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  1. #421
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Fault View Post
    Alk, i need some basic info for a new world building.
    Im planning on building the bloodsail buccaneers a capital city. My inspiration is shipwreck cove, from pirates of the carribean 3 Shipwreck cove

    I need some basic info:
    Who are the bloodsail buccaneers?
    Why do they hate Steamwheel Cartel?
    Where are their origins?
    Where should i build there capital?
    Are they well known for anything else besides just being pirates?
    Do they have any recognizable leaders/important figures?
    What would maybe be some quests they would have?

    This is intended to be used in an EMU, so NPCs will be added. I was thinking about adding it near BB, where all the bloodsail buccaneers are, or something. Let me know what u think
    During the events leading up to and following the Third War, several criminal organizations appeared in Azeroth. The neutral and evil Bloodsail Buccaneers appear to be one of these organizations, originating from the Bloodsail Hold on Plunder Isle and is where their ruler, Duke Falrevere holds court. They now plot to plunder and cripple the Steamwheedle Cartel controlled port town of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the town’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed, and the remaining ship forced to find shelter in a cove, where its crew now fights to survive skirmishes with the Daggerspine Naga.

    In preparation of the attack the Bloodsail Buccaneers have taken position in key locations near the town. Currently they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation of the attack. In addition, a scouting party has landed just west of the entrance to the town, reporting all activities, along with a compound being constructed along the road leading towards the town, likely to stop any re-enforcements from coming to help.

    Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle, to this end each side now seek the aid of adventurers sympathetic to their cause.

    History/Intro

    Six or 7 years ago, a man named Falrevere had a grand estate in Kul Tiras. He was one of Admiral Daelin Proudmoore’s greatest rivals on the island, and he boasted a dozen merchant ships and twice as many warships. Falrevere enjoyed sailing and was good at it; he often joined his men on the seas, patrolling for pirates and following his goods down the coast, breathing the sea air and seeing interesting sights. Falrevere wasn’t particularly friendly or likeable, but he kept his people fed and safe, and so they liked him.

    Falrevere was a staunch believer in human supremacy. He thought the other races — elves, dwarves and gnomes in addition to orcs and goblins and the others — would be the downfall of Kul Tiras and Lordaeron; perhaps of the world. He advocated harsh measures against the other races, which made him unpopular but attracted people of like mindset.

    When the Third War began, Falrevere was at sea with one of his battleships. A gryphon rider found him and the small fleet with which he sailed; the dwarf told him of the war and begged him to come to the assistance of Drisburg, on the northern coast of Kul Tiras. Falerevere sneered at the dwarf but agreed, and put his sail to the wind. Upon sighting Drisburg, the duke saw that the Scourge had landed a small army on the coast and laid siege to the town. The defenders fired catapults and a few cannons at their besiegers, but there was little they could do. Falrevere calculated, and came to the conclusion that if he landed and fought the Scourge, Drisburg would have about a 50% chance of surviving the onslaught, but most of its people, and Falrevere’s people, would die. Many of Drisburg’s citizens were gnome and dwarf immigrants from Ironforge. Falrevere’s choice was cleaer. He turned his ships around and bid goodbye to the doomed settlement. Many of his crewmembers railed against this action. Falrevere threw the loudest overboard.

    Knowing he could never set foot in Kul Tiras again, Falrevere sailed to the mainland for news of the war. He learned that the invasion was in full swing. Lordaeron’s north had become a blighted and twisted land, overrun with undead monstrosities. “This is because we made friends with those damn elves and dwarves,” Falrevere muttered. “I’ll have no more part in this land’s folly.” He gathered his crew and announced that any sailor who wished to do so could disembark here and fight for Lordaeron. As for himself, he was going to reestablish his estate elsewhere; a tropical island in the South Seas, perhaps, where the Scourge could not reach them and he could choose his friends. Many of his soldiers left his ships and died on Lordaeron soil, but more joined him. A month later, Falrevere found Plunder Isle and began construction of his new fortress. Once a stalwart Lordaeron noble, Duke Falrevere became a professional pirate lord.

    The Bloodsail Buccaneers are a bunch of vile bastards, and everyone who knows them knows it. Others see them as ruthless and devoid of scruples, which they are. Five years on Plunder Isle has done little to improve Falrevere’s disposition, and he and every pirate under his banner seem to bear a personal grudge against everyone they come across — especially non-humans. This grudge is particularly strong when it comes to the Blackwater Raiders. Falrevere despises the Blackwater Raiders because the despicable trade princes — goblins — provide the Raiders with gold, equipment and other support. Falrevere believes that humans rightfully deserve control of the seas. Tavern tales also say that the Blackwater Raiders are responsible for the death of Falrevere’s son (though the same tales mention that Falrevere was never fond of his son). The Buccaneers and the Raiders have clashed numerous times over the last 5 years.

    As for themselves, the Bloodsail Buccaneers revel in their reputation. They display their characteristic rust-red, black and brown clothing with pride, and make sure their symbol — a double-masted ship’s silhouette against a bloody sun — is always predominant. The Buccaneers ply the waters between Azeroth and the South Seas, and occasionally travel west toward Kalimdor. They frequent seedy taverns in Booty Bay (where they and the Blackwater Raiders duel in the streets and bars), Bilgewater Port and Steamwheedle Port. In addition to ambushing merchant ships that cross the South Seas, they and the Blackwater Raiders are embroiled in a private naval war that spans the length of the sea, from Steamwheedle to Booty Bay.

    Organization
    Duke Falrevere runs the Bloodsail Buccaneers and is usually sailing the seas on his flagship, the Devil Shark. Four commodores assist him, each of whom is in charge of about a dozen pirate ships. Fleet masters command smaller groups of ships, captains command individual ships, and their first mates take over when they fall. Most of the Bloodsail elites are former members of Falrevere’s estate — knights, reeves and the like who joined him in his exile.

    When a commodore falls, Falrevere personally selects a replacement. He picks those he trusts; loyalty is more valuable than skill, for Falrevere knows what an odious bunch he commands and realizes the potential for mutiny and betrayal. However, his experience as a noble proves valuable in his new role, and while he has become a thoroughly unpleasant individual he keeps his men and women well fed with food, plunder and blood, and so most are glad to have him at their head.

    As for their city, Fault-
    The Buccaneers’ primary base is on Plunder Isle (Plunder Isle); - WoWWiki - Your guide to the World of Warcraft they control a fort called Bloodsail Hold (displaying a remarkable lack of originality). Bloodsail Hold is well protected and strategically located. Buccaneers range throughout the South Seas and Azeroth’s west and south coasts; occasionally they make raids along Kalimdor’s coasts as well.

    Members
    Imagine the most bloodthirsty and depraved person you can. This person is probably a member of the Bloodsail Buccaneers. About half the Buccaneers are remnants of Falrevere’s original crew that betrayed Lordaeron and Kul Tiras for a life of piracy; the remaining members come from waterfront saloons and docks. The Bloodsail Buccaneers aren’t above pressganging people into their service.

    As Falrevere has a reputation for treating his people reasonably well, new members are in ready supply — at least, they’re enough to replace the buccaneers who fall on their missions. These are people with nowhere else to go, or those who enjoy bloodshed and the seas, or those who want to vent their hatred of non-humans, or those looking for an easy gold piece. The Buccaneers don’t try to train new members (though a few individual captains implement such schemes); for the most part, the life of a new Bloodsail Buccaneer is, often literally, sink or swim.

    Falrevere and his pirate followers blame the fall of Lordaeron and the rise of the undead on other races, like orcs and elves. That’s why they’re so pissed at everyone and have cultivated an exclusive group.

    Ask Lore Questions Here
  2. #422
    nightfinder's Avatar Member
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    Re: Ask Lore Questions Here

    what is barrow depths

  3. #423
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by nightfinder View Post
    what is barrow depths
    An ancient cave system beneath Mount Hyjal in Warcraft III. It was the sleeping place of the Druids of the Claw for thousands of years until the return of the Burning Legion and the Third War. After awakening the Druids of the Talon from their slumber, Malfurion Stormrage and Tyrande Whisperwind entered the Barrow Deeps in search of the remaining Druids.

    Deep in the caves, the Night Elves discovered giant spiders which were mutated by corruption in the roots of Hyjal, and Tyrande saved a Furbolg Shaman after he had been bitten by the creature. They also came across the dwelling of The Largest Panda Ever, which would attack if disturbed.

    Having nearly forgotten after all the years, Malfurion and Tyrande found the gates to the prison of Illidan Stormrage, Malfurion's brother. Despite adamant protests from Malfurion, Tyrande entered the prison. She believed that Illidan would be a powerful ally against the Legion so she split off from Malfurion and went in search of his imprisoned brother.

    Malfurion continued on in search of the Druids of the Claw. He soon found them but they were lost and feral, their minds gone into atrophy. The Druids had slept for so long in their bear forms that they remained as such and even began to believe that they were bears. Malfurion freed them from their hibernation with the Horn of Cenarius. Grateful to be awake and in their right minds once more, the Druids of the Claw agreed to follow Malfurion in the fight against the demonic Legion.

    Meanwhile, Tyrande had freed Illidan from his prison. When reunited with his brother, Malfurion refused to trust Illidan after his betrayal long ago but accepted the aid offered.

  4. #424
    nightfinder's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Alkhara Majere View Post
    An ancient cave system beneath Mount Hyjal in Warcraft III. It was the sleeping place of the Druids of the Claw for thousands of years until the return of the Burning Legion and the Third War. After awakening the Druids of the Talon from their slumber, Malfurion Stormrage and Tyrande Whisperwind entered the Barrow Deeps in search of the remaining Druids.

    Deep in the caves, the Night Elves discovered giant spiders which were mutated by corruption in the roots of Hyjal, and Tyrande saved a Furbolg Shaman after he had been bitten by the creature. They also came across the dwelling of The Largest Panda Ever, which would attack if disturbed.

    Having nearly forgotten after all the years, Malfurion and Tyrande found the gates to the prison of Illidan Stormrage, Malfurion's brother. Despite adamant protests from Malfurion, Tyrande entered the prison. She believed that Illidan would be a powerful ally against the Legion so she split off from Malfurion and went in search of his imprisoned brother.

    Malfurion continued on in search of the Druids of the Claw. He soon found them but they were lost and feral, their minds gone into atrophy. The Druids had slept for so long in their bear forms that they remained as such and even began to believe that they were bears. Malfurion freed them from their hibernation with the Horn of Cenarius. Grateful to be awake and in their right minds once more, the Druids of the Claw agreed to follow Malfurion in the fight against the demonic Legion.

    Meanwhile, Tyrande had freed Illidan from his prison. When reunited with his brother, Malfurion refused to trust Illidan after his betrayal long ago but accepted the aid offered.
    thx

  5. #425
    nicodk's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Alkhara Majere View Post

    I plan to finish my book soon.
    Where can we find your book when its done?

  6. #426
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by nicodk View Post
    Where can we find your book when its done?
    You'll know.

  7. #427
    Kurtiz's Avatar Active Member
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    Re: Ask Lore Questions Here

    The Grim Batol I think, Is a place in Wetlands. Kinda a dwarven City. What is that about?

    And a place in Tanaris called Uldum with the big giants guarding it is there a story to that?

    And the Graymane wall is there a story to that?

    Thanks Alk! - In advance

  8. #428
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Direhate View Post
    The Grim Batol I think, Is a place in Wetlands. Kinda a dwarven City. What is that about?

    And a place in Tanaris called Uldum with the big giants guarding it is there a story to that?

    And the Graymane wall is there a story to that?

    Thanks Alk! - In advance
    All in this thread!
    Check it out using the seach button in the thread.

  9. #429
    HavinFun's Avatar Active Member
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    Re: Ask Lore Questions Here

    Where are the titans now?
    History?

  10. #430
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by HavinFun View Post
    Where are the titans now?
    History?
    Very little is known about the titans save for scraps the dwarves have unearthed and some vague night elf folklore.

    So, I don't know!

  11. #431
    HavinFun's Avatar Active Member
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    Re: Ask Lore Questions Here

    No WAI!,

    Do u know what they were, Human, Gods? What form they took

  12. #432
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by HavinFun View Post
    No WAI!,

    Do u know what they were, Human, Gods? What form they took
    Two types of Titans.

    Aesir
    The Aesir are platinum-skinned giants that once crafted the oceans and skies. Their sphere of power is storm, frost and water. They are highly reclusive, shying away from all mortal creatures, not wanting to disrupt the delicate balance of their evolution. Their direct children are the mountain giants and sea giants, whom they created to help them tend to the high peaks and oceans of the world.

    Vanir
    The Vanir are bronze-skinned giants who crafted the mountains and deep places of the world. Their children are the dwarves (known as Earthen at the time) and cursed troggs who helped them carve out the earth. Like the Aesir, they tend to stay away from mortal creatures.

    As told by the Discs of Norgannon, some early Earthen in Uldaman destabilized due to their harsh work environments, and became the Troggs. Many thousands of years later, the Earthen would evolve into Dwarves.

  13. #433
    Aradroth's Avatar Active Member
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    Re: Ask Lore Questions Here

    I dunno if anyone has posted this yet but to "rudez" the deadmines was created by people who were building stormwind or some shit like that

  14. #434
    Tyler Durden's Avatar Contributor
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    Re: Ask Lore Questions Here

    What are the different colors of the dragonflight and who are they? What role do they play?

  15. #435
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by wajje View Post
    What are the different colors of the dragonflight and who are they? What role do they play?
    There is:

    The Black Dragonflight: Black Dragons were once earth-warders, caring for stone and mountain and using their formidable abilities to cause the rise and fall of terrain. They were to watch as the world of Azeroth changed and to maintain the boundaries and lines of delineation between the races so that none would fall to war over land.

    The Blue Dragonflight: Blue dragons are the undisputed masters of magic, and most of their lives revolve around the working of spells. They focus on the acquisition of knowledge and greater magical power to the exclusion of almost everything else, but this is not to say they are single minded. Rather, the dragons are extremely loyal, and know that the Titans gave their master his domain so that they would use their magic to keep the world safe.

    The Bronze Dragonflight: Bronze dragons are very cunning, much like blues, and value wisdom and patience over all else. Nozdormu, their patron Aspect of Time, is patience incarnate. Bronze dragons exist to keep the time stream inviolate and the order of events progressing as the fates intended. To facilitate this, bronzes are often seen near humanoid civilization. They keep watch over occupied regions to watch the development of other races and monitor how events impact the progress of fate.

    The Green Dragonflight: Dragons of the green flight are highly reclusive. The greens are the most populous flight of dragons left on Azeroth, but they are also the most difficult to find on the mortal realm. Green Dragons are creatures of the Emerald Dream, the ethereal dreamworld that all life is a part of, and spend the vast majority of their lives within it. They spend their time there interacting with creatures of myth and illusion. When they venture to the physical world, they act as though it is the illusion and the realm from which they hail is the only source of reality. Other flights often call greens "brothers and sisters of Dream," in respect to the realm from which they hail.

    The Red Dragonflight: The Red Dragonflight, ruled by the Dragonqueen, Alexstrasza, is a noble and honorable group of creatures. They consider themselves the protectors of all life, and in many ways they are. More often than not, they are found protecting sacred areas and items, seeking to keep them from lesser beings who might be hurt by their energies. Their breath is a fearsome stream of fire, and they have been known to swallow enemies whole and slowly digest them over the course of a day. Their most hated enemies are the black dragons ruled by the great, dark leviathan, Deathwing.

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