IsSpellInRange("Exorcism","target") then CastSpellByName("Exorcism") end end end;
    /run if type(vHWrath)~="function" then vHWrath=function() if vUseHolyWrath and GetSpellCooldown("Holy Wrath")==0 and IsUsableSpell("Holy Wrath") and IsSpellInRange("Crusader Strike","target") then CastSpellByName("Holy Wrath") end end end;
    /run if type(vPlea)~="function" then vPlea=function(m) if GetSpellCooldown("Divine Plea")==0 and UnitPower("player")/UnitPowerMax("player")<=m then CastSpellByName("Divine Plea") end end end;
    /run if UnitHealth("player")/UnitHealthMax("player")<0.10 then if GetSpellCooldown("Divine Shield")==0 and IsUsableSpell("Divine Shield") then SpellStopCasting() CastSpellByName("Divine Shield") elseif GetSpellCooldown("Divine Protection")==0 and IsUsableSpell("Divine Protection") then SpellStopCasting() CastSpellByName("Divine Protection") end end
    /run local t={UnitDetailedThreatSituation("player","target")}; if GetNumPartyMembers()>0 and (t[1]==1 or (t[5] ~=nil and t[5]>25000 and t[3]>90)) and GetSpellCooldown("Hand of Salvation")==0 then RunMacroText("/cast [@player] Hand of Salvation") end
    /run if (vRetInt==nil or GetTime()-vRetInt>1) and (UnitCastingInfo("target") or UnitChannelInfo("target")) then if IsUsableSpell("Hammer of Justice") and GetSpellCooldown("Hammer of Justice")==0 and IsSpellInRange("Hammer of Justice", "target")==1 then SpellStopCasting() CastSpellByName("Hammer of Justice") vRetInt=GetTime() elseif IsUsableSpell("Arcane Torrent") and GetSpellCooldown("Arcane Torrent")==0 and IsSpellInRange("Crusader Strike", "target")==1 then SpellStopCasting() CastSpellByName("Arcane Torrent") vRetInt=GetTime() end end
    /run local s=GetUnitSpeed("player"); if GetSpellCooldown("Hand of Freedom")==0 and s>0 and s<4.5 then RunMacroText("/cast [@player] Hand of Freedom") end;
    /run vPlea(0.20)
    /run if UnitAffectingCombat("player") and UnitHealth("target")>200000 and GetSpellCooldown("Avenging Wrath")==0 and IsUsableSpell("Avenging Wrath") and IsSpellInRange("Crusader Strike","target") then if UnitBuff("player","Seal of Corruption") or UnitBuff("player","Seal of Vengeance") then local i=1 while(i<=40)do local a={UnitDebuff("target",i)}; if (a[1]=="Holy Vengeance" or a[1]=="Blood Corruption") and a[8]=="player" and a[4]==5 then break else i=i+1 end end; if i<=40 then CastSpellByName("Avenging Wrath") end else CastSpellByName("Avenging Wrath") end end
    /run if vRet==0 then vHoW() vCS() vJoW() vDS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==1 then vJoW() vHoW() vCS() vDS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==2 then vJoW() vDS() vHoW() vCS() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if vRet==3 then vDS() vCS() vJoW() vHoW() vCons() vExo() vHWrath() vPlea(0.70) end
    /run if UnitPower("player")/UnitPowerMax("player")>=0.50 then local f=0; for i=1,40 do local d={UnitBuff("player",i)}; if d[1]=="Sacred Shield" and d[8]=="player" then f=1 break end end; if f==0 then RunMacroText("/cast [@player] Sacred Shield") end end;
    /run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");

    all it seems to do is melee and never actually start the rotation, maybe it's the way superdupermacro word wraps the text?
    mayb u dun have ninja loaded XD

  12. #372
    Mazzyr's Avatar Banned
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    Originally Posted by Silvera View Post
    The holy paladin macro.. Would that work in raids if you're uber lazy? As in beaconing maintank healing offtank? Or would it just heal whole raid? =)
    As Viral wrote it will have beacon on focus target and raid heal, as a normal holydin jobs and it will do it to fully..

    Just ran it yesterday in a ICC 25, and had a impressive output on it, hard to go back to hand weaving again.. Only real trouble with it, is that its not checking if person you are about to heal are about to receive heals from another healer, but with a good mana pool its something you can live with..

  13. #373
    jackus's Avatar Active Member
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    Originally Posted by Silvera View Post
    The holy paladin macro.. Would that work in raids if you're uber lazy? As in beaconing maintank healing offtank? Or would it just heal whole raid? =)
    Works brilliant in raids

  14. #374
    Silvera's Avatar Member
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    Alright Thanks!

  15. #375
    marlboroman1982's Avatar Member
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    Originally Posted by ganzerker View Post
    mayb u dun have ninja loaded XD
    It's loaded, a simpler lua ninja macro that gives me shitty dps (3.5k) works.
    Something

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