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  1. #1
    Yano's Avatar Active Member
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    Easy Professor Putricide Adds

    The adds that spawn, preferably the green slimes, move quickly. You can slow them with slime from the abom tank, but you can also almost lock them down by having 1 death knight per green slime pop gargoyle right as they start moving. Easy green slime nuking.

    Easy Professor Putricide Adds
  2. #2
    Mudkips's Avatar Contributor
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    Shouldn't this be in guides?

  3. #3
    Yano's Avatar Active Member
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    It's an exploit, they bug out and virtually freeze in place. Definitely unintended.

  4. #4
    kargho's Avatar Member
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    ya they bug out 1 out of every 10 attempts on 10man and 1 out of every 25 on 25man....... not an exploit
    and they only bug out because they target the abom which is not allowed to be targeted, so they have to stop and wait for a new target

  5. #5
    JethroXL's Avatar Member
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    We had one freak out when a mage with the adhesive iceblocked. It acted like the ones where it runs back and forth a few times, except after a second it just froze til dead. If you can force that with gargoyles, that is handy for sure.

  6. #6
    Hartge's Avatar Member
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    This bug out with the slime staying in place can also occur if the abom tank starts meleeing the ooze or gas right when it spawns, though it is very unreliable.

  7. #7
    Yano's Avatar Active Member
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    Originally Posted by kargho View Post
    ya they bug out 1 out of every 10 attempts on 10man and 1 out of every 25 on 25man....... not an exploit
    and they only bug out because they target the abom which is not allowed to be targeted, so they have to stop and wait for a new target

    It is an exploit. How dense are some of you? You also have no idea how the encounter works, the exploit involves the gargoyles, not the abom. Read what I posted next time. This works EVERY time you have a DK pop gargoyle on green slimes. It is incredibly useful and anyone who doesn't see the potential is an imbecile.

    Check up on the definition of exploit, and what that entails before you post.
    Last edited by Yano; 01-25-2010 at 08:28 PM.

  8. #8
    sAe's Avatar Member
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    Great find!

  9. #9
    Tharmac's Avatar Active Member
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    Will try this. Nice one.

  10. #10
    Flawless's Avatar Member
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    Confirmed, it works.

  11. #11
    Smithereens's Avatar Member
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    It also works to have a hunter pet, lock pet etc tag it before it goes nuts.

  12. #12
    JonnyJa's Avatar Active Member
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    I'm sorry i don't get it...
    when does the DK have to pop gargoyle, when it spawns or when it starts moving (picked a target)?
    and how does that work with pets? do they simply have to attack it?

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