"Well know from 2006 or repost" or not for me the mobs reappearing is something new and was very nice to share it with the community! + 3 rep and 100 CC !
(I hope now that is here it wont be "fixed" to soon)
"Well know from 2006 or repost" or not for me the mobs reappearing is something new and was very nice to share it with the community! + 3 rep and 100 CC !
(I hope now that is here it wont be "fixed" to soon)
Last edited by Razor33; 08-26-2013 at 03:17 PM.
WTS gold on EU Auchindoun / Jaedenar / Dunemaul --> Alliance and Horde ! Very cheap !
Seems like a shadow priest using mind sear and spectral gvise (30 sec CD) could wreck this trash really quick. Anyone tried yet on a spriest?
Tested with 470il priest and it works. Easy to kill mobs with Halo and Mind Sear if there is any survivors.
I used Body and Soul talent to get further from mobs then i used Spectral Gvise AND I REMOVED the Spectral Gvise buff almost instantly.
http://oi44.tinypic.com/353e1zs.jpg there is the loot after 3min 15sec farming.
Trying to think of any way this could be useful to a rogue, but coming up empty. Anyone have any ideas for rogues?
Also just tested this on S-Priest; Seems like one of the better classes to do this on.
powerleveling a 52 char here, great find +rep
ty for sharing, useful on my mage with AE
delete plz or bilzz will fix this
or move to elite
How do you drop combat?
Unless you're a hunter.
Could be usefull for teebu farming
The technicians and warlocks have a very far max range so they tend not to move. If you pull everything and LoS them they group up. The spellbinders on the other hand tend to follow behind you. As a hunter if u group up the technicians and the warlocks you can move the spellbinders away and Multi-shot the warlocks/technicians. don't worry if u accidentally hit the spellbinders once, they wont get serpent sting as it is magical. This is more effective than putting down an explosive trap as Explosive trap is weak and doesn't kill them very fast. Multi-shot will 1-2 hit the warlocks if u are well geared. be sure to move the spellbinders far enough back as not to hit them.