So... You get disconnected after a few seconds of flight. But as you see you still can fly on short distances.
Programms like Lag7 or Netlimiter can make your flight longer.
****ing Blizzard!
Flying under the world - Semi-Fixed
5.0.4 (16016)
So... You get disconnected after a few seconds of flight. But as you see you still can fly on short distances.
Programms like Lag7 or Netlimiter can make your flight longer.
****ing Blizzard!
Flying under the world - Semi-Fixed
5.0.4 (16016)
Last edited by Ellion; 08-23-2012 at 08:38 AM.
Sorry for my bad English. This isn't my native language.
Where the Hell is Ellion?
Unknown Side of the World
It's a beta, lot of strange things will be removed, maybe they don't want than people use Far Sight and see the area while they clean the instance ? don't understand. deadmine secret is know since long time and never removed, the deadmine instance was rebuild for cataclysm but the test area is always here.
I had look an exploration video of cataclysm beta, [Cataclysm] Glitches and Hidden Areas Exploration - YouTube
look after 8min. its was the outside of deepolme before release.
Some things disturb blizzard, other not, Or maybe they just remove some data for reducing the size of the wow files. I don't know.
no problem for flying under the world, just carful to closed places with water, like caves.I'm a little scared right now. Could someone please disprove that you get always disconnected when flying under the world?
edit : I've don't test these day, will see
Last edited by ParceQueFraiSe; 08-23-2012 at 08:30 AM.
Sorry for my bad English. This isn't my native language.
Where the Hell is Ellion?
Unknown Side of the World
Too bad![]()
Yes I just tried it now![]()
Ugh! A disturbing hit to the Exploration Community.
But remember folks... exploration only dies when our determination dies. I'm still determined to reach some fun places in MoP. Blizzard can put up all the walls / restrictions they want... our fun is always finding ways around them.
No worries!
Very saddening to see this. Blizzard has really taken exploration seriously lately. But whenever Blizzard "fixes" something, historically they "unfix" another thing. No matter, we will eventually find more ways to explore!
Last edited by Teryaki; 08-23-2012 at 11:45 AM.
My Exploration Channel: Teryaki's ChannelTeryaki#1806
It's odd that Blizzard would do something like this, seeing that it doesn't really achieve anything positive (possibly to stop people who run underground gathering bots, but that doesn't really exist anymore). However, there is more than likely going to be a way around it![]()
I am sure this mechanic was implemented to stop/delay(?) underground/fly hacking mining bots. Very similar mechanic that is found in some water spots that DC you upon logging in, also found under the world.
Also if you are going to be doing this and you don't land on an object like in the video posted above, you will be in a disconnect loop and will more than likely have to have a GM fix it for you. On the PTR, I had to race change my character in order to get out of the disconnect loop.
Also, ParceQueFraiSe was talking about the Deadmines Outland place, and I can confirm it is still there (I can see the outline of the ground from a distance), but our way of using a passenger mount/blink and using slowfall and rocketboots is currently fixed. Not only does it disconnect you on a mount when under the ground, it disconnects you regardless if you are on a mount or not. I tried using my Mac's version of a lag tool and when I logged back in, I was still under the ground and continually disconnected, even though I was in the water.
Mac Lag Tool: (Credits to Wolfkin http://www.ownedcore.com/forums/worl...ial-wow-3.html ([Project] Exploration Tutorial for WoW))
Anyway, if other lag tools work the same way as the Mac tool, then I believe all methods that required you to be underground to get to places are fixed until further notice, and I can think of A LOT of places that required being underground to get to.An addition to your lag section; for mac users, you can lag wow perfectly well using the Terminal program, by putting in the following commands:
Open terminal, type:
sudo ipfw pipe 1 config bw 5kbit/s
Then:
sudo ipfw add pipe 1 dst-ip 0.0.0.0/0
Type:
sudo ipfw flush
To remove the settings, when you've reached whatever it was you were trying to get to
-Teryaki
My Exploration Channel: Teryaki's ChannelTeryaki#1806
Something that hasn't been talked about is if the Control FP glitch discovered by Gatsby is fixed. I went onto the beta today and tried it out and unfortunently it seems to be fixed.
Video proof:
![]()
Naww
Blizz is really on a roll...![]()
My Exploration Channel: Teryaki's ChannelTeryaki#1806
This would be just about every single place I've ever done in my videos then - very annoying news!
Been doing some testing on this on the Beta, here are my findings so far (will update as I go):
Please note, all testing for this was done in Pandaria itself.
- It will indeed d/c after several seconds of sustained flight, however, if you fly forwards a bit, stop for a couple of seconds or so, fly forward a bit more, then you can still fly underground as normal it seems. Very slow compared to before, but still works, and seemingly, for any distance. We can still reach our old spots!
- Staying stationary under the world does not d/c you after several seconds, you can stay there indefinitely it seems.
- It doesn't matter if you're on a flying mount, slow falling with a speed boost, using the goblin glider, after a short amount of time of constant flight under the world with no stops, you WILL d/c
- The disconnect loop seems to be a random chance - several times I've been disconnected after flying and been able to log back in where I last was still on my flying mount. However, when I tried seeing if the d/c effect happened with the goblin glider (as stated in the last point, it did), when I was d/ced I then got stuck in a d/c loop.
Update 1:
- Moving in water underneath the world for several sustained seconds will d/c you just as if you were flying for several seconds uninterrupted. Again, stopping and starting works is the way to go to avoid this. Seems you can log in where you d/ced though and not get stuck in a loop, though, I would recommend stop-start swimming to make sure you avoid this, as it is a real pain in the arse if you DO get stuck.
- It appears that you will *almost* (only saying almost because I've not tested it enough times to be 100% sure) always get stuck in the d/c loop if you are moving under the world without being on a flying mount or in water, eg, slow falling, goblin glider etc etc. Otherwise, you should be able to log in where you d/ced and still be on your flying mount/in water.
- So if you're slow falling underneath the world to reach something, make sure you're going to reach your objective within a short time or you will d/c and get stuck in a d/c loop.
- Moving in water seems to d/c you faster than if you were flying under the world. Like, a LOT faster.
- You can move as much as you want up and down, it's only the moving forwards that will d/c you after a few seconds. Update 2: Just discovered this is actually wrong. The same d/c after a few seconds of constant moving counts for going up and down as well.
Update 3:
- Can't seem to get the stop-start method to work since I tested it in Pandaria. D/c almost instantly after moving slightly forward under the world. Can seem to make some very limited progress if I move then immediatedly stop, log out and in, then repeat. But it's soo soo slow
- Stop-start method could possibly still work, but only if you're not d/ced at all. Once you've been d/ced once under the world, it happens almost instantly after flying any more under the world, as opposed to a few seconds of flight. So, perhaps we can do very very careful stop-start to get by, but if d/ced once...it's effectively all over. Plus, if you're not in water or on an object, you may as well be in a d/c loop since you won't be able to hearth out from under the world.
Will have to wait until next reset to carry on testing in Pandaria since I now can't log into my main on the beta(can't race/faction change to escape it either, I only have the "customise" option for Strangle...) However, I will continue to do some testing on my 85s in the old world to see if I can use the stop-start method to reach some underground spots. Will report back here with my findings.
Hope this info is helpful!
Last edited by Strangletusk; 08-24-2012 at 09:53 AM.
My exploration channel: The Strangletusk Expedition
ST... when you get back to testing... and I know this would be a royal pain... but what if you DC yourself when doing the stop/start method of flying under the world? Like fly a short burst and ALT+F4, then log back in to fly a short burst and ALT+F4...
Lord, they're making this difficult...
Hmm, that might work. Certainly avoids the random chance associated with "will this short burst dc me" (if it didn't, I would log out to 'save' my progress, then try moving a little more) - could be that if we dc before the game dc's us, then we could bypass it. I'll give it a go when I get back from work tonight (not until 11-12pm London Time).
And you're damn right they're making this difficult. I use underworld flying just about every time I explore - to have it take such a huge hit is a massive blow to me. Even if this method does work, it could take a good hour or two to actually reach a spot - plus makes it very hard to test out things when you can only move a yard at a time. Perhaps we could use lagged exploration to test out a route, where models are under the world etc etc, and this possible method to actually accomplish it? We'll see
Thanks for the theory!
Last edited by Strangletusk; 08-24-2012 at 10:17 AM.
My exploration channel: The Strangletusk Expedition